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https://github.com/scummvm/scummvm.git
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Prepare the backend to send key modifier flags in the key events. No modifier flags are sent at this point but will be added in upcoming commits.
207 lines
6.8 KiB
C++
207 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_PLATFORM_IOS7_IOS7_OSYS_MAIN_H
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#define BACKENDS_PLATFORM_IOS7_IOS7_OSYS_MAIN_H
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#include "graphics/surface.h"
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#include "backends/platform/ios7/ios7_common.h"
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#include "backends/modular-backend.h"
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#include "backends/keymapper/hardware-input.h"
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#include "common/events.h"
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#include "common/str.h"
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#include "common/ustr.h"
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#include "audio/mixer_intern.h"
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#include "backends/fs/posix/posix-fs-factory.h"
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#include "graphics/palette.h"
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#include <AudioToolbox/AudioQueue.h>
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#define AUDIO_BUFFERS 3
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#define WAVE_BUFFER_SIZE 2048
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#define AUDIO_SAMPLE_RATE 44100
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#define MAX_IOS7_SCUMMVM_LOG_FILESIZE_IN_BYTES (100*1024)
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typedef void (*SoundProc)(void *param, byte *buf, int len);
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typedef int (*TimerProc)(int interval);
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struct AQCallbackStruct {
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AudioQueueRef queue;
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uint32 frameCount;
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AudioQueueBufferRef buffers[AUDIO_BUFFERS];
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AudioStreamBasicDescription dataFormat;
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};
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class OSystem_iOS7 : public ModularGraphicsBackend, public EventsBaseBackend {
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protected:
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static AQCallbackStruct s_AudioQueue;
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static SoundProc s_soundCallback;
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static void *s_soundParam;
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Audio::MixerImpl *_mixer;
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CFTimeInterval _startTime;
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int _runningTasks;
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long _lastMouseDown;
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long _queuedEventTime;
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Common::Event _queuedInputEvent;
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TouchMode _currentTouchMode;
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int _lastPadX;
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int _lastPadY;
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ScreenOrientation _screenOrientation;
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Common::String _lastErrorMessage;
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Common::String _chrootBasePath;
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public:
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OSystem_iOS7();
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virtual ~OSystem_iOS7();
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static OSystem_iOS7 *sharedInstance();
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void initBackend() override;
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void engineInit() override;
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void engineDone() override;
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void taskStarted(Task) override;
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void taskFinished(Task) override;
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void updateStartSettings(const Common::String &executable, Common::String &command, Common::StringMap &settings, Common::StringArray& additionalArgs) override;
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bool hasFeature(Feature f) override;
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void setFeatureState(Feature f, bool enable) override;
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bool getFeatureState(Feature f) override;
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bool setGraphicsMode(int mode, uint flags) override;
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TouchMode getCurrentTouchMode() const { return _currentTouchMode; };
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void setCurrentTouchMode(TouchMode mode) { _currentTouchMode = mode; };
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#if TARGET_OS_IOS
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void applyOrientationSettings();
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void setSupportedScreenOrientation(ScreenOrientation screenOrientation);
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#endif
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void applyTouchSettings(bool _3dMode, bool overlayShown);
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uint createOpenGLContext();
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void destroyOpenGLContext();
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void refreshScreen() const;
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int getScreenWidth() const;
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int getScreenHeight() const;
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float getSystemHiDPIScreenFactor() const;
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#if defined(USE_OPENGL) && defined(USE_GLAD)
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void *getOpenGLProcAddress(const char *name) const override;
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#endif
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#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
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OpenGL::ContextType getOpenGLType() const override { return OpenGL::kContextGLES2; }
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#endif
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public:
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bool pollEvent(Common::Event &event) override;
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uint32 getMillis(bool skipRecord = false) override;
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void delayMillis(uint msecs) override;
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Common::MutexInternal *createMutex() override;
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static void mixCallback(void *sys, byte *samples, int len);
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virtual void setupMixer(void);
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virtual void setTimerCallback(TimerProc callback, int interval);
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void quit() override;
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void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0) override;
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void getTimeAndDate(TimeDate &td, bool skipRecord = false) const override;
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Common::HardwareInputSet *getHardwareInputSet() override;
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Audio::Mixer *getMixer() override;
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void startSoundsystem();
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void stopSoundsystem();
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Common::Path getDefaultConfigFileName() override;
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void logMessage(LogMessageType::Type type, const char *message) override;
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void fatalError() override;
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bool hasTextInClipboard() override;
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Common::U32String getTextFromClipboard() override;
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bool setTextInClipboard(const Common::U32String &text) override;
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bool openUrl(const Common::String &url) override;
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const char * const *buildHelpDialogData() override;
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Common::String getSystemLanguage() const override;
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bool isConnectionLimited() override;
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void virtualController(bool connect);
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bool isiOSAppOnMac() const;
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virtual Common::Path getDefaultLogFileName() override { return Common::Path("/scummvm.log"); }
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virtual GUI::OptionsContainerWidget* buildBackendOptionsWidget(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const override;
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virtual void applyBackendSettings() override;
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virtual void registerDefaultSettings(const Common::String &target) const override;
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protected:
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void updateOutputSurface();
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void updateTouchMode();
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void setShowKeyboard(bool);
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bool isKeyboardShown() const;
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void suspendLoop();
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void saveState();
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void restoreState();
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void clearState();
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static void AQBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB);
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static int timerHandler(int t);
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bool handleEvent_swipe(Common::Event &event, int direction, int touches);
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bool handleEvent_tap(Common::Event &event, UIViewTapDescription type, int touches);
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bool handleEvent_longPress(Common::Event &event, UIViewLongPressDescription type, int touches);
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void handleEvent_keyPressed(Common::Event &event, int keyPressed, int modifierFlags);
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void handleEvent_orientationChanged(int orientation);
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void handleEvent_touchModeChanged();
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void handleEvent_applicationSuspended();
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void handleEvent_applicationResumed();
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void handleEvent_applicationSaveState();
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void handleEvent_applicationRestoreState();
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void handleEvent_applicationClearState();
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bool handleEvent_touchBegan(Common::Event &event, int x, int y);
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bool handleEvent_touchMoved(Common::Event &event, int x, int y);
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void handleEvent_mouseLeftButtonDown(Common::Event &event, int x, int y);
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void handleEvent_mouseLeftButtonUp(Common::Event &event, int x, int y);
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void handleEvent_mouseRightButtonDown(Common::Event &event, int x, int y);
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void handleEvent_mouseRightButtonUp(Common::Event &event, int x, int y);
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void handleEvent_mouseDelta(Common::Event &event, int deltaX, int deltaY);
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void handleEvent_mouseEvent(Common::Event &event, int relX, int relY);
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void rebuildSurface();
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float getMouseSpeed();
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};
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#endif
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