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46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/rotationmode.h"
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#include "common/gui_options.h"
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#include "common/str.h"
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#include "common/translation.h"
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namespace Common {
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const RotationModeDescription g_rotationModes[] = {
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{ _s("No rotation"), kRotationNormal },
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{ _s("Clockwise"), kRotation90 }, // I18N: Rotation mode
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{ _s("180 degrees"), kRotation180 }, // I18N: Rotation mode
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{ _s("Counter-clockwise"), kRotation270 }, // I18N: Rotation mode
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{ nullptr, kRotationNormal}
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};
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RotationMode parseRotationMode(int val) {
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if ((val % 90) != 0 || val < 0 || val > 270)
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return kRotationNormal;
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return static_cast<RotationMode>(val);
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}
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}
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