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645 lines
25 KiB
C++
645 lines
25 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "common/debug.h"
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#include "common/md5.h"
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "engines/metaengine.h"
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#include "agi/detection.h"
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#include "agi/disk_image.h"
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#include "agi/wagparser.h" // for fallback detection
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#include "agi/agi.h"
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static const DebugChannelDef debugFlagList[] = {
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{Agi::kDebugLevelMain, "Main", "Generic debug level"},
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{Agi::kDebugLevelResources, "Resources", "Resources debugging"},
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{Agi::kDebugLevelPictures, "Pictures", "Pictures debugging"},
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{Agi::kDebugLevelSprites, "Sprites", "Sprites debugging"},
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{Agi::kDebugLevelInventory, "Inventory", "Inventory debugging"},
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{Agi::kDebugLevelInput, "Input", "Input events debugging"},
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{Agi::kDebugLevelMenu, "Menu", "Menu debugging"},
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{Agi::kDebugLevelScripts, "Scripts", "Scripts debugging"},
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{Agi::kDebugLevelSound, "Sound", "Sound debugging"},
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{Agi::kDebugLevelText, "Text", "Text output debugging"},
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{Agi::kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging"},
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DEBUG_CHANNEL_END
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};
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static const PlainGameDescriptor agiGames[] = {
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{"agi", "Sierra AGI game"},
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{"agi-fanmade", "Fanmade AGI game"},
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{"agidemo", "AGI Demo"},
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{"bc", "The Black Cauldron"},
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{"caitlyn", "Caitlyn's Destiny"},
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{"ddp", "Donald Duck's Playground"},
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{"goldrush", "Gold Rush!"},
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{"kq1", "King's Quest: Quest for the Crown"},
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{"kq2", "King's Quest II: Romancing the Throne"},
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{"kq3", "King's Quest III: To Heir Is Human"},
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{"kq4", "King's Quest IV: The Perils of Rosella"},
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{"lsl1", "Leisure Suit Larry in the Land of the Lounge Lizards"},
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{"mickey", "Mickey\'s Space Adventure"},
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{"mixedup", "Mixed-Up Mother Goose"},
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{"mh1", "Manhunter: New York"},
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{"mh2", "Manhunter 2: San Francisco"},
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{"pq1", "Police Quest: In Pursuit of the Death Angel"},
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{"serguei1", "Serguei's Destiny 1"},
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{"serguei2", "Serguei's Destiny 2"},
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{"sq0", "Space Quest 0: Replicated"},
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{"sq1", "Space Quest: Chapter I - The Sarien Encounter"},
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{"sq2", "Space Quest II: Chapter II - Vohaul's Revenge"},
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{"sqx", "Space Quest: The Lost Chapter"},
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{"tetris", "AGI Tetris"},
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{"troll", "Troll\'s Tale"},
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{"winnie", "Winnie the Pooh in the Hundred Acre Wood"},
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{"xmascard", "Xmas Card"},
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{nullptr, nullptr}
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};
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#include "agi/detection_tables.h"
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namespace Agi {
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class AgiMetaEngineDetection : public AdvancedMetaEngineDetection<AGIGameDescription> {
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mutable Common::String _gameid;
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mutable Common::String _extra;
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public:
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AgiMetaEngineDetection() : AdvancedMetaEngineDetection(Agi::gameDescriptions, agiGames) {
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_guiOptions = GUIO_NOSPEECH GUIO_RENDEREGA GUIO_RENDERCGA GUIO_RENDERHERCAMBER GUIO_RENDERHERCGREEN
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GUIO_RENDERAMIGA GUIO_RENDERAPPLE2GS GUIO_RENDERATARIST GUIO_RENDERMACINTOSH;
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_maxScanDepth = 2;
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_flags = kADFlagMatchFullPaths;
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}
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const char *getName() const override {
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return "agi";
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}
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const char *getEngineName() const override {
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return "AGI preAGI + v2 + v3";
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}
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const char *getOriginalCopyright() const override {
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return "Sierra AGI Engine (C) Sierra On-Line Software";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override;
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ADDetectedGames detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra, uint32 skipADFlags, bool skipIncomplete) override;
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private:
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static void getPotentialDiskImages(const FileMap &allFiles, const char * const *imageExtensions, size_t extensionCount, Common::Array<Common::Path> &imageFiles);
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static ADDetectedGame detectPcDiskImageGame(const FileMap &allFiles, uint32 skipADFlags);
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static Common::String getLogDirHashFromPcDiskImageV1(Common::SeekableReadStream &stream);
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static Common::String getLogDirHashFromPcDiskImageV2001(Common::SeekableReadStream &stream);
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static ADDetectedGame detectA2DiskImageGame(const FileMap &allFiles, uint32 skipADFlags);
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static Common::String getLogDirHashFromA2DiskImage(Common::SeekableReadStream &stream);
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static Common::String getLogDirHashFromDiskImage(Common::SeekableReadStream &stream, uint32 position);
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static Common::String getGalDirHashFromPcDiskImage(Common::SeekableReadStream &stream);
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static Common::String getGalDirHashFromA2DiskImage(Common::SeekableReadStream &stream);
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};
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ADDetectedGame AgiMetaEngineDetection::fallbackDetect(const FileMap &allFilesXXX, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const {
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typedef Common::HashMap<Common::String, int32> IntMap;
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IntMap allFiles;
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bool matchedUsingFilenames = false;
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bool matchedUsingWag = false;
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int wagFileCount = 0;
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WagFileParser wagFileParser;
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Common::FSNode wagFileNode;
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Common::String description;
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// // Set the defaults for gameid and extra
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_gameid = "agi-fanmade";
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_extra.clear();
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// Set the default values for the fallback descriptor's ADGameDescription part.
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g_fallbackDesc.desc.language = Common::UNK_LANG;
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g_fallbackDesc.desc.platform = Common::kPlatformDOS;
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g_fallbackDesc.desc.flags = ADGF_NO_FLAGS;
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// Set default values for the fallback descriptor's AGIGameDescription part.
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g_fallbackDesc.gameID = GID_FANMADE;
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g_fallbackDesc.features = GF_FANMADE;
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g_fallbackDesc.version = 0x2917;
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// First grab all filenames and at the same time count the number of *.wag files
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for (const auto &file : fslist) {
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if (file.isDirectory()) continue;
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Common::String filename = file.getName();
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filename.toLowercase();
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allFiles[filename] = true; // Save the filename in a hash table
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if (filename.hasSuffix(".wag")) {
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// Save latest found *.wag file's path (Can be used to open the file, the name can't)
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wagFileNode = file;
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wagFileCount++; // Count found *.wag files
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}
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}
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if (allFiles.contains("logdir") && allFiles.contains("object") &&
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allFiles.contains("picdir") && allFiles.contains("snddir") &&
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allFiles.contains("viewdir") && allFiles.contains("vol.0") &&
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allFiles.contains("words.tok")) { // Check for v2
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// The default AGI interpreter version 0x2917 is okay for v2 games
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// so we don't have to change it here.
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matchedUsingFilenames = true;
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// Check for AGIPAL by checking for existence of any of the files "pal.100" - "pal.109"
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bool agipal = false;
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char agipalFile[] = "pal.xxx";
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for (uint i = 100; i <= 109; i++) {
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Common::sprintf_s(agipalFile, "pal.%d", i);
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if (allFiles.contains(agipalFile)) {
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agipal = true; // We found a file "pal.x" where 100 <= x <= 109 so it's AGIPAL
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break;
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}
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}
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if (agipal) { // Check if it is AGIPAL
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description = "Unknown v2 AGIPAL Game";
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} else { // Not AGIPAL so just plain v2
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description = "Unknown v2 Game";
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}
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} else { // Try v3
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char name[8];
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for (const auto &f : allFiles) {
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if (f._key.hasSuffix("vol.0")) {
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memset(name, 0, 8);
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strncpy(name, f._key.c_str(), MIN((uint)8, f._key.size() > 5 ? f._key.size() - 5 : f._key.size()));
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if (allFiles.contains("object") && allFiles.contains("words.tok") &&
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allFiles.contains(Common::String(name) + "dir")) {
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matchedUsingFilenames = true;
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description = "Unknown v3 Game";
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g_fallbackDesc.version = 0x3149; // Set the default AGI version for an AGI v3 game
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break;
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}
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}
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}
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}
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// WinAGI produces *.wag file with interpreter version, game name and other parameters.
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// If there's exactly one *.wag file and it parses successfully then we'll use its information.
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if (wagFileCount == 1 && wagFileParser.parse(wagFileNode)) {
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matchedUsingWag = true;
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const WagProperty *wagAgiVer = wagFileParser.getProperty(WagProperty::PC_INTVERSION);
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const WagProperty *wagGameID = wagFileParser.getProperty(WagProperty::PC_GAMEID);
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const WagProperty *wagGameDesc = wagFileParser.getProperty(WagProperty::PC_GAMEDESC);
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const WagProperty *wagGameVer = wagFileParser.getProperty(WagProperty::PC_GAMEVERSION);
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const WagProperty *wagGameLastEdit = wagFileParser.getProperty(WagProperty::PC_GAMELAST);
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// If there is an AGI version number in the *.wag file then let's use it
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if (wagAgiVer != nullptr && wagFileParser.checkAgiVersionProperty(*wagAgiVer)) {
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// TODO/FIXME: Check that version number is something we support before trying to use it.
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// If the version number is unsupported then it'll get switched to 0x2917 later.
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// But there's the possibility that file based detection has detected something else
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// than a v2 AGI game. So there's a possibility for conflicting information.
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g_fallbackDesc.version = wagFileParser.convertToAgiVersionNumber(*wagAgiVer);
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}
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// Set gameid according to *.wag file information if it's present and it's a known value
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if (wagGameID != nullptr && findPlainGameDescriptor(wagGameID->getData(), agiGames)) {
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_gameid = wagGameID->getData();
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debug(3, "Agi::fallbackDetector: Using game id (%s) from WAG file", _gameid.c_str());
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}
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// Set game description and extra according to *.wag file information if they're present
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if (wagGameDesc != nullptr && Common::String(wagGameDesc->getData()) != "\"\"") {
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description = wagGameDesc->getData();
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debug(3, "Agi::fallbackDetector: Game description (%s) from WAG file", wagGameDesc->getData());
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// If there's game version in the *.wag file, set extra to it
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if (wagGameVer != nullptr && Common::String(wagGameVer->getData()) != "\"\"") {
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_extra = wagGameVer->getData();
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debug(3, "Agi::fallbackDetector: Game version (%s) from WAG file", wagGameVer->getData());
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}
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// If there's game last edit date in the *.wag file, add it to extra
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if (wagGameLastEdit != nullptr) {
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if (!_extra.empty())
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_extra += " ";
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_extra += wagGameLastEdit->getData();
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debug(3, "Agi::fallbackDetector: Game's last edit date (%s) from WAG file", wagGameLastEdit->getData());
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}
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}
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} else if (wagFileCount > 1) { // More than one *.wag file, confusing! So let's not use them.
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warning("More than one (%d) *.wag files found. WAG files ignored", wagFileCount);
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}
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// Check that the AGI interpreter version is a supported one
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if (!(g_fallbackDesc.version >= 0x2000 && g_fallbackDesc.version < 0x4000)) {
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warning("Unsupported AGI interpreter version 0x%x in AGI's fallback detection. Using default 0x2917", g_fallbackDesc.version);
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g_fallbackDesc.version = 0x2917;
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}
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// Set game type (v2 or v3) according to the AGI interpreter version number
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if (g_fallbackDesc.version >= 0x2000 && g_fallbackDesc.version < 0x3000)
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g_fallbackDesc.gameType = GType_V2;
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else if (g_fallbackDesc.version >= 0x3000 && g_fallbackDesc.version < 0x4000)
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g_fallbackDesc.gameType = GType_V3;
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// Check if we found a match with any of the fallback methods
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if (matchedUsingWag || matchedUsingFilenames) {
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_extra = description + (!_extra.empty() ? " " : "") + _extra; // Let's combine the description and extra
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// Override the gameid & extra values in g_fallbackDesc.desc. This only works
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// until the fallback detector is called again, and while the MetaEngine instance
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// is alive (as else the string storage is modified/deleted).
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g_fallbackDesc.desc.gameId = _gameid.c_str();
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g_fallbackDesc.desc.extra = _extra.c_str();
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Common::String fallbackWarning;
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fallbackWarning = "Your game version has been detected using fallback matching as a\n";
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fallbackWarning += Common::String::format("variant of %s (%s).\n", g_fallbackDesc.desc.gameId, g_fallbackDesc.desc.extra);
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fallbackWarning += "If this is an original and unmodified version or new made Fanmade game,\n";
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fallbackWarning += "please report any information previously printed by ScummVM to the team.\n";
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g_system->logMessage(LogMessageType::kWarning, fallbackWarning.c_str());
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return ADDetectedGame(&g_fallbackDesc.desc);
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}
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return ADDetectedGame();
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}
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/**
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* Detection override for handling disk images after file-based detection.
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*/
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ADDetectedGames AgiMetaEngineDetection::detectGame(
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const Common::FSNode &parent,
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const FileMap &allFiles,
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Common::Language language,
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Common::Platform platform,
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const Common::String &extra,
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uint32 skipADFlags,
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bool skipIncomplete) {
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// Run the file-based detection first, if it finds a match then do not search for disk images.
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ADDetectedGames matched = AdvancedMetaEngineDetection::detectGame(parent, allFiles, language, platform, extra, skipADFlags, skipIncomplete);
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// Detect games within PC disk images. This detection will find one game at most.
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if (matched.empty() &&
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(language == Common::UNK_LANG || language == Common::EN_ANY) &&
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(platform == Common::kPlatformUnknown || platform == Common::kPlatformDOS)) {
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ADDetectedGame game = detectPcDiskImageGame(allFiles, skipADFlags);
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if (game.desc != nullptr) {
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matched.push_back(game);
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}
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}
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// Detect games within Apple II disk images. This detection will find one game at most.
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if (matched.empty() &&
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(language == Common::UNK_LANG || language == Common::EN_ANY) &&
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(platform == Common::kPlatformUnknown || platform == Common::kPlatformApple2)) {
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ADDetectedGame game = detectA2DiskImageGame(allFiles, skipADFlags);
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if (game.desc != nullptr) {
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matched.push_back(game);
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}
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}
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return matched;
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}
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void AgiMetaEngineDetection::getPotentialDiskImages(
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const FileMap &allFiles,
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const char * const *imageExtensions,
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size_t imageExtensionCount,
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Common::Array<Common::Path> &imageFiles) {
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// build an array of files with disk image extensions
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for (const auto &f : allFiles) {
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for (size_t i = 0; i < imageExtensionCount; i++) {
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if (f._key.baseName().hasSuffixIgnoreCase(imageExtensions[i])) {
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debug(3, "potential disk image: %s", f._key.baseName().c_str());
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imageFiles.push_back(f._key);
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break;
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}
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}
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}
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// sort potential image files by name
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Common::sort(imageFiles.begin(), imageFiles.end());
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}
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/**
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* Detects a PC Booter game by searching for 360k floppy images, reading LOGDIR
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* or GAL's directory, hashing, and comparing to DOS GType_V1 and GType_GAL
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* entries in the detection table.
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* See AgiLoader_v1 and GalLoader for more details.
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*/
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ADDetectedGame AgiMetaEngineDetection::detectPcDiskImageGame(const FileMap &allFiles, uint32 skipADFlags) {
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// build array of files with pc disk image extensions
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Common::Array<Common::Path> imageFiles;
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getPotentialDiskImages(allFiles, pcDiskImageExtensions, ARRAYSIZE(pcDiskImageExtensions), imageFiles);
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// find disk one by reading potential images until a match is found
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for (const Common::Path &imageFile : imageFiles) {
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Common::SeekableReadStream *stream = openPCDiskImage(imageFile, allFiles[imageFile]);
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if (stream == nullptr) {
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continue;
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}
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// attempt to locate and hash logdir using both possible inidir disk locations
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Common::String logdirHash1 = getLogDirHashFromPcDiskImageV1(*stream);
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Common::String logdirHash2 = getLogDirHashFromPcDiskImageV2001(*stream);
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// attempt to locate and hash GAL directory
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Common::String galDirHash = getGalDirHashFromPcDiskImage(*stream);
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delete stream;
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if (!logdirHash1.empty()) {
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debug(3, "pc disk logdir hash: %s, %s", logdirHash1.c_str(), imageFile.baseName().c_str());
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}
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if (!logdirHash2.empty()) {
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debug(3, "pc disk logdir hash: %s, %s", logdirHash2.c_str(), imageFile.baseName().c_str());
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}
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if (!galDirHash.empty()) {
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debug(3, "pc disk gal dir hash: %s, %s", galDirHash.c_str(), imageFile.baseName().c_str());
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}
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// if hash found then compare against hashes of DOS GType_V1 entries
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if (!logdirHash1.empty() || !logdirHash2.empty() || !galDirHash.empty()) {
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for (const AGIGameDescription *game = gameDescriptions; game->desc.gameId != nullptr; game++) {
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if (game->desc.platform == Common::kPlatformDOS &&
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(game->gameType == GType_V1 || game->gameType == GType_GAL) &&
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!(game->desc.flags & skipADFlags)) {
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const ADGameFileDescription *file;
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for (file = game->desc.filesDescriptions; file->fileName != nullptr; file++) {
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// select the hash hash to use
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Common::String &hash = (game->gameType == GType_V1) ?
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((game->version < 0x2001) ? logdirHash1 : logdirHash2) :
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galDirHash;
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if (file->md5 != nullptr && !hash.empty() && file->md5 == hash) {
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debug(3, "disk image match: %s, %s, %s", game->desc.gameId, game->desc.extra, imageFile.baseName().c_str());
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// hash match found
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ADDetectedGame detectedGame(&game->desc);
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FileProperties fileProps;
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fileProps.md5 = file->md5;
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fileProps.md5prop = kMD5Archive;
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fileProps.size = PC_DISK_SIZE;
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detectedGame.matchedFiles[imageFile] = fileProps;
|
|
return detectedGame;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return ADDetectedGame();
|
|
}
|
|
|
|
Common::String AgiMetaEngineDetection::getLogDirHashFromPcDiskImageV1(Common::SeekableReadStream &stream) {
|
|
// read magic number from initdir resource header
|
|
stream.seek(PC_INITDIR_POSITION_V1);
|
|
uint16 magic = stream.readUint16BE();
|
|
if (magic != 0x1234) {
|
|
return "";
|
|
}
|
|
|
|
// seek to initdir entry for logdir (and skip remaining 3 bytes of header)
|
|
stream.skip(3 + (PC_INITDIR_LOGDIR_INDEX_V1 * PC_INITDIR_ENTRY_SIZE_V1));
|
|
|
|
// read logdir location
|
|
byte volume = stream.readByte();
|
|
byte head = stream.readByte();
|
|
uint16 track = stream.readUint16LE();
|
|
uint16 sector = stream.readUint16LE();
|
|
uint16 offset = stream.readUint16LE();
|
|
|
|
// logdir volume must be one
|
|
if (volume != 1) {
|
|
return "";
|
|
}
|
|
|
|
// read logdir
|
|
uint32 logDirPosition = PC_DISK_POSITION(head, track, sector, offset);
|
|
return getLogDirHashFromDiskImage(stream, logDirPosition);
|
|
}
|
|
|
|
Common::String AgiMetaEngineDetection::getLogDirHashFromPcDiskImageV2001(Common::SeekableReadStream &stream) {
|
|
// seek to initdir entry for logdir
|
|
stream.seek(PC_INITDIR_POSITION_V2001 + (PC_INITDIR_LOGDIR_INDEX_V2001 * PC_INITDIR_ENTRY_SIZE_V2001));
|
|
|
|
// read logdir location
|
|
// volume 4 bits
|
|
// position 12 bits (in half-sectors)
|
|
byte b0 = stream.readByte();
|
|
byte b1 = stream.readByte();
|
|
byte volume = b0 >> 4;
|
|
uint32 position = (((b0 & 0x0f) << 8) + b1) * 256;
|
|
|
|
// logdir volume must be one
|
|
if (volume != 1) {
|
|
return "";
|
|
}
|
|
|
|
// read logdir
|
|
return getLogDirHashFromDiskImage(stream, position);
|
|
}
|
|
|
|
/**
|
|
* Detects an Apple II game by searching for 140k floppy images, reading LOGDIR,
|
|
* hashing LOGDIR, and comparing to Apple II entries in the detection table.
|
|
* See AgiLoader_A2 in loader_a2.cpp for more details.
|
|
*/
|
|
ADDetectedGame AgiMetaEngineDetection::detectA2DiskImageGame(const FileMap &allFiles, uint32 skipADFlags) {
|
|
// build array of files with a2 disk image extensions
|
|
Common::Array<Common::Path> imageFiles;
|
|
getPotentialDiskImages(allFiles, a2DiskImageExtensions, ARRAYSIZE(a2DiskImageExtensions), imageFiles);
|
|
|
|
// find disk one by reading potential images until a match is found
|
|
for (const Common::Path &imageFile : imageFiles) {
|
|
// lazily-load disk image tracks as they're accessed.
|
|
// prevents decoding entire disks just to read a few dynamic sectors.
|
|
// this would create a significant delay for images in the .woz format.
|
|
const bool loadAllTracks = false;
|
|
Common::SeekableReadStream *stream = openA2DiskImage(imageFile, allFiles[imageFile], loadAllTracks);
|
|
if (stream == nullptr) {
|
|
warning("unable to open disk image: %s", imageFile.baseName().c_str());
|
|
continue;
|
|
}
|
|
|
|
// attempt to locate and hash logdir by reading initdir,
|
|
// and also known logdir locations for games without initdir.
|
|
Common::String logdirHashInitdir = getLogDirHashFromA2DiskImage(*stream);
|
|
Common::String logdirHashBc = getLogDirHashFromDiskImage(*stream, A2_BC_LOGDIR_POSITION);
|
|
Common::String logdirHashKq2 = getLogDirHashFromDiskImage(*stream, A2_KQ2_LOGDIR_POSITION);
|
|
// attempt to locate and hash GAL directory.
|
|
Common::String logdirHashKq1 = getGalDirHashFromA2DiskImage(*stream);
|
|
delete stream;
|
|
|
|
if (!logdirHashInitdir.empty()) {
|
|
debug(3, "disk image initdir hash: %s, %s", logdirHashInitdir.c_str(), imageFile.baseName().c_str());
|
|
}
|
|
if (!logdirHashBc.empty()) {
|
|
debug(3, "disk image logdir hash: %s, %s", logdirHashBc.c_str(), imageFile.baseName().c_str());
|
|
}
|
|
if (!logdirHashKq2.empty()) {
|
|
debug(3, "disk image logdir hash: %s, %s", logdirHashKq2.c_str(), imageFile.baseName().c_str());
|
|
}
|
|
|
|
// if logdir hash found then compare against hashes of Apple II entries
|
|
if (!logdirHashInitdir.empty() || !logdirHashBc.empty() || !logdirHashKq2.empty() || !logdirHashKq1.empty()) {
|
|
for (const AGIGameDescription *game = gameDescriptions; game->desc.gameId != nullptr; game++) {
|
|
if (game->desc.platform == Common::kPlatformApple2 && !(game->desc.flags & skipADFlags)) {
|
|
const ADGameFileDescription *file;
|
|
for (file = game->desc.filesDescriptions; file->fileName != nullptr; file++) {
|
|
// select the logdir hash to use
|
|
Common::String &logdirHash = (game->gameID == GID_BC) ? logdirHashBc :
|
|
(game->gameID == GID_KQ2) ? logdirHashKq2 :
|
|
(game->gameID == GID_KQ1) ? logdirHashKq1 :
|
|
logdirHashInitdir;
|
|
if (file->md5 != nullptr && !logdirHash.empty() && file->md5 == logdirHash) {
|
|
debug(3, "disk image match: %s, %s, %s", game->desc.gameId, game->desc.extra, imageFile.baseName().c_str());
|
|
|
|
// logdir hash match found
|
|
ADDetectedGame detectedGame(&game->desc);
|
|
FileProperties fileProps;
|
|
fileProps.md5 = file->md5;
|
|
fileProps.md5prop = kMD5Archive;
|
|
fileProps.size = A2_DISK_SIZE;
|
|
detectedGame.matchedFiles[imageFile] = fileProps;
|
|
return detectedGame;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return ADDetectedGame();
|
|
}
|
|
|
|
Common::String AgiMetaEngineDetection::getLogDirHashFromA2DiskImage(Common::SeekableReadStream &stream) {
|
|
// read magic number from initdir resource header
|
|
stream.seek(A2_INITDIR_POSITION);
|
|
uint16 magic = stream.readUint16BE();
|
|
if (magic != 0x1234) {
|
|
return "";
|
|
}
|
|
|
|
// seek to initdir entry for logdir (and skip remaining 3 bytes of header)
|
|
// also skip the one-byte volume number at the start of initdir
|
|
stream.skip(3 + 1 + (A2_INITDIR_LOGDIR_INDEX * A2_INITDIR_ENTRY_SIZE));
|
|
|
|
// read logdir location
|
|
byte volume = stream.readByte();
|
|
byte track = stream.readByte();
|
|
byte sector = stream.readByte();
|
|
byte offset = stream.readByte();
|
|
|
|
// logdir volume must be one
|
|
if (volume != 1) {
|
|
return "";
|
|
}
|
|
|
|
// read logdir
|
|
uint32 logDirPosition = A2_DISK_POSITION(track, sector, offset);
|
|
return getLogDirHashFromDiskImage(stream, logDirPosition);
|
|
}
|
|
|
|
// this works for both pc and a2 disk images
|
|
Common::String AgiMetaEngineDetection::getLogDirHashFromDiskImage(Common::SeekableReadStream &stream, uint32 position) {
|
|
stream.seek(position);
|
|
uint16 magic = stream.readUint16BE();
|
|
if (magic != 0x1234) {
|
|
return "";
|
|
}
|
|
stream.skip(1); // volume
|
|
uint16 logDirSize = stream.readUint16LE();
|
|
if (!(stream.pos() + logDirSize <= stream.size())) {
|
|
return "";
|
|
}
|
|
|
|
return Common::computeStreamMD5AsString(stream, logDirSize);
|
|
}
|
|
|
|
Common::String AgiMetaEngineDetection::getGalDirHashFromPcDiskImage(Common::SeekableReadStream &stream) {
|
|
static const uint16 dirPositions[] = { GAL_DIR_POSITION_PCJR, GAL_DIR_POSITION_PC };
|
|
for (int i = 0; i < 2; i++) {
|
|
stream.seek(dirPositions[i]);
|
|
|
|
// read logic 0 position
|
|
byte b0 = stream.readByte();
|
|
byte b1 = stream.readByte();
|
|
byte b2 = stream.readByte();
|
|
byte b3 = stream.readByte();
|
|
uint16 offset = ((b1 & 0x80) << 1) | b0;
|
|
uint16 sector = ((b2 & 0x03) << 8) | b3;
|
|
uint32 logicPosition = (sector * 512) + offset;
|
|
|
|
// read logic 0 header, calculate length
|
|
stream.seek(logicPosition);
|
|
uint32 logicSize = 8;
|
|
for (int j = 0; j < 4; j++) {
|
|
logicSize += stream.readUint16LE();
|
|
}
|
|
if (stream.eos()) {
|
|
continue;
|
|
}
|
|
|
|
// confirm that logic ends in terminator
|
|
stream.seek(logicPosition + logicSize -1);
|
|
byte logicTerminator = stream.readByte();
|
|
if (stream.eos() || logicTerminator != 0xff) {
|
|
continue;
|
|
}
|
|
|
|
// hash the directory
|
|
stream.seek(dirPositions[i]);
|
|
return Common::computeStreamMD5AsString(stream, GAL_DIR_SIZE);
|
|
}
|
|
return "";
|
|
}
|
|
|
|
Common::String AgiMetaEngineDetection::getGalDirHashFromA2DiskImage(Common::SeekableReadStream &stream) {
|
|
// hash the directory
|
|
stream.seek(GAL_A2_LOGDIR_POSITION);
|
|
return Common::computeStreamMD5AsString(stream, GAL_A2_LOGDIR_SIZE);
|
|
}
|
|
|
|
} // end of namespace Agi
|
|
|
|
REGISTER_PLUGIN_STATIC(AGI_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, Agi::AgiMetaEngineDetection);
|