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This gives an option for creating a project where the event handling is centralized in a single processing loop, and is then dispatched to 'views' that contain the game logic. Like the original skeleton engine, the created events-based engine contains a single default view showing a palette cycle.
12 lines
No EOL
603 B
XML
12 lines
No EOL
603 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LocalDebuggerCommandArguments>
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</LocalDebuggerCommandArguments>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LocalDebuggerCommandArguments>test1 -events</LocalDebuggerCommandArguments>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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</Project> |