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https://github.com/scummvm/scummvm.git
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zlib is used when available and falls back on gzio. This allows performance improvements as our CRC32 and gzio implementations are slower than base zlib. As zlib is available when libpng is present, this is sensible to benefit from it.
439 lines
9.6 KiB
C++
439 lines
9.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include <common/scummsys.h>
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#include "engines/engine.h"
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#include "dc.h"
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#include "icon.h"
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#include <common/savefile.h>
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#include <gui/gui-manager.h>
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#include <gui/message.h>
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#include <common/compression/deflate.h>
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// Savegame can not be bigger than this
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#define MAX_SAVE_SIZE (128*1024)
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enum vmsaveResult {
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VMSAVE_OK,
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VMSAVE_NOVM,
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VMSAVE_NOSPACE,
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VMSAVE_WRITEERROR
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};
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static int lastvm=-1;
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static void displaySaveResult(vmsaveResult res)
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{
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char buf[1024];
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switch(res) {
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case VMSAVE_OK:
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Common::sprintf_s(buf, "Game saved on unit %c%d", 'A'+(lastvm/6), lastvm%6);
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break;
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case VMSAVE_NOVM:
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Common::strcpy_s(buf, "No memory card present!");
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break;
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case VMSAVE_NOSPACE:
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Common::strcpy_s(buf, "Not enough space available!");
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break;
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case VMSAVE_WRITEERROR:
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Common::strcpy_s(buf, "Write error!!!");
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break;
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default:
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Common::strcpy_s(buf, "Unknown error!!!");
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break;
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}
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GUI::MessageDialog dialog(buf);
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dialog.runModal();
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}
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static vmsaveResult trySave(const char *gamename, const char *data, int size,
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const char *filename, class Icon &icon, int vm)
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{
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struct vmsinfo info;
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struct superblock super;
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struct vms_file file;
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struct vms_file_header header;
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struct timestamp tstamp;
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struct tm tm;
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time_t t;
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unsigned char iconbuffer[512+32];
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if (!vmsfs_check_unit(vm, 0, &info))
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return VMSAVE_NOVM;
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if (!vmsfs_get_superblock(&info, &super))
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return VMSAVE_NOVM;
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int free_cnt = vmsfs_count_free(&super);
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if (vmsfs_open_file(&super, filename, &file))
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free_cnt += file.blks;
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if (((128+512+size+511)>>9) > free_cnt)
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return VMSAVE_NOSPACE;
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memset(&header, 0, sizeof(header));
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strncpy(header.shortdesc, "ScummVM savegame", 16);
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strncpy(header.longdesc, gamename, 32);
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strncpy(header.id, "ScummVM", 16);
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icon.create_vmicon(iconbuffer);
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header.numicons = 1;
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memcpy(header.palette, iconbuffer, sizeof(header.palette));
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time(&t);
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tm = *localtime(&t);
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tstamp.year = tm.tm_year+1900;
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tstamp.month = tm.tm_mon+1;
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tstamp.day = tm.tm_mday;
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tstamp.hour = tm.tm_hour;
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tstamp.minute = tm.tm_min;
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tstamp.second = tm.tm_sec;
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tstamp.wkday = (tm.tm_wday+6)%7;
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vmsfs_beep(&info, 1);
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vmsfs_errno = 0;
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if (!vmsfs_create_file(&super, filename, &header,
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iconbuffer+sizeof(header.palette), NULL,
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data, size, &tstamp)) {
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fprintf(stderr, "%s\n", vmsfs_describe_error());
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vmsfs_beep(&info, 0);
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return VMSAVE_WRITEERROR;
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}
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vmsfs_beep(&info, 0);
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return VMSAVE_OK;
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}
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static bool tryLoad(char *&buffer, int &size, const char *filename, int vm)
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{
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struct vmsinfo info;
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struct superblock super;
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struct vms_file file;
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if (!vmsfs_check_unit(vm, 0, &info))
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return false;
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if (!vmsfs_get_superblock(&info, &super))
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return false;
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if (!vmsfs_open_file(&super, filename, &file))
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return false;
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buffer = new char[size = file.size];
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if (vmsfs_read_file(&file, (unsigned char *)buffer, size))
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return true;
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delete[] buffer;
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buffer = NULL;
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return false;
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}
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static bool tryDelete(const char *filename, int vm)
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{
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struct vmsinfo info;
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struct superblock super;
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if (!vmsfs_check_unit(vm, 0, &info))
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return false;
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if (!vmsfs_get_superblock(&info, &super))
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return false;
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if (!vmsfs_delete_file(&super, filename))
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return false;
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return true;
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}
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static void tryList(const Common::String &glob, int vm, Common::StringArray &list)
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{
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struct vmsinfo info;
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struct superblock super;
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struct dir_iterator iter;
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struct dir_entry de;
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if (!vmsfs_check_unit(vm, 0, &info))
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return;
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if (!vmsfs_get_superblock(&info, &super))
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return;
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vmsfs_open_dir(&super, &iter);
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while (vmsfs_next_dir_entry(&iter, &de))
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if (de.entry[0]) {
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char buf[16];
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strncpy(buf, (char *)de.entry+4, 12);
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buf[12] = 0;
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if (Common::matchString(buf, glob.c_str()))
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list.push_back(buf);
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}
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}
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vmsaveResult writeSaveGame(const char *gamename, const char *data, int size,
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const char *filename, class Icon &icon)
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{
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vmsaveResult r, res = VMSAVE_NOVM;
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if (lastvm >= 0 &&
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(res = trySave(gamename, data, size, filename, icon, lastvm)) == VMSAVE_OK)
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return res;
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for (int i=0; i<24; i++)
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if ((r = trySave(gamename, data, size, filename, icon, i)) == VMSAVE_OK) {
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lastvm = i;
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return r;
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} else if (r > res)
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res = r;
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return res;
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}
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bool readSaveGame(char *&buffer, int &size, const char *filename)
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{
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if (lastvm >= 0 &&
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tryLoad(buffer, size, filename, lastvm))
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return true;
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for (int i=0; i<24; i++)
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if (tryLoad(buffer, size, filename, i)) {
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lastvm = i;
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return true;
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}
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return false;
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}
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bool deleteSaveGame(const char *filename)
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{
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if (lastvm >= 0 &&
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tryDelete(filename, lastvm))
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return true;
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for (int i=0; i<24; i++)
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if (tryDelete(filename, i)) {
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lastvm = i;
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return true;
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}
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return false;
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}
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class InVMSave : public Common::InSaveFile {
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private:
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char *buffer;
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int _pos, _size;
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bool _eos;
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uint32 read(void *buf, uint32 cnt) override;
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bool skip(uint32 offset) override;
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bool seek(int64 offs, int whence) override;
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public:
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InVMSave()
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: _pos(0), buffer(NULL), _eos(false)
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{ }
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~InVMSave()
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{
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delete[] buffer;
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}
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bool eos() const override { return _eos; }
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void clearErr() override { _eos = false; }
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int64 pos() const override { return _pos; }
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int64 size() const override { return _size; }
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bool readSaveGame(const char *filename)
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{ return ::readSaveGame(buffer, _size, filename); }
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};
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class OutVMSave : public Common::WriteStream {
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private:
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char *buffer;
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int _pos, size, committed;
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char filename[16];
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bool iofailed;
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public:
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uint32 write(const void *buf, uint32 cnt);
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virtual int64 pos() const { return _pos; }
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OutVMSave(const char *_filename)
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: _pos(0), committed(-1), iofailed(false)
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{
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strncpy(filename, _filename, 16);
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buffer = new char[size = MAX_SAVE_SIZE];
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}
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~OutVMSave();
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bool err() const { return iofailed; }
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void clearErr() { iofailed = false; }
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void finalize();
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};
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class VMSaveManager : public Common::SaveFileManager {
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private:
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static int nameCompare(const unsigned char *entry, const char *match) {
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return !scumm_strnicmp(reinterpret_cast<const char *>(entry), match, 12);
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}
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public:
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virtual void updateSavefilesList(Common::StringArray &lockedFiles) {
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// TODO: implement this (locks files, preventing them from being listed, saved or loaded)
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}
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VMSaveManager() {
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vmsfs_name_compare_function = nameCompare;
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}
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Common::InSaveFile *openRawFile(const Common::String &filename) override {
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InVMSave *s = new InVMSave();
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if (s->readSaveGame(filename.c_str())) {
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return s;
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} else {
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delete s;
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return NULL;
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}
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}
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Common::OutSaveFile *openForSaving(const Common::String &filename, bool compress = true) override {
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OutVMSave *s = new OutVMSave(filename.c_str());
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return new Common::OutSaveFile(compress ? Common::wrapCompressedWriteStream(s) : s);
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}
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Common::InSaveFile *openForLoading(const Common::String &filename) override {
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InVMSave *s = new InVMSave();
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if (s->readSaveGame(filename.c_str())) {
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return Common::wrapCompressedReadStream(s);
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} else {
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delete s;
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return NULL;
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}
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}
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bool removeSavefile(const Common::String &filename) override {
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return ::deleteSaveGame(filename.c_str());
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}
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Common::StringArray listSavefiles(const Common::String &pattern) override;
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bool exists(const Common::String &filename) override {
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return InVMSave().readSaveGame(filename.c_str());
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}
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};
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void OutVMSave::finalize()
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{
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extern char gGameName[32];
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extern Icon icon;
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if (committed >= _pos)
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return;
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char *data = buffer;
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int len = _pos;
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vmsaveResult r = writeSaveGame(gGameName, data, len, filename, icon);
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committed = _pos;
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if (r != VMSAVE_OK)
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iofailed = true;
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displaySaveResult(r);
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}
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OutVMSave::~OutVMSave()
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{
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finalize();
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delete[] buffer;
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}
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uint32 InVMSave::read(void *buf, uint32 cnt)
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{
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int nbyt = cnt;
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if (_pos + nbyt > _size) {
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cnt = (_size - _pos);
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_eos = true;
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nbyt = cnt;
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}
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if (nbyt)
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memcpy(buf, buffer + _pos, nbyt);
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_pos += nbyt;
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return cnt;
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}
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bool InVMSave::skip(uint32 offset)
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{
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int nbyt = offset;
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if (_pos + nbyt > _size)
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nbyt = (_size - _pos);
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_pos += nbyt;
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return true;
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}
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bool InVMSave::seek(int64 offs, int whence)
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{
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switch(whence) {
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case SEEK_SET:
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_pos = offs;
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break;
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case SEEK_CUR:
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_pos += offs;
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break;
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case SEEK_END:
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_pos = _size + offs;
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break;
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}
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if (_pos < 0)
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_pos = 0;
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else if (_pos > _size)
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_pos = _size;
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_eos = false;
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return true;
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}
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uint32 OutVMSave::write(const void *buf, uint32 cnt)
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{
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int nbyt = cnt;
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if (_pos + nbyt > size) {
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cnt = (size - _pos);
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nbyt = cnt;
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}
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if (nbyt)
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memcpy(buffer + _pos, buf, nbyt);
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_pos += nbyt;
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return cnt;
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}
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Common::StringArray VMSaveManager::listSavefiles(const Common::String &pattern)
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{
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Common::StringArray list;
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for (int i=0; i<24; i++)
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tryList(pattern, i, list);
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return list;
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}
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Common::SaveFileManager *OSystem_Dreamcast::createSavefileManager()
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{
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return new VMSaveManager();
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}
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