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62 lines
2 KiB
C++
62 lines
2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "agi/agi.h"
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#include "agi/loader.h"
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#include "common/config-manager.h"
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#include "common/fs.h"
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namespace Agi {
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void AgiLoader::getPotentialDiskImages(
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const char * const *imageExtensions,
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size_t imageExtensionCount,
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Common::Array<Common::Path> &imageFiles,
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FileMap &fileMap) {
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// get all files in game directory
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Common::FSList allFiles;
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Common::FSNode dir(ConfMan.getPath("path"));
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if (!dir.getChildren(allFiles, Common::FSNode::kListFilesOnly)) {
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warning("invalid game path: %s", dir.getPath().toString(Common::Path::kNativeSeparator).c_str());
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return;
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}
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// build array of files with provided disk image extensions
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for (const Common::FSNode &file : allFiles) {
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for (size_t i = 0; i < imageExtensionCount; i++) {
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if (file.getName().hasSuffixIgnoreCase(imageExtensions[i])) {
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Common::Path path = file.getPath();
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imageFiles.push_back(path);
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fileMap[path] = file;
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break;
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}
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}
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}
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// sort potential image files by name.
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// this is an important step for consistent results,
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// and because the first disk is likely to be first.
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Common::sort(imageFiles.begin(), imageFiles.end());
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}
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} // End of namespace Agi
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