mirror of
https://github.com/scummvm/scummvm.git
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317 lines
8.3 KiB
C++
317 lines
8.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PLATFORM_3DS_H
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#define PLATFORM_3DS_H
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#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
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#include "backends/base-backend.h"
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#include "graphics/paletteman.h"
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#include "base/main.h"
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#include "audio/mixer_intern.h"
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#include "backends/graphics/graphics.h"
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#include "backends/log/log.h"
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#include "backends/platform/3ds/sprite.h"
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#include "common/rect.h"
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#include "common/queue.h"
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#include "common/ustr.h"
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#include "engines/engine.h"
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#define TICKS_PER_MSEC 268123
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namespace N3DS {
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enum MagnifyMode {
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MODE_MAGON,
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MODE_MAGOFF,
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};
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enum InputMode {
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MODE_HOVER,
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MODE_DRAG,
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};
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enum GraphicsModeID {
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RGBA8,
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RGB565,
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RGB555,
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RGB5A1,
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RGBA4,
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CLUT8
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};
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enum Screen {
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kScreenTop = 0x10000002,
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kScreenBottom,
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kScreenBoth,
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};
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enum TransactionState {
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kTransactionNone = 0,
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kTransactionActive = 1,
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kTransactionRollback = 2
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};
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struct TransactionDetails {
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bool formatChanged, modeChanged;
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TransactionDetails() {
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formatChanged = false;
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modeChanged = false;
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}
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};
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typedef struct GfxMode3DS {
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Graphics::PixelFormat surfaceFormat;
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GPU_TEXCOLOR textureFormat;
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uint32 textureTransferFlags;
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} GfxMode3DS;
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struct GfxState {
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bool setup;
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GraphicsModeID gfxModeID;
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const GfxMode3DS *gfxMode;
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GfxState() {
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setup = false;
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gfxModeID = CLUT8;
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}
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};
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class OSystem_3DS : public EventsBaseBackend, public PaletteManager, public Common::EventObserver {
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public:
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OSystem_3DS();
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virtual ~OSystem_3DS();
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volatile bool exiting;
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volatile bool sleeping;
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virtual void initBackend();
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virtual bool hasFeature(OSystem::Feature f);
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virtual void setFeatureState(OSystem::Feature f, bool enable);
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virtual bool getFeatureState(OSystem::Feature f);
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bool pollEvent(Common::Event &event) override;
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bool notifyEvent(const Common::Event &event) override;
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Common::HardwareInputSet *getHardwareInputSet() override;
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Common::KeymapArray getGlobalKeymaps() override;
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Common::KeymapperDefaultBindings *getKeymapperDefaultBindings() override;
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void registerDefaultSettings(const Common::String &target) const override;
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GUI::OptionsContainerWidget *buildBackendOptionsWidget(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const override;
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void applyBackendSettings() override;
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virtual uint32 getMillis(bool skipRecord = false);
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virtual void delayMillis(uint msecs);
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virtual void getTimeAndDate(TimeDate &td, bool skipRecord = false) const;
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virtual Common::MutexInternal *createMutex();
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virtual void logMessage(LogMessageType::Type type, const char *message);
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virtual Audio::Mixer *getMixer();
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virtual PaletteManager *getPaletteManager() { return this; }
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virtual Common::String getSystemLanguage() const;
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virtual void fatalError();
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virtual void quit();
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virtual Common::Path getDefaultConfigFileName();
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void addSysArchivesToSearchSet(Common::SearchSet &s, int priority) override;
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// Graphics
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inline Graphics::PixelFormat getScreenFormat() const { return _pfGame; }
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virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
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void initSize(uint width, uint height,
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const Graphics::PixelFormat *format = NULL);
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virtual int getScreenChangeID() const { return _screenChangeId; };
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GraphicsModeID chooseMode(Graphics::PixelFormat *format);
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bool setGraphicsMode(GraphicsModeID modeID);
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void beginGFXTransaction();
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OSystem::TransactionError endGFXTransaction();
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int16 getHeight(){ return _gameHeight; }
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int16 getWidth(){ return _gameWidth; }
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float getScaleRatio() const;
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void setPalette(const byte *colors, uint start, uint num);
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void grabPalette(byte *colors, uint start, uint num) const;
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void copyRectToScreen(const void *buf, int pitch, int x, int y, int w,
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int h);
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Graphics::Surface *lockScreen();
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void unlockScreen();
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void updateScreen();
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void setShakePos(int shakeXOffset, int shakeYOffset);
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void setFocusRectangle(const Common::Rect &rect);
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void clearFocusRectangle();
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void showOverlay(bool inGUI);
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void hideOverlay();
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bool isOverlayVisible() const { return _overlayVisible; }
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Graphics::PixelFormat getOverlayFormat() const;
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void clearOverlay();
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void grabOverlay(Graphics::Surface &surface);
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void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w,
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int h);
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virtual int16 getOverlayHeight();
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virtual int16 getOverlayWidth();
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void displayMessageOnOSD(const Common::U32String &msg) override;
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void displayActivityIconOnOSD(const Graphics::Surface *icon) override;
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bool showMouse(bool visible);
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void warpMouse(int x, int y);
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void setMouseCursor(const void *buf, uint w, uint h, int hotspotX,
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int hotspotY, uint32 keycolor, bool dontScale = false,
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const Graphics::PixelFormat *format = NULL, const byte *mask = NULL);
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void setCursorPalette(const byte *colors, uint start, uint num);
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// Transform point from touchscreen coords into gamescreen coords
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void transformPoint(touchPosition &point);
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// Clip point to gamescreen coords
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void clipPoint(touchPosition &point);
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void setCursorDelta(float deltaX, float deltaY);
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void updateFocus();
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void updateMagnify();
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void updateBacklight();
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void updateConfig();
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void updateSize();
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private:
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void init3DSGraphics();
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void destroy3DSGraphics();
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void initAudio();
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void destroyAudio();
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void initEvents();
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void destroyEvents();
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void flushGameScreen();
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void flushCursor();
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virtual Common::Path getDefaultLogFileName();
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virtual Common::WriteStream *createLogFile();
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protected:
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Audio::MixerImpl *_mixer;
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Backends::Log::Log *_logger;
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private:
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u16 _gameWidth, _gameHeight;
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u16 _gameTopX, _gameTopY;
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u16 _gameBottomX, _gameBottomY;
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// Audio
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Thread audioThread;
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// Graphics
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GraphicsModeID _graphicsModeID;
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TransactionState _transactionState;
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TransactionDetails _transactionDetails;
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GfxState _gfxState, _oldGfxState;
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Graphics::PixelFormat _pfDefaultTexture;
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Graphics::PixelFormat _pfGame, _oldPfGame;
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Graphics::PixelFormat _pfCursor;
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byte _palette[3 * 256];
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byte _cursorPalette[3 * 256];
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uint32 _paletteMap[256];
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Graphics::Surface _gameScreen;
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bool _gameTextureDirty;
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Sprite _gameTopTexture;
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Sprite _gameBottomTexture;
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Sprite _overlay;
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Sprite _activityIcon;
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Sprite _osdMessage;
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bool _filteringEnabled;
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enum {
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kOSDMessageDuration = 800
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};
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uint32 _osdMessageEndTime;
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int _screenShakeXOffset;
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int _screenShakeYOffset;
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bool _overlayVisible;
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bool _overlayInGUI;
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int _screenChangeId;
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DVLB_s *_dvlb;
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shaderProgram_s _program;
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int _projectionLocation;
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int _modelviewLocation;
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C3D_Mtx _projectionTop;
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C3D_Mtx _projectionBottom;
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C3D_RenderTarget* _renderTargetTop;
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C3D_RenderTarget* _renderTargetBottom;
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// Focus
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Common::Rect _focusRect;
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bool _focusDirty;
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C3D_Mtx _focusMatrix;
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int _focusPosX, _focusPosY;
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int _focusTargetPosX, _focusTargetPosY;
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float _focusStepPosX, _focusStepPosY;
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float _focusScaleX, _focusScaleY;
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float _focusTargetScaleX, _focusTargetScaleY;
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float _focusStepScaleX, _focusStepScaleY;
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uint32 _focusClearTime;
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// Events
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Thread _eventThread;
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Thread _timerThread;
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Common::Queue<Common::Event> _eventQueue;
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// Cursor
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Graphics::Surface _cursor;
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Sprite _cursorTexture;
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bool _cursorPaletteEnabled;
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bool _cursorVisible;
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bool _cursorScalable;
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float _cursorScreenX, _cursorScreenY;
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float _cursorOverlayX, _cursorOverlayY;
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float _cursorDeltaX, _cursorDeltaY;
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int _cursorHotspotX, _cursorHotspotY;
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uint32 _cursorKeyColor;
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// Magnify
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MagnifyMode _magnifyMode;
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u16 _magX, _magY;
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u16 _magWidth, _magHeight;
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u16 _magCenterX, _magCenterY;
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Common::Path _logFilePath;
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public:
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// Pause
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PauseToken _sleepPauseToken;
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bool _showCursor;
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bool _snapToBorder;
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bool _stretchToFit;
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Screen _screen;
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};
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} // namespace N3DS
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#endif
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