scummvm/engines/ultima/nuvie/fonts/wou_font.cpp
2023-12-24 13:19:25 +01:00

171 lines
4.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/nuvie/core/nuvie_defs.h"
#include "ultima/nuvie/conf/configuration.h"
#include "ultima/nuvie/screen/screen.h"
#include "ultima/nuvie/files/u6_lzw.h"
#include "ultima/nuvie/files/u6_shape.h"
#include "ultima/nuvie/fonts/wou_font.h"
#include "ultima/nuvie/core/game.h"
namespace Ultima {
namespace Nuvie {
WOUFont::WOUFont() : font_data(nullptr), char_buf(nullptr), height(0),
pixel_char(0) {
}
WOUFont::~WOUFont() {
if (font_data != nullptr)
free(font_data);
if (char_buf != nullptr)
free(char_buf);
}
bool WOUFont::init(const Common::Path &filename) {
U6Lzw lzw;
uint32 decomp_size;
font_data = lzw.decompress_file(filename, decomp_size);
height = font_data[0];
pixel_char = font_data[2];
num_chars = 256;
if (Game::get_game()->get_game_type() != NUVIE_GAME_U6) {
default_color = FONT_COLOR_WOU_NORMAL;
default_highlight_color = FONT_COLOR_WOU_HIGHLIGHT;
}
return initCharBuf();
}
bool WOUFont::initWithBuffer(unsigned char *buffer, uint32 buffer_len) {
font_data = buffer;
height = font_data[0];
pixel_char = font_data[2];
num_chars = 256;
if (Game::get_game()->get_game_type() != NUVIE_GAME_U6) {
default_color = FONT_COLOR_WOU_NORMAL;
default_highlight_color = FONT_COLOR_WOU_HIGHLIGHT;
}
return initCharBuf();
}
bool WOUFont::initCharBuf() {
uint8 max_width = 0;
for (uint16 i = 0; i < num_chars; i++) {
uint8 width = font_data[0x4 + i];
if (width > max_width) {
max_width = width;
}
}
char_buf = (unsigned char *)malloc(max_width * height);
if (char_buf == nullptr)
return false;
return true;
}
uint16 WOUFont::getCharWidth(uint8 c) {
if (font_data == nullptr)
return 0;
return font_data[0x4 + get_char_num(c)];
}
uint16 WOUFont::drawChar(Screen *screen, uint8 char_num, uint16 x, uint16 y,
uint8 color) {
unsigned char *pixels;
uint16 width;
if (font_data == nullptr)
return false;
pixels = font_data + font_data[0x204 + char_num] * 256 + font_data[0x104 + char_num];
width = font_data[0x4 + char_num];
memset(char_buf, 0xff, width * height);
//pixels += y * pitch + x;
for (uint8 i = 0; i < (width * height); i++) {
if (pixels[i] == pixel_char)
char_buf[i] = color;
}
screen->blit(x, y, char_buf, 8, width, height, width, true, nullptr);
return width;
}
uint16 WOUFont::drawStringToShape(U6Shape *shp, const char *str, uint16 x, uint16 y, uint8 color) {
uint16 i;
uint16 string_len = strlen(str);
if (font_data == nullptr)
return x;
for (i = 0; i < string_len; i++) {
x += drawCharToShape(shp, get_char_num(str[i]), x, y, color);
}
return x;
}
uint8 WOUFont::drawCharToShape(U6Shape *shp, uint8 char_num, uint16 x, uint16 y,
uint8 color) {
unsigned char *pixels;
uint16 i, j;
unsigned char *font;
uint16 pitch;
uint16 dst_w, dst_h;
pixels = shp->get_data();
shp->get_size(&dst_w, &dst_h);
pitch = dst_w;
pixels += y * pitch + x;
uint16 width;
font = font_data + font_data[0x204 + char_num] * 256 + font_data[0x104 + char_num];
width = font_data[0x4 + char_num];
for (i = 0; i < height; i++) {
for (j = 0; j < width; j++) {
if (font[j] == pixel_char) {
pixels[j] = color;
}
}
font += width;
pixels += pitch;
}
return width;
}
} // End of namespace Nuvie
} // End of namespace Ultima