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The talkie version was silently killed while we completed the support for the regular Mac version. Also cleanup all the LOK static resources a bit (remove garbage offsets).
390 lines
9.3 KiB
C
390 lines
9.3 KiB
C
static const char *const k1IntroStringsDOSCDEnglish[51] = {
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"This is a text test - 1",
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"This is a text test - 2",
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"Greetings, Kallak...",
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"...Powerful leader of the Royal Mystics!",
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"Did I frighten you?",
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"Malcolm!",
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"I heard yesterday of your escape.",
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"And have expected you before now.",
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"Why would I rush?",
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"I rule this land!",
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"Your puny curse restrains me naught.",
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"So, slay me now!",
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"I have little magic left.",
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"I mean to harm you, have no doubt...",
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"...Now you are stone...",
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"...Yet I leave your eyes.",
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"I shed no tears for Kyrandia...",
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"...But cannot deny you yours.",
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"Malcolm the Jester has broken free!",
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"He now controls the Kyragem...",
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"...source of all magic in Kyrandia!",
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"",
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"How dare you trip ME!",
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"But no, something special for you...",
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"A humorous hex!",
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"But I shall give fair warning.",
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"Don't jump on THAT tree!",
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"Don't climb up THAT tree little squirrel!",
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"Boo!",
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"Tis funnier that way...",
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"...Is it not?",
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"Ha ha ha...",
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"Aren't fingers wonderful?",
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"It's great to be alive!",
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"Brandon!",
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"Grandfather! We did it!",
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"No! YOU did it!",
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"Long live King Brandon!",
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"Long live the Royal Mystics!",
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"Now, let's go put Kyrandia back together!",
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"Good idea!",
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"As my first Royal Proclamation...",
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"I name sandals as the official footwear of Kyrandia!",
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"Well done, Brandon!",
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"The Land no longer weeps...",
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"And your friends have been restored!",
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"Dear Brynn...",
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"Malcolm has broken free!",
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"Soon he will come for me.",
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"Please help Brandon...",
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""
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};
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static const StringListProvider k1IntroStringsDOSCDEnglishProvider = { ARRAYSIZE(k1IntroStringsDOSCDEnglish), k1IntroStringsDOSCDEnglish };
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static const char *const k1ItemNamesDOSCDEnglish[107] = {
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"Garnet",
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"Amethyst",
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"Aquamarine",
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"Diamond",
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"Emerald",
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"Pearl",
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"Ruby",
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"Peridot",
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"Sapphire",
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"Opal",
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"Topaz",
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"Onyx",
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"Sunstone",
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"Moonstone",
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"Rainbowstone",
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"Lodestone",
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"Rose",
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"Tulip",
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"Orchid",
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"Silver Rose",
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"Silver Statuette",
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"Silver Coin",
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"Gold Coin",
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"Gold Ring",
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"Royal Chalice",
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"Pinecone",
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"Acorn",
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"Walnut",
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"Everglowing Fireberries",
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"Fireberries",
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"Fireberries",
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"Fireberries",
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"Fireberries",
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"Fireberries",
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"Fish",
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"Fish Bone",
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"Mutton Leg",
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"Bone",
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"Apple",
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"Apple Core",
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"Blueberries",
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"Mushroom",
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"Note",
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"Marble",
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"Saw",
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"Ankh",
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"Feather",
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"Egg",
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"Leaf",
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"Shamrock",
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"Fallen Star",
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"Crystal Ball",
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"Teardrop",
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"Mirror",
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"Ice Shard",
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"Flute",
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"Hourglass",
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"Iron Key",
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"Jade Key",
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"Obsidion Key",
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"Red Potion",
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"Red Potion",
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"Blue Potion",
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"Blue Potion",
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"Yellow Potion",
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"Yellow Potion",
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"Green Potion",
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"Orange Potion",
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"Purple Potion",
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"Potion of Rainbows",
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"Fresh Water",
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"Fresh Water",
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"Salt Water",
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"Salt Water",
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"Mineral Water",
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"Mineral Water",
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"Magical Water",
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"Magical Water",
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"Empty Flask",
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"Empty Flask",
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"Scroll",
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"Scroll",
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"Scroll",
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"Scroll",
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"Scroll",
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"Scroll",
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"Scroll",
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"Scroll",
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"Scroll",
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"Scroll",
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"Parchment scrap",
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"Parchment scrap",
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"Parchment scrap",
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"Parchment scrap",
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"Parchment scrap",
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"Red Magestone",
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"Orange Magestone",
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"Yellow Magestone",
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"Green Magestone",
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"Blue-Green Magestone",
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"Blue Magestone",
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"Purple Magestone",
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"Heavy rock",
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"Royal Crown",
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"Royal Sceptre",
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"Gold key",
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"Unknown item"
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};
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static const StringListProvider k1ItemNamesDOSCDEnglishProvider = { ARRAYSIZE(k1ItemNamesDOSCDEnglish), k1ItemNamesDOSCDEnglish };
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static const char *const k1TakenStringsDOSCDEnglish[2] = {
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" taken.",
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" taken."
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};
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static const StringListProvider k1TakenStringsDOSCDEnglishProvider = { ARRAYSIZE(k1TakenStringsDOSCDEnglish), k1TakenStringsDOSCDEnglish };
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static const char *const k1PlacedStringsDOSCDEnglish[1] = {
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" placed."
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};
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static const StringListProvider k1PlacedStringsDOSCDEnglishProvider = { ARRAYSIZE(k1PlacedStringsDOSCDEnglish), k1PlacedStringsDOSCDEnglish };
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static const char *const k1DroppedStringsDOSCDEnglish[1] = {
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" dropped."
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};
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static const StringListProvider k1DroppedStringsDOSCDEnglishProvider = { ARRAYSIZE(k1DroppedStringsDOSCDEnglish), k1DroppedStringsDOSCDEnglish };
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static const char *const k1NoDropStringsDOSCDEnglish[2] = {
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"You can't drop any more items in this scene.",
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"You can't put that there."
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};
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static const StringListProvider k1NoDropStringsDOSCDEnglishProvider = { ARRAYSIZE(k1NoDropStringsDOSCDEnglish), k1NoDropStringsDOSCDEnglish };
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static const char *const k1PutDownStringDOSCDEnglish[1] = {
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"Maybe I'd better put this down first."
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};
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static const StringListProvider k1PutDownStringDOSCDEnglishProvider = { ARRAYSIZE(k1PutDownStringDOSCDEnglish), k1PutDownStringDOSCDEnglish };
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static const char *const k1WaitAmuletStringDOSCDEnglish[1] = {
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"I guess I'll have to wait for my Amulet to regain its power."
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};
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static const StringListProvider k1WaitAmuletStringDOSCDEnglishProvider = { ARRAYSIZE(k1WaitAmuletStringDOSCDEnglish), k1WaitAmuletStringDOSCDEnglish };
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static const char *const k1BlackJewelStringDOSCDEnglish[1] = {
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"It's a jewel, but why is it black?"
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};
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static const StringListProvider k1BlackJewelStringDOSCDEnglishProvider = { ARRAYSIZE(k1BlackJewelStringDOSCDEnglish), k1BlackJewelStringDOSCDEnglish };
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static const char *const k1HealingTipStringDOSCDEnglish[1] = {
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"Gee, this could come in handy if I get hurt."
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};
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static const StringListProvider k1HealingTipStringDOSCDEnglishProvider = { ARRAYSIZE(k1HealingTipStringDOSCDEnglish), k1HealingTipStringDOSCDEnglish };
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static const char *const k1PoisonGoneStringDOSCDEnglish[2] = {
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"Amazing!",
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"The effects of the poison are gone!"
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};
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static const StringListProvider k1PoisonGoneStringDOSCDEnglishProvider = { ARRAYSIZE(k1PoisonGoneStringDOSCDEnglish), k1PoisonGoneStringDOSCDEnglish };
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static const char *const k1ThePoisonStringsDOSCDEnglish[4] = {
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"The poison...",
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"I can't breathe...",
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"I don't feel so good...",
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"That snake must\rbe poisonous!"
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};
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static const StringListProvider k1ThePoisonStringsDOSCDEnglishProvider = { ARRAYSIZE(k1ThePoisonStringsDOSCDEnglish), k1ThePoisonStringsDOSCDEnglish };
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static const char *const k1FluteStringsDOSCDEnglish[2] = {
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"Not very impressive sounding.",
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"That last note sure was high!"
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};
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static const StringListProvider k1FluteStringsDOSCDEnglishProvider = { ARRAYSIZE(k1FluteStringsDOSCDEnglish), k1FluteStringsDOSCDEnglish };
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static const char *const k1WispJewelStringsDOSCDEnglish[2] = {
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"I'm not really feeling up to it right now.",
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"I probably should put down this first."
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};
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static const StringListProvider k1WispJewelStringsDOSCDEnglishProvider = { ARRAYSIZE(k1WispJewelStringsDOSCDEnglish), k1WispJewelStringsDOSCDEnglish };
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static const char *const k1MagicJewelStringsDOSCDEnglish[1] = {
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"That felt strange."
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};
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static const StringListProvider k1MagicJewelStringsDOSCDEnglishProvider = { ARRAYSIZE(k1MagicJewelStringsDOSCDEnglish), k1MagicJewelStringsDOSCDEnglish };
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static const char *const k1FlaskFullStringDOSCDEnglish[1] = {
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"This flask is already full."
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};
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static const StringListProvider k1FlaskFullStringDOSCDEnglishProvider = { ARRAYSIZE(k1FlaskFullStringDOSCDEnglish), k1FlaskFullStringDOSCDEnglish };
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static const char *const k1FullFlaskStringDOSCDEnglish[4] = {
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"The flask is now filled\rwith fresh, sparkling water.",
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"The flask is now filled\rwith salt water.",
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"The flask is now filled\rwith mineral water.",
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"Magic water."
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};
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static const StringListProvider k1FullFlaskStringDOSCDEnglishProvider = { ARRAYSIZE(k1FullFlaskStringDOSCDEnglish), k1FullFlaskStringDOSCDEnglish };
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static const char *const k1OutroHomeStringDOSCDEnglish[1] = {
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"Home"
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};
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static const StringListProvider k1OutroHomeStringDOSCDEnglishProvider = { ARRAYSIZE(k1OutroHomeStringDOSCDEnglish), k1OutroHomeStringDOSCDEnglish };
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static const char *const k1VeryCleverStringDOSCDEnglish[1] = {
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"Very clever! But your feeble efforts are futile."
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};
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static const StringListProvider k1VeryCleverStringDOSCDEnglishProvider = { ARRAYSIZE(k1VeryCleverStringDOSCDEnglish), k1VeryCleverStringDOSCDEnglish };
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static const char *const k1GUIStringsDOSCDEnglish[81] = {
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"The Legend of Kyrandia",
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"Load a game",
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"Save this game",
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"Game controls",
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"Quit playing",
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"Resume game",
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"Game Controls",
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"Which game would you like to reload?",
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"Select a position to save to:",
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"[ EMPTY SLOT ]",
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"Cancel",
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"Enter a description of your saved game:",
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"Save",
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"Rest in peace, Brandon.",
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"Are you sure you want to quit playing?",
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"XXX",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"XXX",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"XXXXXXX",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"XXXXXXXXX",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"XXXXXXXXXXXX",
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"",
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"",
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"",
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"",
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"",
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"Main menu",
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"on",
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"off",
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"Yes",
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"No",
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"Walk speed ",
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"Text speed ",
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"Music is ",
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"Sounds are ",
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"Voice / Text"
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};
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static const StringListProvider k1GUIStringsDOSCDEnglishProvider = { ARRAYSIZE(k1GUIStringsDOSCDEnglish), k1GUIStringsDOSCDEnglish };
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static const char *const k1NewGameStringDOSCDEnglish[1] = {
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"[ START A NEW GAME ]"
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};
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static const StringListProvider k1NewGameStringDOSCDEnglishProvider = { ARRAYSIZE(k1NewGameStringDOSCDEnglish), k1NewGameStringDOSCDEnglish };
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static const char *const k1ConfigStringsDOSCDEnglish[12] = {
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"slowest",
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"slow",
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"normal",
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"fast",
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"fastest",
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"Text only",
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"Voice only",
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"Voice & Text",
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"slowest",
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"normal",
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"fast",
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"clickable"
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};
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static const StringListProvider k1ConfigStringsDOSCDEnglishProvider = { ARRAYSIZE(k1ConfigStringsDOSCDEnglish), k1ConfigStringsDOSCDEnglish };
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