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- changes table elements to display as block when screen is too small - adds classes to tables
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=====================
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PlayStation Vita
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=====================
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This page contains all the information you need to get ScummVM up and running on a PS Vita.
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What you'll need
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=======================
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- A homebrew-enabled PS Vita console with `Vitashell <https://github.com/TheOfficialFloW/VitaShell/releases/tag/v2.02>`_ installed. How to enable homebrew is outside the scope of this documentation.
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Installing ScummVM
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======================================
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The PS Vita package is available for download on the ScummVM `Downloads page <https://www.scummvm.org/downloads>`_.
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Copy the ``.vpk`` to the PS Vita and install it using VitaShell.
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Transferring game files
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=======================
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There are a few ways to transfer game files to the PS Vita.
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Use VitaShell to transfer the files by USB or FTP, or use SD2Vita to transfer the files directly to the microSD card.
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Folders containing game files can be copied anywhere on the SD card.
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ScummVM on the PS Vita supports :doc:`cloud functionality <../use_scummvm/connect_cloud>`.
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See :doc:`../use_scummvm/game_files` for more information about game file requirements.
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Controls
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=================
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Default control map
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*********************************
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These controls can also be manually configured in the :doc:`Keymaps tab <../settings/keymaps>`. See the :doc:`../use_scummvm/keyboard_shortcuts` page for common keyboard shortcuts.
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.. |square| raw:: html
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="5 2 16 16" width="20" height="20"><path fill-rule="evenodd" d="M6 7.75C6 6.784 6.784 6 7.75 6h8.5c.966 0 1.75.784 1.75 1.75v8.5A1.75 1.75 0 0116.25 18h-8.5A1.75 1.75 0 016 16.25v-8.5zm1.75-.25a.25.25 0 00-.25.25v8.5c0 .138.112.25.25.25h8.5a.25.25 0 00.25-.25v-8.5a.25.25 0 00-.25-.25h-8.5z"></path></svg>
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.. |circle| raw:: html
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M3.404 3.404a6.5 6.5 0 109.192 9.192 6.5 6.5 0 00-9.192-9.192zm-1.06 10.253A8 8 0 1113.656 2.343 8 8 0 012.343 13.657z"></path></svg>
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.. |x| raw:: html
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M3.72 3.72a.75.75 0 011.06 0L8 6.94l3.22-3.22a.75.75 0 111.06 1.06L9.06 8l3.22 3.22a.75.75 0 11-1.06 1.06L8 9.06l-3.22 3.22a.75.75 0 01-1.06-1.06L6.94 8 3.72 4.78a.75.75 0 010-1.06z"></path></svg>
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.. |triangle| raw:: html
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<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 24 24"><path d="M11.574 3.712c.195-.323.662-.323.857 0l9.37 15.545c.2.333-.039.757-.429.757l-18.668-.006c-.385 0-.629-.422-.428-.758l9.298-15.538zm.429-2.483c-.76 0-1.521.37-1.966 1.111l-9.707 16.18c-.915 1.523.182 3.472 1.965 3.472h19.416c1.783 0 2.879-1.949 1.965-3.472l-9.707-16.18c-.446-.741-1.205-1.111-1.966-1.111z"/></svg>
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.. csv-table::
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:widths: 50 50
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:header-rows: 2
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:class: controls
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Game Controller Mapping,
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Button,Action
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Left stick,Mouse
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Left stick + R button,Slow Mouse
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|x|,Left mouse click
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|circle|,Right mouse click
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Directional buttons,Keypad 'Cursor' Keys
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Directional buttons + R button,Diagonal Keypad 'Cursor' Keys
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L button,Game menu (F5)
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R button,Shift
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|square|,Period (.)
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R button + |square|,Spacebar
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|triangle|,Escape
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R button + |triangle|,Return
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START,Global main menu (GMM)
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SELECT,Toggle virtual keyboard
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SELECT + R button,AGI predictive input dialog
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.. csv-table::
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:header-rows: 2
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"Front Touchscreen Controls, always enabled",
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Touch,Action
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One finger tap,Moves pointer to finger position and left mouse click
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Two finger tap,Moves pointer to first finger position and right mouse click
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Single finger drag,Moves pointer directly with finger
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`Two finger drag`_ ,Moves pointer while left mouse button is held down (drag-and-drop).
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`Three finger drag`_ ,Moves pointer while right mouse button is held down (drag-and-drop).
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.. csv-table::
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:widths: 50 50
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:header-rows: 2
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"Back Touchpad Controls, enabled through settings",
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Touch,Action
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One finger tap,Left mouse button click
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Two finger tap,Right mouse button click
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Single finger drag,"Moves pointer indirectly with finger, pointer speed can be adjusted in control settings"
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`Two finger drag`_,Moves pointer while left mouse button is held down (drag-and-drop).
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`Three finger drag`_ ,Moves pointer while right mouse button is held down (drag-and-drop).
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Keyboard and mouse support
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****************************
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Real bluetooth mice and keyboards work on the Vita and are supported by ScummVM. Go to **Settings > Devices** on the Vita home screen to pair your devices.
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.. note::
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Not all bluetooth keyboards or mice pair successfully with the Vita. The ScummVM team tested the Jelly Bean BT keyboard and mouse combo (ASIN:B06Y56BBYP) and with the standalone Jelly Comb Bluetooth Wireless Mouse (ASIN:B075HBDWCF).
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Touch support
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****************
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For multi-touch gestures, the fingers have to be far enough apart from each other that the Vita will not recognize them as a single finger, otherwise the pointer will jump around.
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Touchpad mouse mode
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^^^^^^^^^^^^^^^^^^^^^^^
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The touch control scheme can be switched in the global settings. Go to **Options > Control**:
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- When **Touchpad mouse mode** is off:
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- The touch controls are direct, which means the pointer always jumps to the finger position.
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- The rear touch pad is disabled.
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- When **Touchpad mouse mode** is on:
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- The touch controls are indirect. The finger can be far away from the pointer and still move it, like on a laptop touchpad.
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- The pointer speed setting in the :doc:`Control tab <../settings/control>` affects how far the pointer moves in response to a finger movement.
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- The rear touch pad is enabled.
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The front touchscreen uses the direct mode by default, but this can be changed by editing the :doc:`configuration file <../advanced_topics/configuration_file>` with the following keyword:
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.. _frontpanel:
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*frontpanel_touchpad_mode*
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When set to true, the touch controls on the front touchscreen are indirect.
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Two finger tap
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^^^^^^^^^^^^^^^^^^^^
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For a two finger tap, hold one finger down and then tap with a second finger.
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Two finger drag
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^^^^^^^^^^^^^^^^^^^
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Hold down two fingers to initiate a drag-and-drop feature. The two finger drag simulates the left mouse button being held down.
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- The first finger affects mouse motion during the drag, the second finger can be removed without affecting the drag.
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- When the last finger is removed, the left mouse button is released and the drag is over.
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- The second finger can be anywhere, it doesn't have to be close to the first finger, and it doesn't have to be put down simultaneously with the first finger.
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Three finger drag
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^^^^^^^^^^^^^^^^^^^^
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Hold down the three fingers to initiate a drag-and-drop feature. The three finger drag simulates the right mouse button being held down.
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Paths
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============================
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Saved games
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*******************
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``ux0:/data/scummvm/saves``
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Configuration file
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**************************
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``ux0:/data/scummvm/scummvm.ini``
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Settings
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===========================
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For more information, see the Settings section of the documentation. Only platform-specific differences are listed here.
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Audio
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******
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Supported audio file formats:
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- MP3
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- OGG
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- FLAC
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- Uncompressed audio
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Controls
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*********
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See the `Touch support`_ section.
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Known Issues
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===============
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- MT-32 emulation is not available on the PS Vita. |