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81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "xyzzy/view.h"
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namespace Xyzzy {
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void View::checkFocusedControl(const Common::Point &mousePos) {
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if (_focusedElement) {
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if (!_focusedElement->getBounds().contains(mousePos)) {
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_focusedElement->send(MouseLeaveMessage());
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_focusedElement = nullptr;
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}
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} else {
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for (UIElement *child : _children) {
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if (child->getBounds().contains(mousePos)) {
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_focusedElement = child;
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child->send(MouseEnterMessage());
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break;
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}
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}
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}
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}
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UIElement *View::getElementAtPos(const Common::Point &pos) const {
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for (UIElement *child : _children) {
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if (child->getBounds().contains(pos))
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return child;
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}
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return nullptr;
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}
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bool View::msgFocus(const FocusMessage &msg) {
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_focusedElement = nullptr;
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return UIElement::msgFocus(msg);
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}
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bool View::msgUnfocus(const UnfocusMessage &msg) {
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if (_focusedElement)
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_focusedElement->send(MouseLeaveMessage());
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return UIElement::msgUnfocus(msg);
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}
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bool View::msgMouseMove(const MouseMoveMessage &msg) {
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checkFocusedControl(msg._pos);
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return true;
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}
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bool View::msgMouseDown(const MouseDownMessage &msg) {
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UIElement *child = getElementAtPos(msg._pos);
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return child ? child->send(msg) : false;
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}
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bool View::msgMouseUp(const MouseUpMessage &msg) {
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UIElement *child = getElementAtPos(msg._pos);
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return child ? child->send(msg) : false;
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}
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} // namespace Xyzzy
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