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This shaves off a good 800 KB from all the engines. However, do keep local atari debug messages for diagnostic purposes. Also, use natfeats for debug output when possible else the classic stdout/stderr (not both as before).
42 lines
1.2 KiB
C
42 lines
1.2 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PLATFORM_ATARI_DEBUG_H
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#define PLATFORM_ATARI_DEBUG_H
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#include "common/debug.h"
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#include "common/str.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#ifdef DISABLE_TEXT_CONSOLE
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void atari_debug(const char *s, ...);
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#define atari_warning atari_debug
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#else
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#define atari_debug debug
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#define atari_warning warning
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#endif
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#endif
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