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https://github.com/scummvm/scummvm.git
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65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#if defined(PLAYSTATION3)
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#include "backends/events/ps3sdl/ps3sdl-events.h"
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#include "backends/platform/sdl/sdl.h"
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#include "engines/engine.h"
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#include "common/util.h"
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#include "common/events.h"
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/**
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* The XMB (PS3 in game menu) needs the screen buffers to be constantly flip while open.
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* This pauses execution and keeps redrawing the screen until the XMB is closed.
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*/
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void PS3SdlEventSource::preprocessEvents(SDL_Event *event) {
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if (event->type == SDL_APP_DIDENTERBACKGROUND) {
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PauseToken pt;
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// XMB opened
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if (g_engine)
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pt = g_engine->pauseEngine();
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for (;;) {
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if (!SDL_PollEvent(event)) {
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// Locking the screen forces a full redraw
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Graphics::Surface* screen = g_system->lockScreen();
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if (screen) {
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g_system->unlockScreen();
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g_system->updateScreen();
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}
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SDL_Delay(10);
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continue;
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}
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if (event->type == SDL_QUIT)
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return;
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if (event->type == SDL_APP_DIDENTERFOREGROUND) {
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// XMB closed
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return;
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}
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}
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}
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}
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#endif
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