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https://github.com/scummvm/scummvm.git
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Remove an accidental semicolon after a function definition which was ignored by the compiler but generated a warning. Rename a variable inside a code block that was generating a warning about shadowing a local variable.
122 lines
4.1 KiB
Text
122 lines
4.1 KiB
Text
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "backends/platform/ios7/ios7_scummvm_view_controller.h"
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#include "backends/platform/ios7/ios7_app_delegate.h"
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#include "backends/platform/ios7/ios7_video.h"
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@implementation iOS7ScummVMViewController
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- (id)init {
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self = [super init];
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#if TARGET_OS_IOS
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self->currentOrientation = UIInterfaceOrientationUnknown;
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#endif
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return self;
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}
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- (BOOL)prefersStatusBarHidden {
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return YES;
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}
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- (BOOL)prefersHomeIndicatorAutoHidden {
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return YES;
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}
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- (BOOL)prefersPointerLocked {
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/* This hides the OS cursor so ScummVM has to draw one */
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return YES;
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}
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#if TARGET_OS_IOS
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- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures {
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return UIRectEdgeAll;
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}
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- (UIInterfaceOrientation)interfaceOrientation {
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if (@available(iOS 13.0, *)) {
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return [[[[self view] window] windowScene] interfaceOrientation];
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} else {
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return [[UIApplication sharedApplication] statusBarOrientation];
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}
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}
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- (UIInterfaceOrientation)currentOrientation {
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return currentOrientation;
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}
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- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
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return [[iOS7AppDelegate iPhoneView] supportedScreenOrientations];
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}
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-(void) updateCurrentOrientation {
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UIInterfaceOrientation interfaceOrientation = [self interfaceOrientation];
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if (interfaceOrientation != UIInterfaceOrientationUnknown)
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[self setCurrentOrientation: interfaceOrientation];
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}
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-(void) setCurrentOrientation:(UIInterfaceOrientation)orientation {
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if (orientation != currentOrientation) {
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currentOrientation = orientation;
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[[iOS7AppDelegate iPhoneView] interfaceOrientationChanged:currentOrientation];
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}
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}
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- (void)viewDidAppear:(BOOL)animated {
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[super viewDidAppear:animated];
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UIInterfaceOrientation orientation = [self interfaceOrientation];
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if (orientation != UIInterfaceOrientationUnknown && orientation != currentOrientation) {
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currentOrientation = orientation;
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[[iOS7AppDelegate iPhoneView] interfaceOrientationChanged:orientation];
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}
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}
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- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator {
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[super viewWillTransitionToSize:size withTransitionCoordinator:coordinator];
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// In iOS 16, make sure that the current orientation is updated when the
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// function viewWillTransitionToSize is called to make sure it's updated
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// when the adjustViewFrameForSafeArea is called. This makes sure that the
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// screen size is updated correctly when forcing the orientation based on
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// the backend user setting.
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UIInterfaceOrientation orientationAfter = [self interfaceOrientation];
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if (orientationAfter != UIInterfaceOrientationUnknown) {
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[self setCurrentOrientation:orientationAfter];
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}
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// In iOS 15 (and below), set the current orientation when the transition
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// animation finishes to make sure that the interface orientation has been
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// updated to make sure the virtual controller is connected/disconnected
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// properly based on the orientation.
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[coordinator animateAlongsideTransition:nil completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
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UIInterfaceOrientation orientation = [self interfaceOrientation];
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if (orientation != UIInterfaceOrientationUnknown) {
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[self setCurrentOrientation:orientation];
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if (@available(iOS 11.0, *)) {
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[self setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
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}
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}
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}];
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}
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#endif
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@end
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