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https://github.com/scummvm/scummvm.git
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57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_AUDIOCD_SDL_H
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#define BACKENDS_AUDIOCD_SDL_H
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#include "backends/audiocd/default/default-audiocd.h"
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#include "backends/platform/sdl/sdl-sys.h"
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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/**
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* The SDL audio cd manager. Implements real audio cd playback.
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*/
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class SdlAudioCDManager : public DefaultAudioCDManager {
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public:
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SdlAudioCDManager();
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virtual ~SdlAudioCDManager();
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bool open() override;
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void close() override;
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bool play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate,
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Audio::Mixer::SoundType soundType) override;
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void stop() override;
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bool isPlaying() const override;
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void update() override;
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protected:
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bool openCD(int drive) override;
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SDL_CD *_cdrom;
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int _cdTrack, _cdNumLoops, _cdStartFrame, _cdDuration;
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uint32 _cdEndTime, _cdStopTime;
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};
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#endif // !SDL_VERSION_ATLEAST(2, 0, 0)
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#endif
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