scummvm/engines/ags/engine/main
Walter Agazzi 69ba09c5fd AGS: Add two methods for handling multiscreen
For completeness, this adds functions sys_window_fit_in_display
and sys_get_window_display_index.
Practically it has no effect as in ScummVM we don't support
multiscreen and the resolution is hardcoded.

Partially from upstream 1afc61df54681ffe2fddc0d30bb2221c38a0fa79 and
b17f58d90061c3b12c9e4c04183dc59b094d66cb
2024-11-27 16:45:50 +01:00
..
config.cpp AGS: remove "supersampling" setting, as not entirely supported 2024-10-30 18:07:42 +02:00
config.h
engine.cpp AGS: Add two methods for handling multiscreen 2024-11-27 16:45:50 +01:00
engine.h AGS: Engine: init few more things along the GameState struct 2024-10-30 18:07:42 +02:00
engine_setup.cpp AGS: Engine: made sure game res inited in InitGameState() 2024-10-30 18:07:42 +02:00
engine_setup.h AGS: Engine: made sure game res inited in InitGameState() 2024-10-30 18:07:42 +02:00
game_file.cpp AGS: Engine: hardcode alignment padding in remaining legacy save parts 2024-10-30 18:07:42 +02:00
game_file.h
game_run.cpp AGS: Engine: gui mouse handles accept mouse pos as arguments 2024-10-30 18:07:42 +02:00
game_run.h AGS: Engine: hotfix room objects not visible if FadeIn called in "room load" 2024-10-30 18:07:42 +02:00
game_start.cpp AGS: Engine, Common: refactor guard using set_our_eip 2024-10-30 18:07:42 +02:00
game_start.h
graphics_mode.cpp AGS: Add two methods for handling multiscreen 2024-11-27 16:45:50 +01:00
graphics_mode.h AGS: Add two methods for handling multiscreen 2024-11-27 16:45:50 +01:00
main.cpp AGS: Engine, Common: refactor guard using set_our_eip 2024-10-30 18:07:42 +02:00
main.h
quit.cpp AGS: Engine: fixed callstack not reported in case of script api errors 2024-10-30 18:07:42 +02:00
quit.h
update.cpp AGS: Engine: fix ypermove comparison 2024-11-07 00:05:37 +01:00
update.h AGS: Engine: reverted serializing movelist remainer, recalc on restore 2024-10-30 18:07:42 +02:00