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1578 lines
25 KiB
ReStructuredText
1578 lines
25 KiB
ReStructuredText
=============
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Game
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=============
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Use the Game tab to display and change information about how the game is
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identified by ScummVM.
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From the Launcher, highlight the game in the games list, and select the **Game Options** button. If the Launcher is in grid view, select the game and then select the gear icon in the popup window. The menu opens on the **Game** tab.
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.. figure:: ../images/settings/game.png
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The Game tab in the Game Options menu
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All settings can also be changed in the :doc:`../advanced_topics/configuration_file`. The configuration key is listed in italics after each setting description.
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,,,,,,,
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.. _id:
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**ID**
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Shows the short name of the game. Edit this name as required, but use only numbers, letters and hyphens. The ID can also be used for launching the game from the command line.
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.. _description:
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**Name**
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Shows the full title of the game, as well as some basic information such as original platform and language.
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*description*
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.. _lang:
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**Language**
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For games that were released with support for multiple languages, this options changes the language of the game. For games that have a single language hardcoded, this option does not change the language of the game, it only affects the subtitles. Select the correct language to ensure that subtitles display correctly, especially for non-English games.
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*language*
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.. _platform:
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**Platform**
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Specifies the original platform of the game.
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*platform*
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,,,,,,
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The Game tab also shows settings unique to the game engine for the selected game.
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To find out which engine powers your game, have a look at the ScummVM Supported Games `wiki page
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<https://wiki.scummvm.org/index.php?title=Category:Supported_Games>`_ or :ref:`group <group>` games by Engine in the Launcher.
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Engines: ADL_ | AGI_ | AGOS_ | Bladerunner_ | Buried_ | CGE_ | CGE2_ | Chewy_ | Cine_ | Drascula_ | Dreamweb_ | Freescape_ | Griffon_ | GrimE_ | HDB_ | Hopkins_ | Hypno_ | Kyra_ | Lure_ | MADE_ | MADS_ | mTropolis_ | Myst3_ | Nancy_ | Neverhood_ | SCI_ | SCUMM_ | Sherlock_ | Sky_ | Stark_ | Supernova_ | Sword2_ | Sword25_ | Toltecs_ | Trecision_ | Ultima_ | V-Cruise_ | Wintermute_ | Xeen_ | ZVision_
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,,,,,,,,,,,,,,,,,,,,
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.. _ADL:
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ADL
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*****
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.. _ntsc:
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TV emulation
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Emulates the composite output to an NTSC TV.
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*ntsc*
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.. _color:
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Color Graphics
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Uses color graphics instead of monochrome graphics.
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*color*
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.. _scan:
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Show scanlines
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Darkens every other scanline to mimic the look of a CRT display.
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*scanlines*
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.. _mono:
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Always use sharp monochrome text
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Does not emulate NTSC artifacts for text.
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*monotext*
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,,,,,,,,,
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.. _AGI:
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AGI
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*****
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.. _osl:
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Use original save/load screens
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Uses the original save/load screens instead of the ScummVM screens.
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*originalsaveload*
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.. _altamiga:
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Use an alternative palette
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Uses an alternative palette, common to all Amiga games.
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*altamigapalette*
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.. _support:
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Mouse support
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Enables mouse support for movement and in game menus.
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*mousesupport*
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.. _herc:
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Use Hercules hires font
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Uses the Hercules hi-resolution font, when the font file is available.
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*herculesfont*
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.. _cmd:
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Pause when entering commands
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Shows a command prompt window and pauses the game, instead of a real-time prompt.
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*commandpromptwindow*
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.. _2gs:
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Add speed menu
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Adds a game speed menu, similar to the PC version.
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*apple2gs_speedmenu*
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,,,,,,
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.. _AGOS:
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AGOS
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******
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.. _opl3mode:
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AdLib OPL3 Mode
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OPL3 features are used when AdLib is selected. Depending on the game, this prevents cut-off notes, adds extra notes or instruments, and/or adds stereo.
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*opl3_mode*
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.. _dostempo:
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Use DOS version music tempos
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Plays music using the tempo of the DOS version of the game (slower than the Windows version)
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*dos_music_tempos*
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Use Windows version music tempos
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Plays music using the tempo of the Windows version of the game (faster than the DOS version)
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*dos_music_tempos*
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.. _prefer_digitalsfx:
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Prefer digital sound effects
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Uses digital sound effects instead of synthesized ones.
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*prefer_digitalsfx*
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.. _fadeout:
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Disable fade-out effects
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Don't fade every screen to black when leaving a room.
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*disable_fade_effects*
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,,,,,,
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.. _BLADERUNNER:
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Bladerunner
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******************
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.. _sitcom:
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Sitcom mode
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Adds laughter after the actor's line or narration.
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*sitcom*
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.. _shorty:
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Shorty mode
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Shrinks the actors and makes their voices high pitched.
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*shorty*
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.. _nodelay:
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Frame limiter high performance mode
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Avoids use of ``delayMillis()`` function. This mode might result in high CPU usage.
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*nodelaymillisfl*
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.. _fpsfl:
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Max frames per second limit
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Targets a maximum of 120 frames per second (fps). When disabled, the game targets 60 fps.
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*frames_per_secondfl*
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.. _stamina:
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Disable McCoy's quick stamina drain
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When running, McCoy won't start slowing down as soon as the player stops clicking the mouse.
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*disable_stamina_drain*
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.. _crawlsubs:
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Show subtitles during text crawl
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During the intro cutscene, show subtitles during the text crawl.
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*use_crawl_subs*
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.. _spanishcredits:
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Fix credits for voice actors
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Updates the end credits with corrected credits for the Spanish voice actors.
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*correct_spanish_credits*
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,,,,,,,,
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.. _Buried:
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Buried
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********
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.. _allowskip:
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Skip support
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Allows the user to skip cutscenes.
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*skip_support*
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,,,,,,,,,,
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.. _CGE:
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CGE
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*********
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.. _blind:
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Color Blind Mode
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Enables Color Blind Mode by default.
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*enable_color_blind*
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.. _tts:
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Enable Text to Speech
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Uses TTS to read text in the game, if it is available.
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*tts_enabled*
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,,,,,,
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.. _CGE2:
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CGE2
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******
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Color Blind Mode
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Enables Color Blind Mode by default.
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*enable_color_blind*
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.. _tts_objects:
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Enable Test to Speech for Objects and Options
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Uses TTS to read descriptions, if TTS is available.
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*tts_enabled_objects*
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.. _tts_speech:
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Enable Test to Speech for Subtitles
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Uses TTS to read subtitles, if TTS is available.
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*tts_enabled_speech*
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,,,,,,,,,,,
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.. _Chewy:
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Chewy
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*********
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.. _originalmenu:
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Use original save/load screen
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Uses the original save/load screens instead of the ScummVM screens.
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*original_menus*
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,,,,,,,,,,
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.. _Cine:
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Cine
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*********
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Use original save/load screen
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Uses the original save/load screens instead of the ScummVM screens.
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*originalsaveload*
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.. _transparentdialog:
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Use transparent dialog boxes in 16 color scenes
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Uses transparent dialog boxes in 16 color scenes even if the original game version did not support them.
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*transparentdialogboxes*
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,,,,,,,,,
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.. _Drascula:
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Drascula
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*************
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Use original save/load screens
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Uses the original save/load screens instead of the ScummVM screens.
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*originalsaveload*
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,,,,,,,,,,
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.. _Dreamweb:
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Dreamweb
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**********
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Use original save/load screens
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Uses the original save/load screens instead of the ScummVM screens.
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*originalsaveload*
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.. _bright:
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Use bright palette mode
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Displays graphics using the game's bright palette.
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*bright_palette*
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Enable Text to Speech for Objects, Options, and the Bible Quote
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Uses TTS to read descriptions (if TTS is available).
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*tts_enabled_objects*
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Enable Text to Speech for Subtitles
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Use TTS to read subtitles (if TTS is available)
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*tts_enabled_speech*
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,,,,,,,,,,
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.. _Freescape:
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Freescape
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**********
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.. _prerecorded:
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Prerecorded sounds
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Uses high-quality pre-recorded sounds instead of PC speaker emulation.
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*prerecorded_sounds*
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.. _extended:
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Extended timer
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Starts the game timer at 99:59:59.
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*extended_timer*
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.. _drill:
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Automatic drilling
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Allows successful drilling in any area in Driller.
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*automatic_drilling*
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.. _demo:
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Disable demo mode
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Ensures demo mode is never activated.
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*disable_demo_mode*
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.. _sensors:
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Disable sensors
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Ensures sensors do not shoot the player.
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*disable_sensors*
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.. _falling:
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Disable falling
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Stops player from falling over edges.
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*disable_falling*
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,,,,,,,,,
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.. _Griffon:
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Griffon
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***********
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Enable Text to Speech
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Uses TTS to read descriptions (if TTS is available)
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*tts_enabled*
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,,,,,,,,,,,,,,
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.. _GrimE:
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GrimE
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*****
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.. _datausr:
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Load user patch (unsupported)
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Loads a user patch. Please note that the ScummVM team doesn't provide support for using such patches.
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*datausr_load*
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Show FPS
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Shows the current FPS-rate while playing.
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*show_fps*
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,,,,,,,,,,,
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.. _Groovie:
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Groovie
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********
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.. _fastmovie:
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Fast movie speed
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Plays movies at an increased speed.
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*fast_movie_speed*
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Use original save/load screens
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Uses the original save/load screens instead of the ScummVM ones.
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*originalsaveload*
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.. _ai:
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Easier AI
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Decreases the difficulty of AI puzzles.
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*easier_ai*
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.. _creditsmusic:
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Updated Credits Music
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Play the song The Final Hour during the credits instead of reusing MIDI songs
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*credits_music*
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.. _hotspots:
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Slim Left/Right Hotspots
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Shrinks the hotspots on the left and right sides for exiting puzzles.
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*slim_hotspots*
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.. _speedrun:
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Speedrun Mode
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Affects the controls for fast forwarding the game.
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*speedrun_mode*
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,,,,,,,,,
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.. _HDB:
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HDB
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**********
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.. _hyper:
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Enable cheat mode
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Enables debug info and level selection.
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*hypercheat*
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,,,,,,,,,,
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.. _Hopkins:
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Hopkins
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*************
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.. _gore:
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Gore Mode
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Enables Gore Mode when available.
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*enable_gore*
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,,,,,,,,,,
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.. _Hypno:
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Hypno
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********
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.. _cheats:
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Enable original cheats
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Allows cheats by using the C key.
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*cheats*
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.. _infH:
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Enable infinite health cheat
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Player health will never decrease (except for game over scenes).
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*infiniteHealth*
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.. _infA:
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Enable infinite ammo cheat
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Player ammo will never decrease.
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*infiniteAmmo*
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.. _unlock:
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Unlock all levels
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All levels are available to play.
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*unlockAllLevels*
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.. _restored:
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Enable restored content
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Adds additional content that is not enabled the original implementation.
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*restored*
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,,,,,,,,,,,,,
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.. _Kyra:
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Kyra
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********
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.. _studio:
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Enable studio audience
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Studio audience adds an applause and cheering sounds whenever Malcolm makes a joke.
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*studio_audience*
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.. _skipsupport:
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Skip support
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Lets the user skip text and cutscenes.
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*skip_support*
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.. _helium:
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Enable helium mode
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Makes characters sound like they inhaled Helium.
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*helium_mode*
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.. _smooth:
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Smooth scrolling
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Makes scrolling smoother when walking.
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*smooth_scrolling*
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.. _floating:
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Enable floating cursors
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Changes the cursor when it floats to the edge of the screen to a directional arrow. Click to walk in that direction.
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*floating_cursors*
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.. _autoname:
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Suggest save names
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Fills in an autogenerated save game description into the input prompt.
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*auto_savenames*
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.. _hp:
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HP bar graphs
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Enables hit point bar graphs.
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*hpbargraphs*
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.. _btswap:
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Fight Button L/R Swap
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Swaps the buttons so that the left button attacks, and the right button picks up items.
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*mousebtswap*
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,,,,,,,,,,
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.. _Lure:
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Lure
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******
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.. _ttsnarrator:
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TTS Narrator
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Uses text-to-speech to read the descriptions, if text-to-speech is available.
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*tts_narrator*
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,,,,,,,,,,
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.. _MADE:
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MADE
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******
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.. _digitalmusic:
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Play a digital soundtrack during the opening movie
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Uses a digital soundtrack during the introduction, instead of MIDI music.
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*intro_music_digital*
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,,,,,,,,,,
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.. _MADS:
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MADS
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*******
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.. _easy:
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Easy mouse interface
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Shows object names when the mouse pointer is held over the object.
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*EasyMouse*
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.. _objanimated:
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Animated inventory items
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Animates the inventory items.
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*InvObjectsAnimated*
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.. _windowanimated:
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Animated game interface
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Animates the game interface.
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*TextWindowAnimated*
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.. _naughty:
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Naughty game mode
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Enables naughty game mode.
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*NaughtyMode*
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TTS Narrator
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Use TTS to read the descriptions (if TTS is available).
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*tts_narrator*
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,,,,,,,,,,
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.. _Mohawk:
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Mohawk
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*********
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.. _zip:
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Zip Mode activated
|
|
When activated, clicking on an item or area with the lightning bolt cursor takes you directly there, skipping intermediate screens. You can only 'Zip' to a precise area you've already been.
|
|
|
|
*zip_mode*
|
|
|
|
.. _tmode:
|
|
|
|
Transitions enabled
|
|
Toggle screen transitions on or off. Turning off screen transitions will enable you to navigate more quickly through the game.
|
|
|
|
*transition_mode*
|
|
|
|
.. _flyby:
|
|
|
|
Play the Myst fly by movie
|
|
The Myst fly by movie was not played by the original engine.
|
|
|
|
*playmystflyby*
|
|
|
|
.. _fuzzy:
|
|
|
|
Improve Selenitic Age puzzle accessibility
|
|
Allows solving Selenitic Age audio puzzles with more error margin.
|
|
|
|
*fuzzy_logic*
|
|
|
|
.. _cdrom:
|
|
|
|
Simulate loading times of old CD drives
|
|
Simulate loading times of old CD-ROM drives by adding a random delay during scene transitions.
|
|
|
|
*cdromdelay*
|
|
|
|
.. _water:
|
|
|
|
Water Effect Enabled
|
|
Toggles the use of QuickTime videos for visual effects related to water surfaces (ripples, waves, etc.).
|
|
|
|
*water_effects*
|
|
|
|
.. _tspeed:
|
|
|
|
Transitions (Riven only)
|
|
Adjusts the speed of screen transitions. Disabling screen transitions will enable you to navigate more quickly through the game.
|
|
|
|
Options:
|
|
- Disabled
|
|
- Fastest
|
|
- Normal
|
|
- Best
|
|
|
|
*transition_mode*
|
|
|
|
|
|
,,,,,,,,
|
|
|
|
.. _mTropolis:
|
|
|
|
mTropolis
|
|
************
|
|
|
|
.. _widescreen:
|
|
|
|
16:9 widescreen mod
|
|
Removes letterboxing and moves some display elements, improving coverage on widescreen displays.
|
|
|
|
*mtropolis_mod_obsidian_widescreen*
|
|
|
|
.. _dynamicmidi:
|
|
|
|
Improved music mixing
|
|
Enables dynamic MIDI mixer, improving music quality.
|
|
|
|
*mtropolis_mod_dynamic_midi*
|
|
|
|
.. _saveatcheckpoints:
|
|
|
|
Autosave at progress points
|
|
Automatically saves the game at major progress points.
|
|
|
|
*mtropolis_mod_auto_save_at_checkpoints*
|
|
|
|
.. _shorttransitions:
|
|
|
|
Enable short transitions
|
|
Plays short transitions that would normally be skipped on fast CPUs.
|
|
|
|
*mtropolis_mod_minimum_transition_duration*
|
|
|
|
.. _sfxsubs:
|
|
|
|
Enable subtitles for important sound effects
|
|
Enables subtitles for important sound effects. This may reduce the difficulty of sound recognition puzzles and minigames.
|
|
|
|
*mtropolis_mod_sound_gameplay_subtitles*
|
|
|
|
.. _debugger:
|
|
|
|
Start with debugger
|
|
Starts the game with the debug overlay active.
|
|
|
|
*mtropolis_debug_at_start*
|
|
|
|
,,,,,,,,,,,,,,
|
|
|
|
.. _Myst3:
|
|
|
|
Myst3
|
|
*******
|
|
|
|
.. _widescreen_mod:
|
|
|
|
Widescreen mod
|
|
Enables widescreen rendering in fullscreen mode.
|
|
|
|
*widescreen_mod*
|
|
|
|
,,,,,,,,,,,,,,,,
|
|
|
|
.. _Nancy:
|
|
|
|
Nancy
|
|
*******
|
|
|
|
.. _player_speech:
|
|
|
|
Player Speech
|
|
Enable player speech. Only works if speech is enabled in the Audio settings.
|
|
|
|
*player_speech*
|
|
|
|
.. _character_speech:
|
|
|
|
Character Speech
|
|
Enable NPC speech. Only works if speech is enabled in the Audio settings.
|
|
|
|
*character_speech*
|
|
|
|
,,,,,,,,,,,,,,,,
|
|
|
|
.. _Neverhood:
|
|
|
|
Neverhood
|
|
************
|
|
|
|
Use original save/load screens
|
|
Uses the original save/load screens instead of the ScummVM screens.
|
|
|
|
*originalsaveload*
|
|
|
|
.. _skiphall:
|
|
|
|
Skip the Hall of Records storyboard scenes
|
|
Lets the player skip past the Hall of Records storyboard scenes.
|
|
|
|
*skiphallofrecordsscenes*
|
|
|
|
.. _scale:
|
|
|
|
Scale the making of videos to full screen
|
|
Scales the making-of videos, so that they use the whole screen.
|
|
|
|
*scalemakingofvideos*
|
|
|
|
.. _hint:
|
|
|
|
Repeat useful Willie's hint
|
|
Repeats actual useful hint by Willie.
|
|
|
|
*repeatwilliehint*
|
|
|
|
,,,,,,,,,,
|
|
|
|
.. _Queen:
|
|
|
|
Queen
|
|
*******
|
|
|
|
Alternate intro
|
|
Plays the alternate intro for Flight of the Amazon Queen.
|
|
|
|
*alt_intro*
|
|
|
|
,,,,,,,,,,,,,,,
|
|
|
|
.. _SCI:
|
|
|
|
SCI
|
|
******
|
|
|
|
.. _dither:
|
|
|
|
Skip EGA dithering pass (full color backgrounds)
|
|
Skips dithering pass in EGA games. Graphics are shown with full colors.
|
|
|
|
*disable_dithering*
|
|
|
|
.. _hires:
|
|
|
|
Enable high resolution graphics
|
|
Enables high resolution graphics and content.
|
|
|
|
*enable_high_resolution_graphics*
|
|
|
|
.. _blackline:
|
|
|
|
Enable black-lined video
|
|
Draws black lines over videos to increase their apparent sharpness.
|
|
|
|
*enable_black_lined_video*
|
|
|
|
.. _hq:
|
|
|
|
Use high-quality video scaling
|
|
Uses linear interpolation when upscaling videos, where possible.
|
|
|
|
*enable_hq_video*
|
|
|
|
.. _larry:
|
|
|
|
Use high-quality "LarryScale" cel scaling
|
|
Uses special cartoon scaler for drawing character sprites.
|
|
|
|
*enable_larryscale*
|
|
|
|
.. _dsfx:
|
|
|
|
Prefer digital sound effects
|
|
Uses digital (sampled) sound effects instead of synthesized ones.
|
|
|
|
*prefer_digitalsfx*
|
|
|
|
Use original save/load screens
|
|
Uses the original save/load screens instead of the ScummVM screens.
|
|
|
|
*originalsaveload*
|
|
|
|
|
|
.. _cd:
|
|
|
|
Use CD audio
|
|
Uses CD audio instead of in-game audio, if available.
|
|
|
|
*use_cdaudio*
|
|
|
|
.. _wincursors:
|
|
|
|
Use Windows cursors
|
|
Uses the Windows cursor (smaller and monochrome) instead of the DOS cursor.
|
|
|
|
*windows_cursors*
|
|
|
|
.. _silver:
|
|
|
|
Use silver cursors
|
|
Uses the alternate set of silver cursors instead of the normal golden cursors.
|
|
|
|
*silver_cursors*
|
|
|
|
.. _upscale:
|
|
|
|
Upscale videos
|
|
Upscales videos to double their size
|
|
|
|
*enable_video_upscale*
|
|
|
|
.. _censor:
|
|
|
|
Enable content censoring
|
|
Enables the game's built-in optional content censoring.
|
|
|
|
*enable_censoring*
|
|
|
|
.. _rgb:
|
|
|
|
Use RGB rendering
|
|
Use RGB rendering to improve screen transitions.
|
|
|
|
*rgb_rendering*
|
|
|
|
.. _palette:
|
|
|
|
Use per-resource modified palettes
|
|
Use custom per-resource palettes to improve visuals
|
|
|
|
*palette_mods*
|
|
|
|
.. _beard:
|
|
|
|
Enable bearded musicians
|
|
Enable graphics that were disabled for legal reasons
|
|
|
|
*enable_bearded_musicians*
|
|
|
|
.. _midimode:
|
|
|
|
MIDI Mode
|
|
When using external MIDI devices, such as through USB-MIDI, select your device here.
|
|
|
|
*midi_mode*
|
|
|
|
Options:
|
|
- Standard - GM/MT-32
|
|
- *Standard*
|
|
- Roland D-110/D-10/D-20
|
|
- *D110*
|
|
- YamahaFB01
|
|
- *FB01*
|
|
|
|
|
|
|
|
,,,,,,,,,,
|
|
|
|
.. _SCUMM:
|
|
|
|
SCUMM
|
|
************
|
|
|
|
.. _labels:
|
|
|
|
Show Object Line
|
|
Show the names of objects at the bottom of the screen.
|
|
|
|
*object_labels*
|
|
|
|
.. _classic:
|
|
|
|
Use NES Classic Palette
|
|
Uses a more neutral color palette that closely emulates the NES Classic.
|
|
|
|
*mm_nes_classic_palette*
|
|
|
|
.. _trim:
|
|
|
|
Trim FM-TOWNS games to 200 pixels height
|
|
Cuts the extra 40 pixels at the bottom of the screen, to make it standard 200 pixels height, allowing the use of aspect ratio correction.
|
|
*trim_fmtowns_to_200_pixels*
|
|
|
|
.. _macmusic:
|
|
|
|
Play simplified music
|
|
This music was presumably intended for low-end Macs, and uses only one channel.
|
|
|
|
*mac_v3_low_quality_music*
|
|
|
|
Enable smooth scrolling
|
|
Uses smooth scrolling instead of the normal 8-pixels steps scrolling.
|
|
|
|
*smooth_scroll*
|
|
|
|
.. _semi:
|
|
|
|
Allow semi-smooth scrolling
|
|
Allow scrolling to be less smooth during the fast camera movement in the intro
|
|
|
|
*semi_smooth_scroll*
|
|
|
|
.. _enhancements:
|
|
|
|
Enable game-specific enhancements
|
|
Allow ScummVM to make small enhancements to the game, usually based on other versions of the same game.
|
|
|
|
*enable_enhancements*
|
|
|
|
.. _aoverride:
|
|
|
|
Load modded audio
|
|
Replaces music, sound effects, and speech clips with modded audio files, if available.
|
|
|
|
*audio_override*
|
|
|
|
.. _originalgui:
|
|
|
|
Enable the original GUI and Menu
|
|
Allows the game to use the in-engine graphical interface and the original save/load menu.
|
|
|
|
*original_gui*
|
|
|
|
,,,,,,,,,,
|
|
|
|
.. _Sherlock:
|
|
|
|
Sherlock
|
|
*********
|
|
|
|
Use original load/save screens
|
|
Uses the original save/load screens instead of the ScummVM screens.
|
|
|
|
*originalsaveload*
|
|
|
|
.. _fade:
|
|
|
|
Pixellated scene transitions
|
|
Enables randomized pixel transitions between scenes.
|
|
|
|
*fade_style*
|
|
|
|
.. _help:
|
|
|
|
Don't show hotspots when moving mouse
|
|
Only shows hotspot names after you click on a hotspot or action button.
|
|
|
|
*help_style*
|
|
|
|
.. _portraits:
|
|
|
|
Show character portraits
|
|
Shows portraits of the characters when the characters converse.
|
|
|
|
*portraits_on*
|
|
|
|
.. _style:
|
|
|
|
Slide dialogs into view
|
|
Slides UI dialogs into view.
|
|
|
|
*window_style*
|
|
|
|
.. _transparentwindows:
|
|
|
|
Transparent windows
|
|
Shows windows with a partially transparent background.
|
|
|
|
*transparent_windows*
|
|
|
|
TTS Narrator
|
|
Uses text-to-speech to read the descriptions, if text-to-speech is available.
|
|
|
|
*tts_narrator*
|
|
|
|
,,,,,,,,,,
|
|
|
|
.. _Sky:
|
|
|
|
Sky
|
|
******
|
|
|
|
.. _altintro:
|
|
|
|
Floppy intro
|
|
Uses the floppy version's intro (CD version only)
|
|
|
|
*alt_intro*
|
|
|
|
,,,,,,,,,,
|
|
|
|
.. _Stark:
|
|
|
|
Stark
|
|
********
|
|
|
|
.. _assets:
|
|
|
|
Load modded assets
|
|
Enables loading of external replacement assets.
|
|
|
|
*enable_assets_mod*
|
|
|
|
.. _linearfilter:
|
|
|
|
Enable linear filtering of the backgrounds images
|
|
When linear filtering is enabled the background graphics are smoother in full screen mode, at the cost of some details.
|
|
|
|
*use_linear_filtering*
|
|
|
|
.. _fontantialias:
|
|
|
|
Enable font anti-aliasing
|
|
Creates smoother text.
|
|
|
|
*enable_font_antialiasing*
|
|
|
|
,,,,,,,,,,,,
|
|
|
|
.. _Supernova:
|
|
|
|
Supernova
|
|
**********
|
|
|
|
.. _improved:
|
|
|
|
Improved mode
|
|
Removes some repetitive actions, and adds the possibility to change verbs by keyboard.
|
|
|
|
*improved*
|
|
|
|
Enable Text to Speech
|
|
Use TTS to read descriptions (if TTS is available).
|
|
|
|
*tts_enabled*
|
|
|
|
,,,,,,,,,,
|
|
|
|
.. _Sword2:
|
|
|
|
Sword2
|
|
********
|
|
|
|
Show object labels
|
|
Shows labels for objects on mouse hover
|
|
|
|
*object_labels*
|
|
|
|
,,,,,,,,,,,
|
|
|
|
.. _Sword25:
|
|
|
|
Sword25
|
|
**********
|
|
|
|
.. _english:
|
|
|
|
Use English speech
|
|
Use English speech instead of German for every language other than German.
|
|
|
|
*english_speech*
|
|
|
|
,,,,,,,,,,,,,
|
|
|
|
.. _Thimbleweed Park:
|
|
|
|
Thimbleweed Park
|
|
*******************
|
|
|
|
.. _paperover:
|
|
|
|
Toilet paper over
|
|
Sets the toilet paper "over" in some toilets. It's a joke option that has no effects on the gameplay.
|
|
|
|
*toiletPaperOver*
|
|
|
|
.. _annoying:
|
|
|
|
Annoying in-jokes
|
|
Includes in-jokes and references to past adventure games in the game, in the form of both dialogues and objects. There is a game achievement that can be obtained only if the in-jokes option is switched on.
|
|
|
|
*annoyingInJokes*
|
|
|
|
.. _invertverb:
|
|
|
|
Invert verb colors
|
|
Inverts the colors of the verbs.
|
|
|
|
*invertVerbHighlight*
|
|
|
|
.. _retrofonts:
|
|
|
|
Retro fonts
|
|
Uses retro-style fonts like in past adventure games.
|
|
|
|
*retroFonts*
|
|
|
|
.. _retroverbs:
|
|
|
|
Retro verbs
|
|
Uses retro-style verbs like in past adventure games.
|
|
|
|
*retroVerbs*
|
|
|
|
.. _classicsentence:
|
|
|
|
Classic Sentence
|
|
Uses classic sentence.
|
|
|
|
*hudSentence*
|
|
|
|
.. _unbeepeddlc:
|
|
|
|
Ransome *unbeeped* (DLC)
|
|
Removes all of Ransome's beeps, you'll be able to hear Ransome in all his unbeeped glory.
|
|
|
|
*ransomeUnbeeped*
|
|
|
|
,,,,,,,,,,,,,
|
|
|
|
.. _Toltecs:
|
|
|
|
Toltecs
|
|
**************
|
|
|
|
Use original save/load screens
|
|
Uses the original save/load screens instead of the ScummVM screens.
|
|
|
|
*originalsaveload*
|
|
|
|
,,,,,,,,,,
|
|
|
|
.. _Trecision:
|
|
|
|
Trecision
|
|
***********
|
|
|
|
Use original save/load screens
|
|
Use the original save/load screens instead of the ScummVM ones.
|
|
|
|
*originalsaveload*
|
|
|
|
,,,,,,,,,,,,,,
|
|
|
|
.. _TwinE:
|
|
|
|
TwineE
|
|
*******
|
|
|
|
.. _wall:
|
|
|
|
Enable wall collisions
|
|
Enables the original wall collision damage.
|
|
|
|
*wallcollision*
|
|
|
|
.. _debugmode:
|
|
|
|
Enable debug mode
|
|
Enables the debug mode.
|
|
|
|
*debug*
|
|
|
|
.. _usecd:
|
|
|
|
Enable audio CD
|
|
Enables the original audio cd track.
|
|
|
|
*usecd*
|
|
|
|
.. _sound:
|
|
|
|
Enable sound
|
|
Enable the sound for the game
|
|
|
|
*sound*
|
|
|
|
.. _voice:
|
|
|
|
Enable voices
|
|
Enable the voices for the game
|
|
|
|
*voice*
|
|
|
|
.. _displaytext:
|
|
|
|
Enable text
|
|
Enable the text for the game
|
|
|
|
*displaytext*
|
|
|
|
.. _movie:
|
|
|
|
Enable movies
|
|
Enable the cutscenes for the game.
|
|
|
|
*movie*
|
|
|
|
.. _mouse:
|
|
|
|
Enable mouse
|
|
Enables the mouse for the UI.
|
|
|
|
*mouse*
|
|
|
|
.. _usa:
|
|
|
|
Use the USA version
|
|
Enables the USA specific version flags.
|
|
|
|
*version*
|
|
|
|
.. _highres:
|
|
|
|
Enable high resolution
|
|
Enables a higher resolution for the game
|
|
|
|
*usehighres*
|
|
|
|
TTS Narrator
|
|
Use TTS to read the descriptions (if TTS is available)
|
|
|
|
*tts_narrator*
|
|
|
|
,,,,,,,,
|
|
|
|
.. _Ultima:
|
|
|
|
Ultima
|
|
********
|
|
|
|
Use original save/load screens
|
|
Use the original save/load screens instead of the ScummVM ones.
|
|
|
|
*originalsaveload*
|
|
|
|
.. _frameskip:
|
|
|
|
Enable frame skipping
|
|
Allow the game to skip animation frames when running too slow.
|
|
|
|
*frameSkip*
|
|
|
|
.. _framelimit:
|
|
|
|
Enable frame limiting
|
|
Limits the speed of the game to prevent running too fast.
|
|
|
|
*frameLimit*
|
|
|
|
.. _cheat:
|
|
|
|
Enable cheats
|
|
Allows cheats by commands and a menu when player is clicked.
|
|
|
|
*cheat*
|
|
|
|
Enable high resolution
|
|
Enable a higher resolution for the game
|
|
|
|
*usehighres*
|
|
|
|
.. _footsteps:
|
|
|
|
Play foot step sounds
|
|
Plays a sound when the player moves.
|
|
|
|
*footsteps*
|
|
|
|
.. _jump:
|
|
|
|
Enable jump to mouse position
|
|
Jumping while not moving targets the mouse cursor instead of direction.
|
|
|
|
*targetedjump*
|
|
|
|
.. _fontoverride:
|
|
|
|
Enable font replacement
|
|
Replaces game fonts with rendered fonts
|
|
|
|
*font_override*
|
|
|
|
Enable font anti-aliasing
|
|
Results in smoother text.
|
|
|
|
*font_antialiasing*
|
|
|
|
.. _silencer:
|
|
|
|
Camera moves with Silencer
|
|
Camera tracks the player movement rather than snapping to defined positions.
|
|
|
|
*camera_on_player*
|
|
|
|
.. _christmas:
|
|
|
|
Always enable Christmas easter-egg
|
|
Enables the Christmas music at any time of year.
|
|
|
|
*always_christmas*
|
|
|
|
,,,,,,,
|
|
|
|
.. _Wintermute:
|
|
|
|
Wintermute
|
|
**************
|
|
|
|
.. _fps:
|
|
|
|
Show FPS-counter
|
|
Shows the current number of frames per second in the upper left corner.
|
|
|
|
*show_fps*
|
|
|
|
.. _bilinear:
|
|
|
|
Sprite bilinear filtering (SLOW)
|
|
Applies bilinear filtering to individual sprites.
|
|
|
|
*bilinear_filtering*
|
|
|
|
.. _2d:
|
|
|
|
Force to use 2D renderer (2D games only)
|
|
Forces ScummVM to use 2D renderer while running 2D games.
|
|
|
|
*force_2d_renderer*
|
|
|
|
,,,,,,,
|
|
|
|
.. _V-Cruise:
|
|
|
|
V-Cruise
|
|
**************
|
|
|
|
.. _debug:
|
|
|
|
Start with debugger
|
|
Enables the debugging interface.
|
|
|
|
*vcruise_debug*
|
|
|
|
.. _fastanim:
|
|
|
|
Faster animations
|
|
Increases the speed of most animations.
|
|
|
|
*vcruise_fast_animations*
|
|
|
|
,,,,,,,,,,
|
|
|
|
.. _Xeen:
|
|
|
|
Xeen
|
|
******
|
|
|
|
.. _cost:
|
|
|
|
Show item costs in standard inventory mode
|
|
Shows item costs in standard inventory mode, which lets the value of items be compared.
|
|
|
|
*ShowItemCosts*
|
|
|
|
.. _durable:
|
|
|
|
More durable armor
|
|
Armor won't break until character is at -80HP, instead of the default -10HP.
|
|
|
|
*DurableArmor*
|
|
|
|
,,,,,,,,,,,,,
|
|
|
|
.. _ZVision:
|
|
|
|
ZVision
|
|
*********
|
|
|
|
Use original save/load screens
|
|
Use the original save/load screens instead of the ScummVM ones
|
|
|
|
*originalsaveload*
|
|
|
|
.. _double:
|
|
|
|
Double FPS
|
|
Increases framerate from 30 to 60 FPS.
|
|
|
|
*doublefps*
|
|
|
|
.. _venus:
|
|
|
|
Enable Venus
|
|
Enables the Venus help system.
|
|
|
|
*venusenabled*
|
|
|
|
.. _noanim:
|
|
|
|
Disable animation while turning
|
|
Disables animation while turning in panorama mode.
|
|
|
|
*noanimwhileturning*
|
|
|
|
.. _mpeg:
|
|
|
|
Use high resolution MPEG video
|
|
Use MPEG video from the DVD version instead of lower resolution AVI.
|
|
|
|
*mpegmovies*
|