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When the engine doesn't sepcify any cursor, an empty cursor is on the stack. When restoring it after displaying the virtual keyboard, if the game is not CLUT8, the game and the cursor palette are nullptr. In this case, clear the palette. |
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.. | ||
gdb-network.txt | ||
gdb.txt | ||
main.cpp | ||
module.mk | ||
options.cpp | ||
options.h | ||
osystem.cpp | ||
osystem.h | ||
osystem_events.cpp | ||
osystem_gfx.cpp | ||
osystem_sfx.cpp | ||
wii.mk |