scummvm/engines/ultima/nuvie/gui/gui_load_image.h
2024-11-27 12:57:09 +02:00

53 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NUVIE_GUI_GUI_LOAD_IMAGE_H
#define NUVIE_GUI_GUI_LOAD_IMAGE_H
#include "graphics/managed_surface.h"
namespace Ultima {
namespace Nuvie {
/************************************************************************/
/* C functions for C image loading support:
Use 'genimage' to turn an 8-bit BMP file into a C image, and include
the output in your application, either directly or as a header file.
Create an SDL surface in your program:
surface = GUI_LoadImage(image_w, image_h, image_pal, image_data);
*/
/************************************************************************/
extern Graphics::ManagedSurface *GUI_LoadImage(int w, int h, const uint8 *pal, const uint8 *data);
/* Load the internal 8x8 font and return the associated font surface */
extern Graphics::ManagedSurface *GUI_DefaultFont(void);
extern Graphics::ManagedSurface *GUI_Font6x8(void);
extern Graphics::ManagedSurface *GUI_FontGump(void);
extern const uint8 *GUI_FontGumpWData(void);
} // End of namespace Nuvie
} // End of namespace Ultima
#endif