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Improves mouse events for the events-based project template. This includes a View class that: 1) Mouse events only get sent to the control under the mouse rather than all controls on the view 2) Elements will get Focus/Unfocus messages as the mouse moves in or out of their bounds
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef XYZZY_VIEW1_H
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#define XYZZY_VIEW1_H
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#include "xyzzy/view.h"
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namespace Xyzzy {
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class View1 : public View {
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private:
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byte _pal[256 * 3] = { 0 };
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int _offset = 0;
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public:
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View1() : View("View1") {}
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virtual ~View1() {}
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bool msgFocus(const FocusMessage &msg) override;
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bool msgKeypress(const KeypressMessage &msg) override;
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void draw() override;
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bool tick() override;
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};
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} // namespace Xyzzy
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#endif
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