mirror of
https://github.com/scummvm/scummvm.git
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602 lines
23 KiB
Text
602 lines
23 KiB
Text
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "gui/gui-manager.h"
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#include "gui/message.h"
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#include "gui/ThemeEval.h"
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#include "gui/widget.h"
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#include "gui/widgets/popup.h"
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#include "common/translation.h"
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#include "backends/platform/ios7/ios7_osys_main.h"
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#include <TargetConditionals.h>
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enum {
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kGamepadControllerOpacityChanged = 'gcoc',
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};
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class IOS7OptionsWidget final : public GUI::OptionsContainerWidget {
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public:
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explicit IOS7OptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain);
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~IOS7OptionsWidget() override;
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// OptionsContainerWidget API
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void load() override;
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bool save() override;
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bool hasKeys() override;
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void setEnabled(bool e) override;
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private:
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// OptionsContainerWidget API
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void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
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void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
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uint32 loadDirectionalInput(const Common::String &setting, bool acceptDefault, uint32 defaultValue);
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void saveDirectionalInput(const Common::String &setting, uint32 input);
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#if TARGET_OS_IOS
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uint32 loadTouchMode(const Common::String &setting, bool acceptDefault, uint32 defaultValue);
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void saveTouchMode(const Common::String &setting, uint32 mode);
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uint32 loadOrientation(const Common::String &setting, bool acceptDefault, uint32 defaultValue);
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void saveOrientation(const Common::String &setting, uint32 orientation);
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#endif
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GUI::CheckboxWidget *_gamepadControllerCheckbox;
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GUI::StaticTextWidget *_gamepadControllerOpacityDesc;
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GUI::SliderWidget *_gamepadControllerOpacitySlider;
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GUI::StaticTextWidget *_gamepadControllerOpacityLabel;
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GUI::StaticTextWidget *_gamepadControllerDirectionalInputDesc;
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GUI::PopUpWidget *_gamepadControllerDirectionalInputPopUp;
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GUI::CheckboxWidget *_gamepadControllerMinimalLayoutCheckbox;
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GUI::CheckboxWidget *_keyboardFnBarCheckbox;
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#if TARGET_OS_IOS
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GUI::StaticTextWidget *_preferredTouchModeDesc;
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GUI::StaticTextWidget *_preferredTouchModeMenusDesc;
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GUI::PopUpWidget *_preferredTouchModeMenusPopUp;
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GUI::StaticTextWidget *_preferredTouchMode2DGamesDesc;
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GUI::PopUpWidget *_preferredTouchMode2DGamesPopUp;
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GUI::StaticTextWidget *_preferredTouchMode3DGamesDesc;
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GUI::PopUpWidget *_preferredTouchMode3DGamesPopUp;
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GUI::StaticTextWidget *_orientationDesc;
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GUI::StaticTextWidget *_orientationMenusDesc;
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GUI::PopUpWidget *_orientationMenusPopUp;
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GUI::StaticTextWidget *_orientationGamesDesc;
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GUI::PopUpWidget *_orientationGamesPopUp;
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GUI::CheckboxWidget *_onscreenCheckbox;
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#endif
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bool _enabled;
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};
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IOS7OptionsWidget::IOS7OptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain) :
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OptionsContainerWidget(boss, name, "IOS7OptionsDialog", domain), _enabled(true) {
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_gamepadControllerCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "IOS7OptionsDialog.GamepadController", _("Show Gamepad Controller (iOS 15 and later)"));
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_gamepadControllerOpacityDesc = new GUI::StaticTextWidget(widgetsBoss(), "IOS7OptionsDialog.GamepadControllerOpacity", _("Gamepad opacity"));
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_gamepadControllerOpacitySlider = new GUI::SliderWidget(widgetsBoss(), "IOS7OptionsDialog.GamepadControllerOpacitySlider", _("Gamepad opacity"), kGamepadControllerOpacityChanged);
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_gamepadControllerOpacityLabel = new GUI::StaticTextWidget(widgetsBoss(), "IOS7OptionsDialog.GamepadControllerOpacityLabel", Common::U32String(" "), Common::U32String(), GUI::ThemeEngine::kFontStyleBold, Common::UNK_LANG, false);
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_gamepadControllerOpacitySlider->setMinValue(1);
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_gamepadControllerOpacitySlider->setMaxValue(10);
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_gamepadControllerDirectionalInputDesc = new GUI::StaticTextWidget(widgetsBoss(), "IOS7OptionsDialog.GamepadControllerLeftButton", _("Directional button:"));
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_gamepadControllerDirectionalInputPopUp = new GUI::PopUpWidget(widgetsBoss(), "IOS7OptionsDialog.GamepadControllerLeftButtonPopUp");
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_gamepadControllerDirectionalInputPopUp->appendEntry(_("Thumbstick"), kDirectionalInputThumbstick);
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_gamepadControllerDirectionalInputPopUp->appendEntry(_("Dpad"), kDirectionalInputDpad);
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_gamepadControllerMinimalLayoutCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "IOS7OptionsDialog.GamepadControllerMinimalLayout", _("Use minimal gamepad layout"));
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_keyboardFnBarCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "IOS7OptionsDialog.KeyboardFunctionBar", _("Show keyboard function bar"));
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#if TARGET_OS_IOS
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_preferredTouchModeDesc = new GUI::StaticTextWidget(widgetsBoss(), "IOS7OptionsDialog.PreferredTouchModeText", _("Choose the preferred touch mode:"));
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const bool inAppDomain = domain.equalsIgnoreCase(Common::ConfigManager::kApplicationDomain);
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if (inAppDomain) {
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_preferredTouchModeMenusDesc = new GUI::StaticTextWidget(widgetsBoss(), "IOS7OptionsDialog.TouchModeMenusText", _("In menus"));
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_preferredTouchModeMenusPopUp = new GUI::PopUpWidget(widgetsBoss(), "IOS7OptionsDialog.TouchModeMenus");
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_preferredTouchModeMenusPopUp->appendEntry(_("Touchpad emulation"), kTouchModeTouchpad);
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_preferredTouchModeMenusPopUp->appendEntry(_("Direct mouse"), kTouchModeDirect); // TODO: Find a better name
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} else {
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_preferredTouchModeMenusDesc = nullptr;
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_preferredTouchModeMenusPopUp = nullptr;
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}
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_preferredTouchMode2DGamesDesc = new GUI::StaticTextWidget(widgetsBoss(), "IOS7OptionsDialog.TouchMode2DGamesText", _("In 2D games"));
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_preferredTouchMode2DGamesPopUp = new GUI::PopUpWidget(widgetsBoss(), "IOS7OptionsDialog.TouchMode2DGames");
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_preferredTouchMode3DGamesDesc = new GUI::StaticTextWidget(widgetsBoss(), "IOS7OptionsDialog.TouchMode3DGamesText", _("In 3D games"));
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_preferredTouchMode3DGamesPopUp = new GUI::PopUpWidget(widgetsBoss(), "IOS7OptionsDialog.TouchMode3DGames");
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if (!inAppDomain) {
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_preferredTouchMode2DGamesPopUp->appendEntry(_("<default>"), kTouchModeTouchpad);
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_preferredTouchMode3DGamesPopUp->appendEntry(_("<default>"), kTouchModeTouchpad);
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}
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_preferredTouchMode2DGamesPopUp->appendEntry(_("Touchpad emulation"), kTouchModeTouchpad);
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_preferredTouchMode3DGamesPopUp->appendEntry(_("Touchpad emulation"), kTouchModeTouchpad);
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_preferredTouchMode2DGamesPopUp->appendEntry(_("Direct mouse"), kTouchModeDirect); // TODO: Find a better name
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_preferredTouchMode3DGamesPopUp->appendEntry(_("Direct mouse"), kTouchModeDirect);
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_orientationDesc = new GUI::StaticTextWidget(widgetsBoss(), "IOS7OptionsDialog.OrientationText", _("Select the orientation:"));
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if (inAppDomain) {
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_orientationMenusDesc = new GUI::StaticTextWidget(widgetsBoss(), "IOS7OptionsDialog.OMenusText", _("In menus"));
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_orientationMenusPopUp = new GUI::PopUpWidget(widgetsBoss(), "IOS7OptionsDialog.OMenus");
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_orientationMenusPopUp->appendEntry(_("Automatic"), kScreenOrientationAuto);
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_orientationMenusPopUp->appendEntry(_("Portrait"), kScreenOrientationPortrait);
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_orientationMenusPopUp->appendEntry(_("Landscape"), kScreenOrientationLandscape);
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} else {
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_orientationMenusDesc = nullptr;
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_orientationMenusPopUp = nullptr;
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}
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_orientationGamesDesc = new GUI::StaticTextWidget(widgetsBoss(), "IOS7OptionsDialog.OGamesText", _("In games"));
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_orientationGamesPopUp = new GUI::PopUpWidget(widgetsBoss(), "IOS7OptionsDialog.OGames");
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if (!inAppDomain) {
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_orientationGamesPopUp->appendEntry(_("<default>"), kScreenOrientationAuto);
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}
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_orientationGamesPopUp->appendEntry(_("Automatic"), kScreenOrientationAuto);
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_orientationGamesPopUp->appendEntry(_("Portrait"), kScreenOrientationPortrait);
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_orientationGamesPopUp->appendEntry(_("Landscape"), kScreenOrientationLandscape);
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_onscreenCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "IOS7OptionsDialog.OnscreenControl", _("Show On-screen control"));
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#endif
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// setEnabled is normally only called from the EditGameDialog, but some options (GamepadController)
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// should be disabled in all domains if system is running a lower version of iOS than 15.0.
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setEnabled(_enabled);
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}
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IOS7OptionsWidget::~IOS7OptionsWidget() {
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}
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void IOS7OptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const {
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layouts.addDialog(layoutName, overlayedLayout)
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.addLayout(GUI::ThemeLayout::kLayoutVertical)
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#if TARGET_OS_IOS
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.addWidget("OnscreenControl", "Checkbox")
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#endif
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.addWidget("GamepadController", "Checkbox")
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.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
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.addPadding(0, 0, 0, 0)
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.addWidget("GamepadControllerLeftButton", "OptionsLabel")
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.addWidget("GamepadControllerLeftButtonPopUp", "PopUp")
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.closeLayout()
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.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
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.addPadding(0, 0, 0, 0)
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.addWidget("GamepadControllerOpacity", "OptionsLabel")
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.addWidget("GamepadControllerOpacitySlider", "Slider")
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.addWidget("GamepadControllerOpacityLabel", "OptionsLabel")
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.closeLayout()
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.addWidget("GamepadControllerMinimalLayout", "Checkbox")
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.addWidget("KeyboardFunctionBar", "Checkbox");
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#if TARGET_OS_IOS
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layouts.addWidget("PreferredTouchModeText", "", -1, layouts.getVar("Globals.Line.Height"));
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const bool inAppDomain = _domain.equalsIgnoreCase(Common::ConfigManager::kApplicationDomain);
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if (inAppDomain) {
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layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
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.addPadding(0, 0, 0, 0)
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.addWidget("TouchModeMenusText", "OptionsLabel")
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.addWidget("TouchModeMenus", "PopUp")
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.closeLayout();
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}
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layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
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.addPadding(0, 0, 0, 0)
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.addWidget("TouchMode2DGamesText", "OptionsLabel")
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.addWidget("TouchMode2DGames", "PopUp")
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.closeLayout();
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layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
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.addPadding(0, 0, 0, 0)
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.addWidget("TouchMode3DGamesText", "OptionsLabel")
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.addWidget("TouchMode3DGames", "PopUp")
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.closeLayout();
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layouts.addWidget("OrientationText", "", -1, layouts.getVar("Globals.Line.Height"));
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if (inAppDomain) {
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layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
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.addPadding(0, 0, 0, 0)
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.addWidget("OMenusText", "OptionsLabel")
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.addWidget("OMenus", "PopUp")
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.closeLayout();
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}
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layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
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.addPadding(0, 0, 0, 0)
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.addWidget("OGamesText", "OptionsLabel")
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.addWidget("OGames", "PopUp")
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.closeLayout();
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#endif
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layouts.closeLayout()
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.closeDialog();
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}
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void IOS7OptionsWidget::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
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switch (cmd) {
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case kGamepadControllerOpacityChanged: {
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const int newValue = _gamepadControllerOpacitySlider->getValue();
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_gamepadControllerOpacityLabel->setValue(newValue);
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_gamepadControllerOpacityLabel->markAsDirty();
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break;
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}
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default:
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GUI::OptionsContainerWidget::handleCommand(sender, cmd, data);
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}
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}
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uint32 IOS7OptionsWidget::loadDirectionalInput(const Common::String &setting, bool acceptDefault, uint32 defaultValue) {
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if (!acceptDefault || ConfMan.hasKey(setting, _domain)) {
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Common::String input = ConfMan.get(setting, _domain);
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if (input == "thumbstick") {
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return kDirectionalInputThumbstick;
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} else if (input == "dpad") {
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return kScreenOrientationPortrait;
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} else {
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return defaultValue;
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}
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} else {
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return kDirectionalInputThumbstick;
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}
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}
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void IOS7OptionsWidget::saveDirectionalInput(const Common::String &setting, uint32 input) {
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switch (input) {
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case kDirectionalInputThumbstick:
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ConfMan.set(setting, "thumbstick", _domain);
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break;
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case kDirectionalInputDpad:
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ConfMan.set(setting, "dpad", _domain);
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break;
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default:
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// default
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ConfMan.removeKey(setting, _domain);
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break;
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}
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}
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#if TARGET_OS_IOS
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uint32 IOS7OptionsWidget::loadTouchMode(const Common::String &setting, bool acceptDefault, uint32 defaultValue) {
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if (!acceptDefault || ConfMan.hasKey(setting, _domain)) {
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Common::String mode = ConfMan.get(setting, _domain);
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if (mode == "direct") {
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return kTouchModeDirect;
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} else if (mode == "touchpad") {
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return kTouchModeTouchpad;
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} else {
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return defaultValue;
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}
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} else {
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return iOS7_isBigDevice() ? kTouchModeDirect : kTouchModeTouchpad;
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}
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}
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void IOS7OptionsWidget::saveTouchMode(const Common::String &setting, uint32 mode) {
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switch (mode) {
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case kTouchModeDirect:
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ConfMan.set(setting, "direct", _domain);
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break;
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case kTouchModeTouchpad:
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ConfMan.set(setting, "touchpad", _domain);
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break;
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default:
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// default
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ConfMan.removeKey(setting, _domain);
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break;
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}
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}
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uint32 IOS7OptionsWidget::loadOrientation(const Common::String &setting, bool acceptDefault, uint32 defaultValue) {
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if (!acceptDefault || ConfMan.hasKey(setting, _domain)) {
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Common::String orientation = ConfMan.get(setting, _domain);
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if (orientation == "auto") {
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return kScreenOrientationAuto;
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} else if (orientation == "portrait") {
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return kScreenOrientationPortrait;
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} else if (orientation == "landscape") {
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return kScreenOrientationLandscape;
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} else {
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return defaultValue;
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}
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} else {
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return kScreenOrientationAuto;
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}
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}
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void IOS7OptionsWidget::saveOrientation(const Common::String &setting, uint32 orientation) {
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switch (orientation) {
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case kScreenOrientationAuto:
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ConfMan.set(setting, "auto", _domain);
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break;
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case kScreenOrientationPortrait:
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ConfMan.set(setting, "portrait", _domain);
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break;
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case kScreenOrientationLandscape:
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ConfMan.set(setting, "landscape", _domain);
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break;
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default:
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// default
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ConfMan.removeKey(setting, _domain);
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break;
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}
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}
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#endif
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void IOS7OptionsWidget::load() {
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const bool inAppDomain = _domain.equalsIgnoreCase(Common::ConfigManager::kApplicationDomain);
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_gamepadControllerCheckbox->setState(ConfMan.getBool("gamepad_controller", _domain));
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_gamepadControllerOpacitySlider->setValue(ConfMan.getInt("gamepad_controller_opacity", _domain));
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_gamepadControllerOpacityLabel->setValue(_gamepadControllerOpacitySlider->getValue());
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_gamepadControllerDirectionalInputPopUp->setSelectedTag(loadDirectionalInput("gamepad_controller_directional_input", !inAppDomain, kDirectionalInputThumbstick));
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_gamepadControllerMinimalLayoutCheckbox->setState(ConfMan.getBool("gamepad_controller_minimal_layout", _domain));
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_keyboardFnBarCheckbox->setState(ConfMan.getBool("keyboard_fn_bar", _domain));
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#if TARGET_OS_IOS
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if (inAppDomain) {
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_preferredTouchModeMenusPopUp->setSelectedTag(loadTouchMode("touch_mode_menus", !inAppDomain, kTouchModeDirect));
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}
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_preferredTouchMode2DGamesPopUp->setSelectedTag(loadTouchMode("touch_mode_2d_games", !inAppDomain, kTouchModeTouchpad));
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_preferredTouchMode3DGamesPopUp->setSelectedTag(loadTouchMode("touch_mode_3d_games", !inAppDomain, kTouchModeDirect));
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if (inAppDomain) {
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_orientationMenusPopUp->setSelectedTag(loadOrientation("orientation_menus", !inAppDomain, kScreenOrientationAuto));
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}
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_orientationGamesPopUp->setSelectedTag(loadOrientation("orientation_games", !inAppDomain, kScreenOrientationAuto));
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_onscreenCheckbox->setState(ConfMan.getBool("onscreen_control", _domain));
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#endif
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}
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bool IOS7OptionsWidget::save() {
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#if TARGET_OS_IOS
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const bool inAppDomain = _domain.equalsIgnoreCase(Common::ConfigManager::kApplicationDomain);
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#endif
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if (_enabled) {
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ConfMan.setBool("gamepad_controller", _gamepadControllerCheckbox->getState(), _domain);
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ConfMan.setInt("gamepad_controller_opacity", _gamepadControllerOpacitySlider->getValue(), _domain);
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ConfMan.setInt("gamepad_controller_directional_input", _gamepadControllerDirectionalInputPopUp->getSelectedTag(), _domain);
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ConfMan.setBool("gamepad_controller_minimal_layout", _gamepadControllerMinimalLayoutCheckbox->getState(), _domain);
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ConfMan.setBool("keyboard_fn_bar", _keyboardFnBarCheckbox->getState(), _domain);
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#if TARGET_OS_IOS
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if (inAppDomain) {
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saveTouchMode("touch_mode_menus", _preferredTouchModeMenusPopUp->getSelectedTag());
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}
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saveTouchMode("touch_mode_2d_games", _preferredTouchMode2DGamesPopUp->getSelectedTag());
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saveTouchMode("touch_mode_3d_games", _preferredTouchMode3DGamesPopUp->getSelectedTag());
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if (inAppDomain) {
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saveOrientation("orientation_menus", _orientationMenusPopUp->getSelectedTag());
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}
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saveOrientation("orientation_games", _orientationGamesPopUp->getSelectedTag());
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ConfMan.setBool("onscreen_control", _onscreenCheckbox->getState(), _domain);
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#endif
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} else {
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ConfMan.removeKey("gamepad_controller", _domain);
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ConfMan.removeKey("gamepad_controller_opacity", _domain);
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ConfMan.removeKey("gamepad_controller_directional_input", _domain);
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ConfMan.removeKey("gamepad_controller_minimal_layout", _domain);
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#if TARGET_OS_IOS
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if (inAppDomain) {
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ConfMan.removeKey("touch_mode_menus", _domain);
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}
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ConfMan.removeKey("touch_mode_2d_games", _domain);
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ConfMan.removeKey("touch_mode_3d_games", _domain);
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ConfMan.removeKey("keyboard_fn_bar", _domain);
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if (inAppDomain) {
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ConfMan.removeKey("orientation_menus", _domain);
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}
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ConfMan.removeKey("orientation_games", _domain);
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ConfMan.removeKey("onscreen_control", _domain);
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#endif
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}
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return true;
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}
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bool IOS7OptionsWidget::hasKeys() {
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bool hasKeys = ConfMan.hasKey("gamepad_controller", _domain) ||
|
|
ConfMan.hasKey("gamepad_controller_opacity", _domain) ||
|
|
ConfMan.hasKey("gamepad_controller_directional_input", _domain) ||
|
|
ConfMan.hasKey("gamepad_controller_minimal_layout", _domain) ||
|
|
ConfMan.hasKey("touch_mode_menus", _domain) ||
|
|
ConfMan.hasKey("touch_mode_2d_games", _domain) ||
|
|
ConfMan.hasKey("touch_mode_3d_games", _domain);
|
|
|
|
#if TARGET_OS_IOS
|
|
hasKeys = hasKeys || (_domain.equalsIgnoreCase(Common::ConfigManager::kApplicationDomain) && ConfMan.hasKey("orientation_menus", _domain)) ||
|
|
ConfMan.hasKey("orientation_games", _domain) ||
|
|
ConfMan.hasKey("onscreen_control", _domain);
|
|
#endif
|
|
|
|
return hasKeys;
|
|
}
|
|
|
|
void IOS7OptionsWidget::setEnabled(bool e) {
|
|
_enabled = e;
|
|
|
|
#if TARGET_OS_IOS
|
|
_onscreenCheckbox->setEnabled(e);
|
|
|
|
#if __IPHONE_15_0
|
|
// On-screen controls (virtual controller is supported in iOS 15 and later)
|
|
if (@available(iOS 15.0, *)) {
|
|
_gamepadControllerCheckbox->setEnabled(e);
|
|
_gamepadControllerDirectionalInputPopUp->setEnabled(e);
|
|
_gamepadControllerOpacityDesc->setEnabled(e);
|
|
_gamepadControllerOpacitySlider->setEnabled(e);
|
|
_gamepadControllerOpacityLabel->setEnabled(e);
|
|
_gamepadControllerMinimalLayoutCheckbox->setEnabled(e);
|
|
} else {
|
|
_gamepadControllerCheckbox->setEnabled(false);
|
|
_gamepadControllerDirectionalInputPopUp->setEnabled(false);
|
|
_gamepadControllerOpacityDesc->setEnabled(false);
|
|
_gamepadControllerOpacitySlider->setEnabled(false);
|
|
_gamepadControllerOpacityLabel->setEnabled(false);
|
|
_gamepadControllerMinimalLayoutCheckbox->setEnabled(false);
|
|
}
|
|
#endif /* __IPHONE_15_0 */
|
|
#else /* TARGET_OS_IOS */
|
|
_gamepadControllerCheckbox->setEnabled(false);
|
|
_gamepadControllerDirectionalInputDesc->setEnabled(false);
|
|
_gamepadControllerDirectionalInputPopUp->setEnabled(false);
|
|
_gamepadControllerOpacityDesc->setEnabled(false);
|
|
_gamepadControllerOpacitySlider->setEnabled(false);
|
|
_gamepadControllerOpacityLabel->setEnabled(false);
|
|
_gamepadControllerMinimalLayoutCheckbox->setEnabled(false);
|
|
#endif /* TARGET_OS_IOS */
|
|
|
|
_keyboardFnBarCheckbox->setEnabled(e);
|
|
|
|
#if TARGET_OS_IOS
|
|
const bool inAppDomain = _domain.equalsIgnoreCase(Common::ConfigManager::kApplicationDomain);
|
|
|
|
if (inAppDomain) {
|
|
_preferredTouchModeMenusDesc->setEnabled(e);
|
|
_preferredTouchModeMenusPopUp->setEnabled(e);
|
|
}
|
|
_preferredTouchMode2DGamesDesc->setEnabled(e);
|
|
_preferredTouchMode2DGamesPopUp->setEnabled(e);
|
|
_preferredTouchMode3DGamesDesc->setEnabled(e);
|
|
_preferredTouchMode3DGamesPopUp->setEnabled(e);
|
|
|
|
if (inAppDomain) {
|
|
_orientationMenusDesc->setEnabled(e);
|
|
_orientationMenusPopUp->setEnabled(e);
|
|
}
|
|
_orientationGamesDesc->setEnabled(e);
|
|
_orientationGamesPopUp->setEnabled(e);
|
|
#endif
|
|
}
|
|
|
|
GUI::OptionsContainerWidget *OSystem_iOS7::buildBackendOptionsWidget(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const {
|
|
return new IOS7OptionsWidget(boss, name, target);
|
|
}
|
|
|
|
void OSystem_iOS7::registerDefaultSettings(const Common::String &target) const {
|
|
ConfMan.registerDefault("gamepad_controller", false);
|
|
ConfMan.registerDefault("gamepad_controller_opacity", 6);
|
|
ConfMan.registerDefault("gamepad_controller_directional_input", kDirectionalInputThumbstick);
|
|
ConfMan.registerDefault("gamepad_controller_minimal_layout", false);
|
|
|
|
ConfMan.registerDefault("touch_mode_menus", "direct");
|
|
ConfMan.registerDefault("touch_mode_2d_games", "touchpad");
|
|
ConfMan.registerDefault("touch_mode_3d_games", "gamepad");
|
|
|
|
ConfMan.registerDefault("touch_mode_menus", "direct");
|
|
ConfMan.registerDefault("touch_mode_2d_games", "touchpad");
|
|
ConfMan.registerDefault("touch_mode_3d_games", "gamepad");
|
|
|
|
ConfMan.registerDefault("keyboard_fn_bar", isiOSAppOnMac() ? false : true);
|
|
|
|
#if TARGET_OS_IOS
|
|
ConfMan.registerDefault("orientation_menus", "auto");
|
|
ConfMan.registerDefault("orientation_games", "auto");
|
|
|
|
ConfMan.registerDefault("onscreen_control", isiOSAppOnMac() ? false : true);
|
|
#endif
|
|
}
|
|
|
|
void OSystem_iOS7::applyBackendSettings() {
|
|
virtualController(ConfMan.getBool("gamepad_controller"));
|
|
// _currentTouchMode is applied by the graphic manager
|
|
|
|
#if TARGET_OS_IOS
|
|
applyOrientationSettings();
|
|
updateTouchMode();
|
|
if (isKeyboardShown()) {
|
|
setShowKeyboard(false);
|
|
setShowKeyboard(true);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if TARGET_OS_IOS
|
|
void OSystem_iOS7::applyOrientationSettings() {
|
|
const Common::String activeDomain = ConfMan.getActiveDomainName();
|
|
const bool inAppDomain = activeDomain.empty() ||
|
|
activeDomain.equalsIgnoreCase(Common::ConfigManager::kApplicationDomain);
|
|
|
|
Common::String setting;
|
|
|
|
if (inAppDomain) {
|
|
setting = "orientation_menus";
|
|
} else {
|
|
setting = "orientation_games";
|
|
}
|
|
|
|
Common::String orientation = ConfMan.get(setting);
|
|
if (orientation == "portrait") {
|
|
setSupportedScreenOrientation(kScreenOrientationPortrait);
|
|
} else if (orientation == "landscape") {
|
|
setSupportedScreenOrientation(kScreenOrientationLandscape);
|
|
} else {
|
|
setSupportedScreenOrientation(kScreenOrientationAuto);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void OSystem_iOS7::applyTouchSettings(bool _3dMode, bool overlayShown) {
|
|
#if TARGET_OS_IOS
|
|
Common::String setting;
|
|
Common::String defaultMode;
|
|
|
|
if (overlayShown) {
|
|
setting = "touch_mode_menus";
|
|
defaultMode = "direct";
|
|
} else if (_3dMode) {
|
|
setting = "touch_mode_3d_games";
|
|
defaultMode = "direct";
|
|
} else {
|
|
setting = "touch_mode_2d_games";
|
|
defaultMode = "touchpad";
|
|
}
|
|
|
|
Common::String preferredTouchMode = ConfMan.get(setting);
|
|
if (preferredTouchMode == "direct") {
|
|
_currentTouchMode = kTouchModeDirect;
|
|
} else if (preferredTouchMode == "touchpad") {
|
|
_currentTouchMode = kTouchModeTouchpad;
|
|
} else {
|
|
_currentTouchMode = kTouchModeTouchpad;
|
|
}
|
|
|
|
updateTouchMode();
|
|
#else
|
|
(void)_3dMode;
|
|
(void)overlayShown;
|
|
#endif
|
|
}
|