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The JNI global references are limited in count and we overflow it for games with a huge number of files (like Zork Nemesis). Instead, track all the nodes from Java side using a unique identifier generated using an atomic counter. Then, all JNI calls either use a temporary local reference to access node data or use the unique identifier. |
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android-fs-factory.cpp | ||
android-fs-factory.h | ||
android-fs.h | ||
android-posix-fs.cpp | ||
android-posix-fs.h | ||
android-saf-fs.cpp | ||
android-saf-fs.h |