scummvm/engines/asylum/detection.h

46 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ASYLUM_DETECTION_H
#define ASYLUM_DETECTION_H
namespace Asylum {
enum kDebugLevels {
kDebugLevelMain = 1,
kDebugLevelResources,
kDebugLevelSprites,
kDebugLevelInput,
kDebugLevelMenu,
kDebugLevelScripts,
kDebugLevelSound,
kDebugLevelSavegame,
kDebugLevelScene,
kDebugLevelObjects,
kDebugLevelActor,
kDebugLevelEncounter,
kDebugLevelVideo,
kDebugLevelCommands,
};
} // End of namespace Asylum
#endif // ASYLUM_DETECTION_H