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148 lines
5.7 KiB
C++
148 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_GRAPHICS3D_IOS_IOS_GRAPHICS3D_H
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#define BACKENDS_GRAPHICS3D_IOS_IOS_GRAPHICS3D_H
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#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)
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#include "common/scummsys.h"
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#include "backends/graphics/windowed.h"
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#include "backends/graphics/ios/ios-graphics.h"
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#include "backends/graphics3d/opengl/framebuffer.h"
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#include "backends/graphics3d/opengl/tiledsurface.h"
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#include "backends/graphics3d/opengl/surfacerenderer.h"
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class iOSGraphics3dManager : virtual public WindowedGraphicsManager, public iOSCommonGraphics {
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public:
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iOSGraphics3dManager();
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virtual ~iOSGraphics3dManager();
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//WindowedGraphicsManager
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bool gameNeedsAspectRatioCorrection() const override;
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void handleResizeImpl(const int width, const int height) override;
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virtual void setSystemMousePosition(const int x, const int y) override {};
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//iOSCommonGraphics
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void initSurface() override;
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void deinitSurface() override;
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void notifyResize(const int width, const int height) override;
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virtual iOSCommonGraphics::State getState() const override;
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virtual bool setState(const iOSCommonGraphics::State &state) override;
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bool notifyMousePosition(Common::Point &mouse) override;
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Common::Point getMousePosition() override { return Common::Point(_cursorX, _cursorY); }
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// GraphicsManager API - Features
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bool hasFeature(OSystem::Feature f) const override;
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bool getFeatureState(OSystem::Feature f) const override;
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void setFeatureState(OSystem::Feature f, bool enable) override;
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const OSystem::GraphicsMode *getSupportedGraphicsModes() const override;
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int getDefaultGraphicsMode() const override;
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bool setGraphicsMode(int mode, uint flags = OSystem::kGfxModeNoFlags) override;
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int getGraphicsMode() const override;
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void beginGFXTransaction() override {}
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OSystem::TransactionError endGFXTransaction() override {
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return OSystem::kTransactionSuccess;
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}
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// GraphicsManager API - Graphics mode
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#ifdef USE_RGB_COLOR
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Graphics::PixelFormat getScreenFormat() const override { return _overlayFormat; }
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Common::List<Graphics::PixelFormat> getSupportedFormats() const override {
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Common::List<Graphics::PixelFormat> supportedFormats;
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return supportedFormats;
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}
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#endif
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int getScreenChangeID() const override { return _screenChangeCount; }
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void initSize(uint w, uint h, const Graphics::PixelFormat *format) override;
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int16 getHeight() const override;
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int16 getWidth() const override;
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float getHiDPIScreenFactor() const override;
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// GraphicsManager API - Draw methods
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void updateScreen() override;
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// Following methods are not used by 3D graphics managers
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void setPalette(const byte *colors, uint start, uint num) override {}
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void grabPalette(byte *colors, uint start, uint num) const override {}
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void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) override {}
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Graphics::Surface *lockScreen() override { return nullptr; }
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void unlockScreen() override {}
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void fillScreen(uint32 col) override {}
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void fillScreen(const Common::Rect &r, uint32 col) override {}
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void setShakePos(int shakeXOffset, int shakeYOffset) override {};
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void setFocusRectangle(const Common::Rect& rect) override {}
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void clearFocusRectangle() override {}
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// GraphicsManager API - Overlay
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const OSystem::GraphicsMode *getSupportedStretchModes() const override;
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int getDefaultStretchMode() const override;
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bool setStretchMode(int mode) override;
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int getStretchMode() const override;
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void showOverlay(bool inGUI) override;
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void hideOverlay() override;
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Graphics::PixelFormat getOverlayFormat() const override { return _overlayFormat; }
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void clearOverlay() override;
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void grabOverlay(Graphics::Surface &surface) const override;
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void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) override;
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int16 getOverlayWidth() const override;
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int16 getOverlayHeight() const override;
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// GraphicsManager API - Mouse
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bool showMouse(bool visible) override;
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void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL, const byte *mask = NULL) override;
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void setCursorPalette(const byte *colors, uint start, uint num) override {}
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protected:
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void updateCursorScaling();
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void createDepthAndStencilBuffer(int width, int height);
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void updateDepthAndStencilBuffer(int width, int height);
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int _screenChangeCount;
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int _stretchMode;
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bool _aspectRatioCorrection;
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bool _mouseDontScale;
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Common::Point _mouseHotspot;
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Common::Point _mouseHotspotScaled;
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int _mouseWidthScaled, _mouseHeightScaled;
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Graphics::PixelFormat _overlayFormat;
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OpenGL::TiledSurface *_overlayScreen;
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OpenGL::TiledSurface *_overlayBackground;
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OpenGL::TiledSurface *_mouseSurface;
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OpenGL::SurfaceRenderer *_surfaceRenderer;
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// FBO used to render games not supporting arbitrary resolutions
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OpenGL::FrameBuffer *_frameBuffer;
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// FBO used as a backbuffer for Apple API
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GLuint _glFBO;
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// RBOs used for depth and stencil buffer only
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GLuint _glRBOs[2];
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};
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#endif
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#endif
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