mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
zlib is used when available and falls back on gzio. This allows performance improvements as our CRC32 and gzio implementations are slower than base zlib. As zlib is available when libpng is present, this is sensible to benefit from it.
154 lines
3.6 KiB
C++
154 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef __PAKFS_SAVE_MANAGER__
|
|
#define __PAKFS_SAVE_MANAGER__
|
|
|
|
#include <common/savefile.h>
|
|
#include <common/compression/deflate.h>
|
|
|
|
#include <pakfs.h> // N64 PakFS library
|
|
|
|
bool pakfs_deleteSaveGame(const char *filename);
|
|
|
|
class InPAKSave : public Common::InSaveFile {
|
|
private:
|
|
PAKFILE *fd;
|
|
|
|
uint32 read(void *buf, uint32 cnt) override;
|
|
bool skip(uint32 offset) override;
|
|
bool seek(int64 offs, int whence) override;
|
|
|
|
public:
|
|
InPAKSave() : fd(NULL) { }
|
|
|
|
~InPAKSave() {
|
|
if (fd != NULL)
|
|
pakfs_close(fd);
|
|
}
|
|
|
|
bool eos() const override {
|
|
return pakfs_eof(fd);
|
|
}
|
|
void clearErr() override {
|
|
pakfs_clearerr(fd);
|
|
}
|
|
int64 pos() const override {
|
|
return pakfs_tell(fd);
|
|
}
|
|
int64 size() const override {
|
|
return fd->size;
|
|
}
|
|
|
|
bool readSaveGame(const char *filename) {
|
|
fd = pakfs_open(filename, "r");
|
|
return (fd != NULL);
|
|
}
|
|
};
|
|
|
|
class OutPAKSave : public Common::WriteStream {
|
|
private:
|
|
PAKFILE *fd;
|
|
|
|
public:
|
|
uint32 write(const void *buf, uint32 cnt);
|
|
|
|
virtual int64 pos() const {
|
|
return pakfs_tell(fd);
|
|
}
|
|
|
|
OutPAKSave(const char *_filename) : fd(NULL) {
|
|
fd = pakfs_open(_filename, "w");
|
|
}
|
|
|
|
~OutPAKSave() {
|
|
if (fd != NULL) {
|
|
finalize();
|
|
pakfs_close(fd);
|
|
flushCurrentPakData();
|
|
}
|
|
}
|
|
|
|
bool err() const {
|
|
if (fd)
|
|
return (pakfs_error(fd) == 1);
|
|
else
|
|
return true;
|
|
}
|
|
void clearErr() {
|
|
pakfs_clearerr(fd);
|
|
}
|
|
void finalize() {
|
|
pakfs_flush(fd);
|
|
}
|
|
};
|
|
|
|
class PAKSaveManager : public Common::SaveFileManager {
|
|
public:
|
|
void updateSavefilesList(Common::StringArray &lockedFiles) override {
|
|
// this method is used to lock saves while cloud syncing
|
|
// as there is no network on N64, this method wouldn't be used
|
|
// thus it's not implemtented
|
|
}
|
|
|
|
Common::InSaveFile *openRawFile(const Common::String &filename) override {
|
|
InPAKSave *s = new InPAKSave();
|
|
if (s->readSaveGame(filename.c_str())) {
|
|
return s;
|
|
} else {
|
|
delete s;
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
Common::OutSaveFile *openForSaving(const Common::String &filename, bool compress = true) override {
|
|
OutPAKSave *s = new OutPAKSave(filename.c_str());
|
|
if (!s->err()) {
|
|
return new Common::OutSaveFile(compress ? Common::wrapCompressedWriteStream(s) : s);
|
|
} else {
|
|
delete s;
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
Common::InSaveFile *openForLoading(const Common::String &filename) override {
|
|
InPAKSave *s = new InPAKSave();
|
|
if (s->readSaveGame(filename.c_str())) {
|
|
return Common::wrapCompressedReadStream(s);
|
|
} else {
|
|
delete s;
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
bool removeSavefile(const Common::String &filename) override {
|
|
return ::pakfs_deleteSaveGame(filename.c_str());
|
|
}
|
|
|
|
Common::StringArray listSavefiles(const Common::String &pattern) override;
|
|
|
|
bool exists(const Common::String &filename) override {
|
|
return InPAKSave().readSaveGame(filename.c_str());
|
|
}
|
|
};
|
|
|
|
|
|
#endif
|