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The default savepath on macOS used to be in the user Document folder. However ScummVM requires special permission to access that folder, and if the user denied it, this caused various issues. This implement ticket #11428. This commit also contains migration code that that old configs that used the default path are set explicitly to use the old default path. So the change of savepath will only be for new users.
303 lines
9.9 KiB
C++
303 lines
9.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "common/scummsys.h"
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#ifdef MACOSX
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#include "backends/audiocd/macosx/macosx-audiocd.h"
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#include "backends/platform/sdl/macosx/appmenu_osx.h"
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#include "backends/platform/sdl/macosx/macosx.h"
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#include "backends/platform/sdl/macosx/macosx-touchbar.h"
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#include "backends/platform/sdl/macosx/macosx-window.h"
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#include "backends/updates/macosx/macosx-updates.h"
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#include "backends/taskbar/macosx/macosx-taskbar.h"
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#include "backends/text-to-speech/macosx/macosx-text-to-speech.h"
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#include "backends/dialogs/macosx/macosx-dialogs.h"
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#include "backends/platform/sdl/macosx/macosx_wrapper.h"
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#include "backends/fs/posix/posix-fs.h"
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#include "common/archive.h"
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#include "common/config-manager.h"
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#include "common/fs.h"
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#include "common/translation.h"
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#include <ApplicationServices/ApplicationServices.h> // for LSOpenFSRef
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#include <CoreFoundation/CoreFoundation.h> // for CF* stuff
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// For querying number of MIDI devices
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#include <pthread.h>
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#include <CoreMIDI/CoreMIDI.h>
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void *coreMIDIthread(void *threadarg) {
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(void)MIDIGetNumberOfDestinations();
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pthread_exit(NULL);
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return NULL;
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}
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OSystem_MacOSX::~OSystem_MacOSX() {
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releaseMenu();
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#if defined(USE_OSD)
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macOSTouchbarDestroy();
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#endif
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}
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void OSystem_MacOSX::init() {
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initSDL();
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_window = new SdlWindow_MacOSX();
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#if defined(USE_TASKBAR)
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// Initialize taskbar manager
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_taskbarManager = new MacOSXTaskbarManager();
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#endif
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#if defined(USE_SYSDIALOGS)
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// Initialize dialog manager
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_dialogManager = new MacOSXDialogManager();
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#endif
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#if defined(USE_OSD)
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macOSTouchbarCreate();
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#endif
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// The call to query the number of MIDI devices is ubiquitously slow
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// on the first run. This is apparent when opening Options in GUI,
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// which takes 2-3 secs.
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//
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// Thus, we are launching it now, in a separate thread, so
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// the subsequent calls are instantaneous
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pthread_t thread;
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pthread_create(&thread, NULL, coreMIDIthread, NULL);
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// Invoke parent implementation of this method
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OSystem_POSIX::init();
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}
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void OSystem_MacOSX::initBackend() {
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#ifdef USE_TRANSLATION
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// We need to initialize the translation manager here for the following
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// call to replaceApplicationMenuItems() work correctly
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TransMan.setLanguage(ConfMan.get("gui_language").c_str());
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#endif // USE_TRANSLATION
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// Replace the SDL generated menu items with our own translated ones on macOS
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replaceApplicationMenuItems();
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#ifdef USE_SPARKLE
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// Initialize updates manager
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_updateManager = new MacOSXUpdateManager();
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#endif
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#ifdef USE_TTS
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// Initialize Text to Speech manager
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_textToSpeechManager = new MacOSXTextToSpeechManager();
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#endif
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// Migrate savepath.
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// It used to be in ~/Documents/ScummVM Savegames/, but was changed to use the application support
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// directory. To migrate old config files we use a flag to indicate if the config file was migrated.
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// This allows detecting old config files. If the flag is not set we:
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// 1. Set the flag
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// 2. If the config file has no custom savepath and has some games, we set the savepath to the old default.
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if (!ConfMan.hasKey("macos_savepath_migrated", Common::ConfigManager::kApplicationDomain)) {
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if (!ConfMan.hasKey("savepath", Common::ConfigManager::kApplicationDomain) && !ConfMan.getGameDomains().empty()) {
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ConfMan.set("savepath", getDocumentsPathMacOSX() + "/ScummVM Savegames", Common::ConfigManager::kApplicationDomain);
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}
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ConfMan.setBool("macos_savepath_migrated", true, Common::ConfigManager::kApplicationDomain);
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ConfMan.flushToDisk();
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}
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// Invoke parent implementation of this method
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OSystem_POSIX::initBackend();
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}
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#ifdef USE_OPENGL
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OSystem_SDL::GraphicsManagerType OSystem_MacOSX::getDefaultGraphicsManager() const {
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return GraphicsManagerOpenGL;
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}
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#endif
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void OSystem_MacOSX::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
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// Invoke parent implementation of this method
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OSystem_POSIX::addSysArchivesToSearchSet(s, priority);
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// Get URL of the Resource directory of the .app bundle
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Common::Path bundlePath(getResourceAppBundlePathMacOSX(), Common::Path::kNativeSeparator);
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if (!bundlePath.empty()) {
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// Success: search with a depth of 2 so the shaders are found
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s.add("__OSX_BUNDLE__", new Common::FSDirectory(bundlePath, 2), priority);
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}
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}
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bool OSystem_MacOSX::hasFeature(Feature f) {
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if (f == kFeatureDisplayLogFile || f == kFeatureClipboardSupport || f == kFeatureOpenUrl)
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return true;
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#ifdef USE_SYSDIALOGS
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if (f == kFeatureSystemBrowserDialog)
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return true;
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#endif
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return OSystem_POSIX::hasFeature(f);
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}
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bool OSystem_MacOSX::displayLogFile() {
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// Use LaunchServices to open the log file, if possible.
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if (_logFilePath.empty())
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return false;
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Common::String logFilePath(_logFilePath.toString(Common::Path::kNativeSeparator));
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CFURLRef url = CFURLCreateFromFileSystemRepresentation(kCFAllocatorDefault, (const UInt8 *)logFilePath.c_str(), logFilePath.size(), false);
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OSStatus err = LSOpenCFURLRef(url, NULL);
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CFRelease(url);
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return err != noErr;
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}
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bool OSystem_MacOSX::openUrl(const Common::String &url) {
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CFURLRef urlRef = CFURLCreateWithBytes (NULL, (const UInt8*)url.c_str(), url.size(), kCFStringEncodingASCII, NULL);
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OSStatus err = LSOpenCFURLRef(urlRef, NULL);
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CFRelease(urlRef);
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return err == noErr;
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}
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Common::String OSystem_MacOSX::getSystemLanguage() const {
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#if defined(USE_DETECTLANG) && defined(USE_TRANSLATION)
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CFArrayRef availableLocalizations = CFBundleCopyBundleLocalizations(CFBundleGetMainBundle());
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if (availableLocalizations) {
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CFArrayRef preferredLocalizations = CFBundleCopyPreferredLocalizationsFromArray(availableLocalizations);
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CFRelease(availableLocalizations);
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if (preferredLocalizations) {
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CFIndex localizationsSize = CFArrayGetCount(preferredLocalizations);
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// Since we have a list of sorted preferred localization, I would like here to
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// check that they are supported by the TranslationManager and take the first
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// one that is supported. The listed localizations are taken from the Bundle
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// plist file, so they should all be supported, unless the plist file is not
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// synchronized with the translations.dat file. So this is not really a big
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// issue. And because getSystemLanguage() is called from the constructor of
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// TranslationManager (therefore before the instance pointer is set), calling
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// TransMan here results in an infinite loop and creation of a lot of TransMan
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// instances.
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/*
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for (CFIndex i = 0 ; i < localizationsSize ; ++i) {
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CFStringRef language = (CFStringRef)CFArrayGetValueAtIndex(preferredLocalizations, i);
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char buffer[10];
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CFStringGetCString(language, buffer, sizeof(buffer), kCFStringEncodingASCII);
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int32 languageId = TransMan.findMatchingLanguage(buffer);
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if (languageId != -1) {
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CFRelease(preferredLocalizations);
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return TransMan.getLangById(languageId);
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}
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}
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*/
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if (localizationsSize > 0) {
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CFStringRef language = (CFStringRef)CFArrayGetValueAtIndex(preferredLocalizations, 0);
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char buffer[10];
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CFStringGetCString(language, buffer, sizeof(buffer), kCFStringEncodingASCII);
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CFRelease(preferredLocalizations);
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return buffer;
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}
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CFRelease(preferredLocalizations);
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}
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}
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// Fallback to POSIX implementation
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return OSystem_POSIX::getSystemLanguage();
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#else // USE_DETECTLANG
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return OSystem_POSIX::getSystemLanguage();
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#endif // USE_DETECTLANG
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}
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Common::Path OSystem_MacOSX::getDefaultConfigFileName() {
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const Common::String baseConfigName = "Library/Preferences/" + getMacBundleName() + " Preferences";
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Common::Path configFile;
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Common::String prefix = getenv("HOME");
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if (!prefix.empty() && (prefix.size() + 1 + baseConfigName.size()) < MAXPATHLEN) {
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configFile = prefix;
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configFile.joinInPlace(baseConfigName);
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} else {
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configFile = baseConfigName;
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}
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return configFile;
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}
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Common::Path OSystem_MacOSX::getDefaultLogFileName() {
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const char *prefix = getenv("HOME");
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if (prefix == nullptr) {
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return Common::Path();
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}
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if (!Posix::assureDirectoryExists("Library/Logs", prefix)) {
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return Common::Path();
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}
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Common::String appName = getMacBundleName();
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appName.toLowercase();
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return Common::Path(prefix).join(Common::String("Library/Logs/") + appName + ".log");
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}
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Common::Path OSystem_MacOSX::getDefaultIconsPath() {
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const Common::String defaultIconsPath = getAppSupportPathMacOSX() + "/Icons";
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if (!Posix::assureDirectoryExists(defaultIconsPath)) {
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return Common::Path();
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}
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return Common::Path(defaultIconsPath);
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}
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Common::Path OSystem_MacOSX::getDefaultDLCsPath() {
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const Common::Path defaultDLCsPath(getAppSupportPathMacOSX() + "/DLCs");
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if (!Posix::assureDirectoryExists(defaultDLCsPath.toString(Common::Path::kNativeSeparator))) {
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return Common::Path();
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}
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return defaultDLCsPath;
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}
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Common::Path OSystem_MacOSX::getScreenshotsPath() {
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// If the user has configured a screenshots path, use it
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const Common::Path path = OSystem_SDL::getScreenshotsPath();
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if (!path.empty())
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return path;
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Common::Path desktopPath(getDesktopPathMacOSX(), Common::Path::kNativeSeparator);
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return desktopPath;
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}
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AudioCDManager *OSystem_MacOSX::createAudioCDManager() {
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return createMacOSXAudioCDManager();
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}
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#endif
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