mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
* minstalled -> Mouse::GetButtonCount(); * msetgraphpos -> Mouse::SetSysPosition() (internal); * mgetgraphpos -> Mouse::Poll(); * msetcursorlimit -> merged with Mouse::SetMoveLimit(); * msethotspot -> Mouse::SetHotspot(). From upstream 9211b07f36528776e6fabc34a29405b6d63f6c23
99 lines
3.1 KiB
C++
99 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef AGS_ENGINE_DEVICE_MOUSEW32_H
|
|
#define AGS_ENGINE_DEVICE_MOUSEW32_H
|
|
|
|
#include "ags/shared/util/geometry.h"
|
|
#include "ags/shared/util/geometry.h"
|
|
|
|
namespace AGS3 {
|
|
namespace AGS {
|
|
namespace Shared {
|
|
class Bitmap;
|
|
} // namespace Shared
|
|
} // namespace AGS
|
|
|
|
using namespace AGS; // FIXME later
|
|
|
|
struct Mouse {
|
|
// Tells whether mouse was locked to the game window
|
|
bool LockedToWindow = false;
|
|
|
|
// Screen rectangle, in which the mouse movement is controlled by engine
|
|
Rect ControlRect;
|
|
// Mouse control enabled flag
|
|
bool ControlEnabled = false;
|
|
// Flag that tells whether the mouse must be forced to stay inside control rect
|
|
bool ConfineInCtrlRect = false;
|
|
// Mouse speed value provided by user
|
|
float SpeedVal = 1.f;
|
|
// Mouse speed unit
|
|
float SpeedUnit = 1.f;
|
|
// Actual speed factor (cached)
|
|
float Speed = 1.f;
|
|
|
|
// Converts real window coordinates to native game coords
|
|
void WindowToGame(int &x, int &y);
|
|
// Sets mouse position in system coordinates, syncs with the real mouse cursor
|
|
void SetSysPosition(int x, int y);
|
|
|
|
// Tells the number of supported mouse buttons
|
|
int GetButtonCount();
|
|
|
|
// Get if mouse is locked to the game window
|
|
bool IsLockedToWindow();
|
|
// Try locking mouse to the game window
|
|
bool TryLockToWindow();
|
|
// Unlock mouse from the game window
|
|
void UnlockFromWindow();
|
|
|
|
// Tell if the mouse movement control is enabled
|
|
bool IsControlEnabled() const;
|
|
// Set base speed factor, which would serve as a mouse speed unit
|
|
void SetSpeedUnit(float f);
|
|
// Get base speed factor
|
|
float GetSpeedUnit();
|
|
// Set speed factors
|
|
void SetSpeed(float speed);
|
|
// Get speed factor
|
|
float GetSpeed();
|
|
|
|
// Updates limits of the area inside which the standard OS cursor is not shown;
|
|
// uses game's main viewport (in native coordinates) to calculate real area on screen
|
|
void UpdateGraphicArea();
|
|
// Limits the area where the game cursor can move on virtual screen;
|
|
// parameter must be in native game coordinates
|
|
void SetMoveLimit(const Rect &r);
|
|
|
|
// Polls the cursor position, updates mousex, mousey
|
|
void Poll();
|
|
// Set actual OS cursor position on screen; in native game coordinates
|
|
void SetPosition(const Point &p);
|
|
// Sets the relative position of the cursor's hotspot, in native pixels
|
|
void SetHotspot(int x, int y);
|
|
|
|
void SetMovementControl(bool flag);
|
|
};
|
|
|
|
} // namespace AGS3
|
|
|
|
#endif
|