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58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// stdafx.h : Includedatei für Standardsystem-Includedateien,
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// oder projektspezifische Includedateien, die häufig benutzt, aber
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// in unregelmäßigen Abständen geändert werden.
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#ifndef SKYCPT_STDAFX_H
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#define SKYCPT_STDAFX_H
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#ifdef _MSC_VER
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#pragma once
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#include <iostream>
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#include <tchar.h>
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#endif
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typedef unsigned char byte;
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typedef unsigned char uint8;
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typedef unsigned short uint16;
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typedef unsigned long uint32;
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typedef unsigned int uint;
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typedef signed char int8;
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typedef signed short int16;
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typedef signed long int32;
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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struct CptObj {
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uint16 *data;
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uint32 len;
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char *dbgName;
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uint16 type;
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//uint16 id;
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};
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#endif // __STDAFX_H__
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