mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
357 lines
18 KiB
Diff
357 lines
18 KiB
Diff
diff --color -rbu ./backends/imgui_impl_opengl3.cpp ../scummvm/scummvm/backends/imgui/backends/imgui_impl_opengl3.cpp
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--- ./backends/imgui_impl_opengl3.cpp 2025-02-18 20:51:22
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+++ ../scummvm/scummvm/backends/imgui/backends/imgui_impl_opengl3.cpp 2025-01-25 16:39:54
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@@ -114,7 +114,7 @@
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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-#include "imgui.h"
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+#include "backends/imgui/imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_impl_opengl3.h"
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#include <stdio.h>
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@@ -167,6 +167,7 @@
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// - You may need to regenerate imgui_impl_opengl3_loader.h to add new symbols. See https://github.com/dearimgui/gl3w_stripped
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// - You can temporarily use an unstripped version. See https://github.com/dearimgui/gl3w_stripped/releases
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// Changes to this backend using new APIs should be accompanied by a regenerated stripped loader version.
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+#define IMGL3W_SCUMMVM_LOADER
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#define IMGL3W_IMPL
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#include "imgui_impl_opengl3_loader.h"
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#endif
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diff --color -rbu ./backends/imgui_impl_opengl3.h ../scummvm/scummvm/backends/imgui/backends/imgui_impl_opengl3.h
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--- ./backends/imgui_impl_opengl3.h 2025-02-18 20:51:22
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+++ ../scummvm/scummvm/backends/imgui/backends/imgui_impl_opengl3.h 2025-01-25 16:39:54
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@@ -27,7 +27,7 @@
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// Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp.
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#pragma once
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-#include "imgui.h" // IMGUI_IMPL_API
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+#include "backends/imgui/imgui.h" // IMGUI_IMPL_API
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#ifndef IMGUI_DISABLE
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// Follow "Getting Started" link and check examples/ folder to learn about using backends!
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@@ -56,7 +56,7 @@
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#endif
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#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__))
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#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es"
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-#elif defined(__EMSCRIPTEN__) || defined(__amigaos4__)
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+#elif defined(__EMSCRIPTEN__)
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#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100"
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#else
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// Otherwise imgui_impl_opengl3_loader.h will be used.
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diff --color -rbu ./backends/imgui_impl_opengl3_loader.h ../scummvm/scummvm/backends/imgui/backends/imgui_impl_opengl3_loader.h
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--- ./backends/imgui_impl_opengl3_loader.h 2025-02-18 20:51:22
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+++ ../scummvm/scummvm/backends/imgui/backends/imgui_impl_opengl3_loader.h 2025-01-25 16:39:54
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@@ -56,6 +56,11 @@
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#ifndef __gl3w_h_
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#define __gl3w_h_
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+#if defined(IMGL3W_SCUMMVM_LOADER)
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+#define FORBIDDEN_SYMBOL_ALLOW_ALL
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+#include "common/system.h"
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+#endif
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+
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// Adapted from KHR/khrplatform.h to avoid including entire file.
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#ifndef __khrplatform_h_
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typedef float khronos_float_t;
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@@ -614,7 +619,20 @@
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#define GL3W_ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
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-#if defined(_WIN32)
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+#if defined(IMGL3W_SCUMMVM_LOADER)
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+static int open_libgl(void)
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+{
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+ return GL3W_OK;
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+}
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+
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+static void close_libgl(void) { }
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+
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+static GL3WglProc get_proc(const char *proc)
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+{
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+ return (GL3WglProc)g_system->getOpenGLProcAddress(proc);
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+}
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+
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+#elif defined(_WIN32)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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diff --color -rbu ./backends/imgui_impl_sdl2.cpp ../scummvm/scummvm/backends/imgui/backends/imgui_impl_sdl2.cpp
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--- ./backends/imgui_impl_sdl2.cpp 2025-02-18 13:09:05
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+++ ../scummvm/scummvm/backends/imgui/backends/imgui_impl_sdl2.cpp 2025-01-25 16:39:54
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@@ -92,9 +92,11 @@
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// 2017-08-25: Inputs: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1).
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// 2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers.
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-#include "imgui.h"
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+#include "backends/imgui/imgui.h"
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#ifndef IMGUI_DISABLE
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+#include "backends/platform/sdl/sdl.h"
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#include "imgui_impl_sdl2.h"
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+#if SDL_VERSION_ATLEAST(2, 0, 0)
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// Clang warnings with -Weverything
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#if defined(__clang__)
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@@ -128,7 +128,8 @@
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#define SDL_HAS_DISPLAY_EVENT SDL_VERSION_ATLEAST(2,0,9)
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#define SDL_HAS_SHOW_WINDOW_ACTIVATION_HINT SDL_VERSION_ATLEAST(2,0,18)
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#if SDL_HAS_VULKAN
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-extern "C" { extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window* window, int* w, int* h); }
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+//extern "C" { extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window* window, int* w, int* h); }
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+#include <SDL_vulkan.h>
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-#elif
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+#else
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static const Uint32 SDL_WINDOW_VULKAN = 0x10000000;
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#endif
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@@ -346,6 +348,11 @@
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return ImGui::FindViewportByPlatformHandle((void*)(intptr_t)window_id);
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}
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+bool ImGui_ImplSDL2_Ready()
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+{
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+ return ImGui_ImplSDL2_GetBackendData() != nullptr;
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+}
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+
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
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@@ -1201,4 +1208,5 @@
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#pragma clang diagnostic pop
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#endif
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+#endif
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#endif // #ifndef IMGUI_DISABLE
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diff --color -rbu ./backends/imgui_impl_sdl2.h ../scummvm/scummvm/backends/imgui/backends/imgui_impl_sdl2.h
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--- ./backends/imgui_impl_sdl2.h 2025-02-18 13:09:05
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+++ ../scummvm/scummvm/backends/imgui/backends/imgui_impl_sdl2.h 2025-01-25 16:39:54
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@@ -23,7 +23,7 @@
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// - Introduction, links and more at the top of imgui.cpp
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#pragma once
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-#include "imgui.h" // IMGUI_IMPL_API
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+#include "backends/imgui/imgui.h" // IMGUI_IMPL_API
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#ifndef IMGUI_DISABLE
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struct SDL_Window;
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@@ -41,6 +41,7 @@
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IMGUI_IMPL_API void ImGui_ImplSDL2_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame();
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IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event);
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+IMGUI_IMPL_API bool ImGui_ImplSDL2_Ready();
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// Gamepad selection automatically starts in AutoFirst mode, picking first available SDL_Gamepad. You may override this.
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// When using manual mode, caller is responsible for opening/closing gamepad.
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diff --color -rbu ./backends/imgui_impl_sdl3.cpp ../scummvm/scummvm/backends/imgui/backends/imgui_impl_sdl3.cpp
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--- ./backends/imgui_impl_sdl3.cpp 2025-01-31 20:18:22
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+++ ../scummvm/scummvm/backends/imgui/backends/imgui_impl_sdl3.cpp 2025-01-31 20:20:20
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@@ -52,8 +52,9 @@
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// 2023-02-23: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. (#6189, #6114, #3644)
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// 2023-02-07: Forked "imgui_impl_sdl2" into "imgui_impl_sdl3". Removed version checks for old feature. Refer to imgui_impl_sdl2.cpp for older changelog.
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-#include "imgui.h"
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+#include "backends/imgui/imgui.h"
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#ifndef IMGUI_DISABLE
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+#include "backends/platform/sdl/sdl.h"
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#include "imgui_impl_sdl3.h"
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// Clang warnings with -Weverything
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diff --color -rbu ./backends/imgui_impl_sdl3.h ../scummvm/scummvm/backends/imgui/backends/imgui_impl_sdl3.h
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--- ./backends/imgui_impl_sdl3.h 2025-01-31 20:18:22
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+++ ../scummvm/scummvm/backends/imgui/backends/imgui_impl_sdl3.h 2025-01-31 20:20:04
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@@ -24,7 +24,7 @@
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// - Introduction, links and more at the top of imgui.cpp
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#pragma once
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-#include "imgui.h" // IMGUI_IMPL_API
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+#include "backends/imgui/imgui.h" // IMGUI_IMPL_API
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#ifndef IMGUI_DISABLE
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struct SDL_Window;
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diff --color -rbu ./backends/imgui_impl_sdlrenderer2.cpp ../scummvm/scummvm/backends/imgui/backends/imgui_impl_sdlrenderer2.cpp
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--- ./backends/imgui_impl_sdlrenderer2.cpp 2025-02-18 13:09:05
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+++ ../scummvm/scummvm/backends/imgui/backends/imgui_impl_sdlrenderer2.cpp 2025-01-25 16:39:54
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@@ -30,7 +30,7 @@
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// 2021-10-06: Backup and restore modified ClipRect/Viewport.
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// 2021-09-21: Initial version.
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-#include "imgui.h"
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+#include "backends/imgui/imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_impl_sdlrenderer2.h"
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#include <stdint.h> // intptr_t
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diff --color -rbu ./backends/imgui_impl_sdlrenderer2.h ../scummvm/scummvm/backends/imgui/backends/imgui_impl_sdlrenderer2.h
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--- ./backends/imgui_impl_sdlrenderer2.h 2025-02-18 13:09:05
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+++ ../scummvm/scummvm/backends/imgui/backends/imgui_impl_sdlrenderer2.h 2025-01-25 16:39:54
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@@ -22,8 +22,8 @@
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// - Introduction, links and more at the top of imgui.cpp
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#pragma once
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+#include "backends/imgui/imgui.h" // IMGUI_IMPL_API
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#ifndef IMGUI_DISABLE
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-#include "imgui.h" // IMGUI_IMPL_API
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struct SDL_Renderer;
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diff --color -rbu ./backends/imgui_impl_sdlrenderer3.cpp ../scummvm/scummvm/backends/imgui/backends/imgui_impl_sdlrenderer3.cpp
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--- ./backends/imgui_impl_sdlrenderer3.cpp 2025-02-18 13:09:05
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+++ ../scummvm/scummvm/backends/imgui/backends/imgui_impl_sdlrenderer3.cpp 2025-01-25 16:39:54
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@@ -12,8 +12,6 @@
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID!
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// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
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-// Missing features:
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-// [ ] Renderer: Multi-viewport support (multiple windows).
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// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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@@ -29,7 +27,7 @@
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// 2024-02-12: Amend to query SDL_RenderViewportSet() and restore viewport accordingly.
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// 2023-05-30: Initial version.
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-#include "imgui.h"
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+#include "backends/imgui/imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_impl_sdlrenderer3.h"
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#include <stdint.h> // intptr_t
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diff --color -rbu ./backends/imgui_impl_sdlrenderer3.h ../scummvm/scummvm/backends/imgui/backends/imgui_impl_sdlrenderer3.h
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--- ./backends/imgui_impl_sdlrenderer3.h 2025-02-18 13:09:05
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+++ ../scummvm/scummvm/backends/imgui/backends/imgui_impl_sdlrenderer3.h 2025-01-25 16:39:54
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@@ -12,8 +12,6 @@
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID!
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// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
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-// Missing features:
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-// [ ] Renderer: Multi-viewport support (multiple windows).
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// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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@@ -24,7 +22,7 @@
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// - Introduction, links and more at the top of imgui.cpp
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#pragma once
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-#include "imgui.h" // IMGUI_IMPL_API
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+#include "backends/imgui/imgui.h" // IMGUI_IMPL_API
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#ifndef IMGUI_DISABLE
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struct SDL_Renderer;
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diff --color -rbu ./imconfig.h ../scummvm/scummvm/backends/imgui/imconfig.h
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--- ./imconfig.h 2025-02-18 13:09:05
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+++ ../scummvm/scummvm/backends/imgui/imconfig.h 2025-01-25 16:39:54
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@@ -28,8 +28,8 @@
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//#define IMGUI_API __attribute__((visibility("default"))) // GCC/Clang: override visibility when set is hidden
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//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.
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-//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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-//#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87+ disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This is automatically done by IMGUI_DISABLE_OBSOLETE_FUNCTIONS.
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+#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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+#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87+ disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This is automatically done by IMGUI_DISABLE_OBSOLETE_FUNCTIONS.
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//---- Disable all of Dear ImGui or don't implement standard windows/tools.
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// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
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@@ -43,7 +43,7 @@
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//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
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//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME).
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//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
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-//#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")).
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+#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")).
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//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
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//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
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//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
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diff --color -rbu ./imgui.cpp ../scummvm/scummvm/backends/imgui/imgui.cpp
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--- ./imgui.cpp 2025-02-18 13:09:05
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+++ ../scummvm/scummvm/backends/imgui/imgui.cpp 2025-01-25 16:39:54
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@@ -15234,7 +15234,7 @@
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line_end[-1] = 0;
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const char* name_end = line_end - 1;
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const char* type_start = line + 1;
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- char* type_end = (char*)(void*)ImStrchrRange(type_start, name_end, ']');
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+ char* type_end = const_cast<char *>(ImStrchrRange(type_start, name_end, ']'));
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const char* name_start = type_end ? ImStrchrRange(type_end + 1, name_end, '[') : NULL;
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if (!type_end || !name_start)
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continue;
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@@ -21345,7 +21345,7 @@
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if (TreeNode("SettingsIniData", "Settings unpacked data (.ini): %d bytes", g.SettingsIniData.size()))
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{
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- InputTextMultiline("##Ini", (char*)(void*)g.SettingsIniData.c_str(), g.SettingsIniData.Buf.Size, ImVec2(-FLT_MIN, GetTextLineHeight() * 20), ImGuiInputTextFlags_ReadOnly);
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+ InputTextMultiline("##Ini", const_cast<char *>(g.SettingsIniData.c_str()), g.SettingsIniData.Buf.Size, ImVec2(-FLT_MIN, GetTextLineHeight() * 20), ImGuiInputTextFlags_ReadOnly);
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TreePop();
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}
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TreePop();
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diff --color -rbu ./imgui.h ../scummvm/scummvm/backends/imgui/imgui.h
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--- ./imgui.h 2025-02-18 13:09:05
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+++ ../scummvm/scummvm/backends/imgui/imgui.h 2025-01-25 16:39:54
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@@ -105,8 +105,10 @@
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#define IM_FMTARGS(FMT) __attribute__((format(gnu_printf, FMT, FMT+1)))
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#define IM_FMTLIST(FMT) __attribute__((format(gnu_printf, FMT, 0)))
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#elif !defined(IMGUI_USE_STB_SPRINTF) && (defined(__clang__) || defined(__GNUC__))
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-#define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1)))
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-#define IM_FMTLIST(FMT) __attribute__((format(printf, FMT, 0)))
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+//#define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1)))
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+//#define IM_FMTLIST(FMT) __attribute__((format(printf, FMT, 0)))
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+#define IM_FMTARGS(FMT)
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+#define IM_FMTLIST(FMT)
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#else
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#define IM_FMTARGS(FMT)
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#define IM_FMTLIST(FMT)
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diff --color -rbu ./imgui_demo.cpp ../scummvm/scummvm/backends/imgui/imgui_demo.cpp
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--- ./imgui_demo.cpp 2025-02-18 13:09:05
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+++ ../scummvm/scummvm/backends/imgui/imgui_demo.cpp 2025-01-25 16:39:54
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@@ -3926,7 +3926,7 @@
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ImGui::TableNextColumn();
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ImGui::SetNextItemWidth(-FLT_MIN);
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
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- ImGui::InputText("###NoLabel", (char*)(void*)item_category, strlen(item_category), ImGuiInputTextFlags_ReadOnly);
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+ ImGui::InputText("###NoLabel", const_cast<char *>(item_category), strlen(item_category), ImGuiInputTextFlags_ReadOnly);
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ImGui::PopStyleVar();
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}
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diff --color -rbu ./imgui_draw.cpp ../scummvm/scummvm/backends/imgui/imgui_draw.cpp
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--- ./imgui_draw.cpp 2025-02-18 13:09:05
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+++ ../scummvm/scummvm/backends/imgui/imgui_draw.cpp 2025-01-25 16:39:54
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@@ -3727,7 +3727,7 @@
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void ImFont::SetGlyphVisible(ImWchar c, bool visible)
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{
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- if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c))
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+ if (ImFontGlyph* glyph = const_cast<ImFontGlyph *>(FindGlyph((ImWchar)c)))
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glyph->Visible = visible ? 1 : 0;
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}
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diff --color -rbu ./misc/freetype/imgui_freetype.cpp ../scummvm/scummvm/backends/imgui/misc/freetype/imgui_freetype.cpp
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--- ./misc/freetype/imgui_freetype.cpp 2025-02-18 13:09:05
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+++ ../scummvm/scummvm/backends/imgui/misc/freetype/imgui_freetype.cpp 2025-01-25 16:39:54
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@@ -34,10 +34,10 @@
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// FIXME: cfg.OversampleH, OversampleV are not supported (but perhaps not so necessary with this rasterizer).
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-#include "imgui.h"
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+#include "backends/imgui/imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_freetype.h"
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-#include "imgui_internal.h" // ImMin,ImMax,ImFontAtlasBuild*,
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+#include "backends/imgui/imgui_internal.h" // ImMin,ImMax,ImFontAtlasBuild*,
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#include <stdint.h>
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#include <ft2build.h>
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#include FT_FREETYPE_H // <freetype/freetype.h>
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@@ -396,7 +396,7 @@
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#ifdef IMGUI_STB_RECT_PACK_FILENAME
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#include IMGUI_STB_RECT_PACK_FILENAME
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#else
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-#include "imstb_rectpack.h"
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+#include "backends/imgui/imstb_rectpack.h"
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#endif
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#endif
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diff --color -rbu ./misc/freetype/imgui_freetype.h ../scummvm/scummvm/backends/imgui/misc/freetype/imgui_freetype.h
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--- ./misc/freetype/imgui_freetype.h 2025-02-18 13:09:05
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+++ ../scummvm/scummvm/backends/imgui/misc/freetype/imgui_freetype.h 2025-01-25 16:39:54
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@@ -2,7 +2,7 @@
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// (headers)
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#pragma once
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-#include "imgui.h" // IMGUI_API
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+#include "backends/imgui/imgui.h" // IMGUI_API
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|
#ifndef IMGUI_DISABLE
|
|
|
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// Forward declarations
|