scummvm/backends/platform/sdl/kolibrios/kolibrios.h
2023-12-24 13:19:25 +01:00

52 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PLATFORM_SDL_KOLIBRIOS_H
#define PLATFORM_SDL_KOLIBRIOS_H
#include "backends/platform/sdl/sdl.h"
class OSystem_KolibriOS : public OSystem_SDL {
public:
OSystem_KolibriOS(const char *exeName);
void init() override;
void initBackend() override;
// Default paths
Common::Path getDefaultIconsPath() override;
Common::Path getScreenshotsPath() override;
void addSysArchivesToSearchSet(Common::SearchSet &s, int priority) override;
const Common::Path& getExePath() const { return _exePath; }
protected:
Common::Path getDefaultConfigFileName() override;
Common::Path getDefaultLogFileName() override;
AudioCDManager *createAudioCDManager() override;
private:
Common::Path _exePath;
Common::Path _writablePath;
Common::String _exeName;
};
#endif