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- Mouse left click and long click gestures are shared between the Pencil and regular Touch inputs. - Mouse right click and long click have Pencil specific gestures.
106 lines
2.8 KiB
Objective-C
106 lines
2.8 KiB
Objective-C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_PLATFORM_IOS7_IOS7_VIDEO_H
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#define BACKENDS_PLATFORM_IOS7_IOS7_VIDEO_H
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#include <UIKit/UIKit.h>
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#include <Foundation/Foundation.h>
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#include <QuartzCore/QuartzCore.h>
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#include <OpenGLES/EAGL.h>
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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#include "backends/platform/ios7/ios7_keyboard.h"
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#include "backends/platform/ios7/ios7_common.h"
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#include "backends/platform/ios7/ios7_game_controller.h"
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#include "common/list.h"
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typedef struct {
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GLfloat x, y;
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GLfloat u,v;
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} GLVertex;
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uint getSizeNextPOT(uint size);
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@interface iPhoneView : UIView {
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Common::List<InternalEvent> _events;
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NSLock *_eventLock;
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SoftKeyboard *_keyboardView;
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Common::List<GameController*> _controllers;
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#if TARGET_OS_IOS
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UIInterfaceOrientation _currentOrientation;
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#endif
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UIBackgroundTaskIdentifier _backgroundSaveStateTask;
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EAGLContext *_mainContext;
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EAGLContext *_openGLContext;
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GLuint _viewRenderbuffer;
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GLint _renderBufferWidth;
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GLint _renderBufferHeight;
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}
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@property (nonatomic, assign) BOOL isInGame;
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@property (nonatomic, assign) UIInterfaceOrientationMask supportedScreenOrientations;
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- (id)initWithFrame:(struct CGRect)frame;
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- (uint)createOpenGLContext;
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- (void)destroyOpenGLContext;
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- (void)refreshScreen;
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- (int)getScreenWidth;
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- (int)getScreenHeight;
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- (void)initSurface;
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#if TARGET_OS_IOS
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- (void)interfaceOrientationChanged:(UIInterfaceOrientation)orientation;
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- (void)updateTouchMode;
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- (BOOL)isiOSAppOnMac;
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#endif
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- (void)showKeyboard;
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- (void)hideKeyboard;
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- (BOOL)isKeyboardShown;
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- (void)handleMainMenuKey;
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- (void)applicationSuspend;
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- (void)applicationResume;
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- (void)saveApplicationState;
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- (void)clearApplicationState;
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- (void)restoreApplicationState;
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- (void) beginBackgroundSaveStateTask;
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- (void) endBackgroundSaveStateTask;
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- (void)addEvent:(InternalEvent)event;
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- (bool)fetchEvent:(InternalEvent *)event;
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- (bool)isGamepadControllerSupported;
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- (void)virtualController:(bool)connect;
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@end
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#endif
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