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- changes table elements to display as block when screen is too small - adds classes to tables
163 lines
6.3 KiB
ReStructuredText
163 lines
6.3 KiB
ReStructuredText
=============================
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Nintendo Switch
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=============================
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This page contains all the information you need to get ScummVM up and running on a Nintendo Switch.
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What you'll need
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===================
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- A homebrew-enabled Nintendo Switch console. How to enable homebrew is outside the scope of this documentation.
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Installing ScummVM
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=======================================
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The Nintendo Switch package is available for download on the ScummVM `Downloads page <https://www.scummvm.org/downloads>`_.
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Download the zip file to a computer, and extract the files.
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Copy the extracted ``scummvm`` folder to your Nintendo Switch microSD card, into the ``/switch/`` folder.
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Transferring game files
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=======================
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Copy the folders containing game files into the ``/switch/scummvm/`` folder on the microSD card.
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ScummVM on the Nintendo switch supports :doc:`cloud functionality <../use_scummvm/connect_cloud>`.
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See :doc:`../use_scummvm/game_files` for more information about game file requirements.
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Controls
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=================
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Default control map
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*********************************
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These controls can also be manually configured in the :doc:`Keymaps tab <../settings/keymaps>`. See the :doc:`../use_scummvm/keyboard_shortcuts` page for common keyboard shortcuts.
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.. |plus| raw:: html
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M8 2a.75.75 0 01.75.75v4.5h4.5a.75.75 0 010 1.5h-4.5v4.5a.75.75 0 01-1.5 0v-4.5h-4.5a.75.75 0 010-1.5h4.5v-4.5A.75.75 0 018 2z"></path></svg>
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.. |minus| raw:: html
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 16 16" width="16" height="16"><path fill-rule="evenodd" d="M2 8a.75.75 0 01.75-.75h10.5a.75.75 0 010 1.5H2.75A.75.75 0 012 8z"></path></svg>
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.. csv-table::
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:widths: 50 50
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:header-rows: 1
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:class: controls
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Button,Action
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Left stick,Mouse
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Left stick + R button,Slow Mouse
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Ⓑ,Left mouse button
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Ⓐ,Right mouse button
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Directional buttons,"Keypad 'Cursor' Keys"
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Directional buttons + R button ,"Diagonal Keypad 'Cursor' Keys"
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L button,Game menu (F5)
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R button,Shift
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Ⓨ,Period
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Ⓨ + R button,Space
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Ⓧ,Escape
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Ⓧ + R button,Return
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|plus|,Global main menu (GMM)
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|minus|,Toggle virtual keyboard
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|minus| + R button,AGI predictive input dialog
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Touch Controls (Touchpad Mouse Mode Off, Default)
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**************************************************
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.. csv-table::
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:header-rows: 2
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:class: touch
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Touch,Action
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Short single finger tap,Move pointer to finger position and left mouse button click
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Short second finger tap while holding one finger,Move pointer to first finger position and right mouse button click
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Single finger drag,Move pointer directly with finger
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`Two finger drag`_ ,Move pointer while left mouse button is held down (drag and drop). The pointer directly follows the first finger. The drag is ended when the last finger is removed.
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`Three finger drag`_ ,Move pointer while right mouse button is held down (drag and drop). The pointer directly follows the first finger. The drag is ended when the last finger is removed.
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Touch Controls (Touchpad Mouse Mode On)
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***************************************
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.. csv-table::
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:header-rows: 1
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:class: touch
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Touch,Action
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Short single finger tap,Left mouse button click
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Short second finger tap while holding one finger,Right mouse button click
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Single finger drag,"Move pointer indirectly with finger, pointer speed can be adjusted in control settings"
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`Two finger drag`_ ,Move pointer while left mouse button is held down (drag-and-drop). The pointer motion is affected by the first finger. The drag is ended when the last finger is removed.
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`Three finger drag`_ ,Move pointer while right mouse button is held down (drag-and-drop). The pointer motion is affected by the first finger. The drag is ended when the last finger is removed.
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Keyboard and mouse support
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****************************
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Physical USB mice and keyboards work on the Switch and are supported by ScummVM. All keyboards work but not all mice work. A mouse compatibility list is available on this `Google Sheet <https://docs.google.com/spreadsheets/d/1Drbo5-QuSX901MwtOytSMuqRGxeIkq2HELM806I9dj0/edit#gid=0>`_.
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Touch support
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****************
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For multi-touch gestures, the fingers have to be far enough apart from each other that the Switch does not recognize them as a single finger, otherwise the pointer jumps around.
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The touch control scheme can be switched in the global settings. From the Launcher, go to **Options > Control > Touchpad mouse mode**.
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- When touchpad mouse mode is off (default), the touch controls are direct. The pointer always jumps to where the finger touches the screen.
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- When touchpad mouse mode is on, the touch controls are indirect. The finger can be far away from the pointer and still move it, like on a laptop touchpad.
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- The pointer speed setting in the :doc:`Controls tab <../settings/control>` affects how far the pointer moves in response to a finger movement.
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Two finger drag
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^^^^^^^^^^^^^^^^^^^
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Hold down two fingers to initiate a drag-and-drop feature. The two finger drag simulates the left mouse button being held down.
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- The first finger affects mouse motion during the drag, the second finger can be removed without affecting the drag.
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- When the last finger is removed, the left mouse button is released and the drag is over.
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- The second finger can be anywhere, it doesn't have to be close to the first finger, and it doesn't have to be put down simultaneously with the first finger.
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Three finger drag
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^^^^^^^^^^^^^^^^^^^^
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Hold down the three fingers to initiate a drag-and-drop feature. The three finger drag simulates the right mouse button being held down.
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Paths
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=======
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Saved games
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*******************
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``/switch/scummvm/saves``
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Configuration file
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**************************
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``/switch/scummvm/scummvm.ini``
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Settings
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==========
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For more information, see the Settings section of the documentation. Only platform-specific differences are listed here.
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Audio
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******
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Supported devices:
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- MT-32 emulator
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- FluidSynth (General MIDI emulator)
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- AdLib emulator
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Supported audio file formats:
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- MP3
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- OGG
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- FLAC
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- Uncompressed audio
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Controls
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*********
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See the `Touch support`_ section.
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