scummvm/engines/agi/loader_v3.cpp
2025-03-27 13:47:57 +08:00

196 lines
5.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "agi/agi.h"
#include "agi/loader.h"
#include "agi/lzw.h"
#include "agi/words.h"
#include "common/config-manager.h"
#include "common/fs.h"
#include "common/textconsole.h"
namespace Agi {
void AgiLoader_v3::init() {
// Find the game's name by locating a file that ends in "dir".
// Amiga games don't use the game's name as a prefix.
_name.clear();
Common::FSList fslist;
Common::FSNode dir(ConfMan.getPath("path"));
if (!dir.getChildren(fslist, Common::FSNode::kListFilesOnly)) {
warning("AgiLoader_v3: invalid game path '%s'", dir.getPath().toString(Common::Path::kNativeSeparator).c_str());
return;
}
for (const auto &file : fslist) {
Common::String fileName = file.getName();
if (fileName.size() > 3 && fileName.hasSuffixIgnoreCase("dir")) {
_name = fileName.substr(0, fileName.size() - 3);
_name.toLowercase();
debugC(3, kDebugLevelResources, "game name: %s", _name.c_str());
break;
}
}
}
int AgiLoader_v3::loadDir(AgiDir *agid, Common::File *fp, uint32 offs, uint32 len) {
fp->seek(offs, SEEK_SET);
uint8 *mem = (uint8 *)malloc(len);
if (mem == nullptr) {
return errNotEnoughMemory;
}
fp->read(mem, len);
// read directory entries
for (uint32 i = 0; i + 2 < len; i += 3) {
agid[i / 3].volume = *(mem + i) >> 4;
agid[i / 3].offset = READ_BE_UINT24(mem + i) & (uint32) _EMPTY;
debugC(3, kDebugLevelResources, "%d: volume %d, offset 0x%05x", i / 3, agid[i / 3].volume, agid[i / 3].offset);
}
free(mem);
return errOK;
}
int AgiLoader_v3::loadDirs() {
int ec = errOK;
uint8 fileHeader[8];
Common::File fp;
Common::Path path;
if (_vm->getPlatform() == Common::kPlatformAmiga) {
// Amiga directory file is always named "dirs"
path = Common::Path("dirs");
} else {
if (_name.empty()) {
warning("AgiLoader_v3: directory file not found");
return errBadResource;
}
path = Common::Path(_name + DIR_);
}
if (!fp.open(path)) {
warning("Failed to open '%s'", path.toString().c_str());
return errBadFileOpen;
}
// build offset table for v3 directory format
fp.read(&fileHeader, 8);
fp.seek(0, SEEK_END);
uint16 dirOffsets[4];
for (int i = 0; i < 4; i++)
dirOffsets[i] = READ_LE_UINT16(&fileHeader[i * 2]);
uint32 dirLengths[4];
dirLengths[0] = dirOffsets[1] - dirOffsets[0];
dirLengths[1] = dirOffsets[2] - dirOffsets[1];
dirLengths[2] = dirOffsets[3] - dirOffsets[2];
dirLengths[3] = fp.pos() - dirOffsets[3];
if (dirLengths[3] > 256 * 3)
dirLengths[3] = 256 * 3;
fp.seek(0, SEEK_SET);
// read in directory files
ec = loadDir(_vm->_game.dirLogic, &fp, dirOffsets[0], dirLengths[0]);
if (ec == errOK)
ec = loadDir(_vm->_game.dirPic, &fp, dirOffsets[1], dirLengths[1]);
if (ec == errOK)
ec = loadDir(_vm->_game.dirView, &fp, dirOffsets[2], dirLengths[2]);
if (ec == errOK)
ec = loadDir(_vm->_game.dirSound, &fp, dirOffsets[3], dirLengths[3]);
return ec;
}
/**
* This function loads a raw resource into memory.
* If further decoding is required, it must be done by another
* routine.
*
* NULL is returned if unsuccessful.
*/
uint8 *AgiLoader_v3::loadVolumeResource(AgiDir *agid) {
uint8 volumeHeader[7];
uint8 *data = nullptr;
Common::File fp;
Common::Path path;
debugC(3, kDebugLevelResources, "(%p)", (void *)agid);
if (_vm->getPlatform() == Common::kPlatformMacintosh) {
path = Common::String::format("vol.%i", agid->volume);
} else {
path = Common::String::format("%svol.%i", _name.c_str(), agid->volume);
}
if (agid->offset != _EMPTY && fp.open(path)) {
fp.seek(agid->offset, SEEK_SET);
fp.read(&volumeHeader, 7);
uint16 signature = READ_BE_UINT16(volumeHeader);
if (signature != 0x1234) {
warning("AgiLoader_v3::loadVolRes: bad signature %04x", signature);
return nullptr;
}
agid->len = READ_LE_UINT16(volumeHeader + 3); // uncompressed size
agid->clen = READ_LE_UINT16(volumeHeader + 5); // compressed len
uint8 *compBuffer = (uint8 *)calloc(1, agid->clen + 32); // why the extra 32 bytes?
fp.read(compBuffer, agid->clen);
if (volumeHeader[2] & 0x80) { // compressed pic
// effectively uncompressed, but having only 4-bit parameters for F0 / F2 commands
// Manhunter 2 uses such pictures
data = compBuffer;
agid->flags |= RES_PICTURE_V3_NIBBLE_PARM;
} else if (agid->len == agid->clen) {
// do not decompress
data = compBuffer;
} else {
// it is compressed
data = (uint8 *)calloc(1, agid->len + 32); // why the extra 32 bytes?
lzwExpand(compBuffer, data, agid->len);
free(compBuffer);
agid->flags |= RES_COMPRESSED;
}
} else {
// we have a bad volume resource
// set that resource to NA
agid->offset = _EMPTY;
}
return data;
}
int AgiLoader_v3::loadObjects() {
return _vm->loadObjects(OBJECTS);
}
int AgiLoader_v3::loadWords() {
return _vm->_words->loadDictionary(WORDS);
}
} // End of namespace Agi