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This shaves off a good 800 KB from all the engines. However, do keep local atari debug messages for diagnostic purposes. Also, use natfeats for debug output when possible else the classic stdout/stderr (not both as before).
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "backends/platform/atari/atari-debug.h"
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#ifdef DISABLE_TEXT_CONSOLE
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void atari_debug(const char *s, ...) {
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va_list va;
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va_start(va, s);
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Common::String buf = Common::String::vformat(s, va);
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buf += '\n';
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if (g_system)
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g_system->logMessage(LogMessageType::kDebug, buf.c_str());
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va_end(va);
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}
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#endif
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