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54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/********************************************
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DISCLAIMER:
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This is a wrapper code to mimic the relevant std:: class
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Please use it ONLY when porting an existing code e.g. from the original sources
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For all new development please use classes from Common::
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*********************************************/
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#ifndef COMMON_STD_THREAD_H
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#define COMMON_STD_THREAD_H
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#include "common/std/chrono.h"
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#include "common/textconsole.h"
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namespace Std {
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class this_thread {
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public:
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static void yield() {
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warning("TODO: this_thread::yield");
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}
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static void sleep_for(uint32 milli) {
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g_system->delayMillis(milli);
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}
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// template <class Rep, class Period>
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// static void sleep_for(const chrono::duration<Rep, Period> &rel_time);
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};
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} // namespace Std
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#endif
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