mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
95 lines
2.7 KiB
C++
95 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef NUVIE_FONTS_FONT_H
|
|
#define NUVIE_FONTS_FONT_H
|
|
|
|
namespace Ultima {
|
|
namespace Nuvie {
|
|
|
|
#define FONT_COLOR_U6_NORMAL 0x48
|
|
#define FONT_COLOR_U6_HIGHLIGHT 0x0c
|
|
#define FONT_COLOR_WOU_NORMAL 0
|
|
#define FONT_COLOR_WOU_CONVERSE_INPUT 1
|
|
|
|
#define FONT_COLOR_WOU_HIGHLIGHT 4
|
|
|
|
#define FONT_UP_ARROW_CHAR 19
|
|
#define FONT_DOWN_ARROW_CHAR 20
|
|
|
|
class Configuration;
|
|
class Screen;
|
|
class U6Shape;
|
|
|
|
class Font {
|
|
protected:
|
|
uint16 num_chars;
|
|
uint16 offset;
|
|
uint8 default_color, default_highlight_color;
|
|
|
|
private:
|
|
|
|
|
|
public:
|
|
|
|
Font();
|
|
virtual ~Font();
|
|
uint8 getDefaultColor() {
|
|
return default_color;
|
|
}
|
|
void setDefaultColor(uint8 color) {
|
|
default_color = color;
|
|
}
|
|
void setDefaultHighlightColor(uint8 color) {
|
|
default_highlight_color = color;
|
|
}
|
|
|
|
// bool drawString(Screen *screen, Std::string str, uint16 x, uint16 y);
|
|
uint16 drawString(Screen *screen, const char *str, uint16 x, uint16 y);
|
|
uint16 drawString(Screen *screen, const char *str, uint16 x, uint16 y, uint8 color, uint8 highlight_color);
|
|
uint16 drawString(Screen *screen, const char *str, uint16 string_len, uint16 x, uint16 y, uint8 color, uint8 highlight_color);
|
|
|
|
uint16 drawChar(Screen *screen, uint8 char_num, uint16 x, uint16 y);
|
|
virtual uint16 drawChar(Screen *screen, uint8 char_num, uint16 x, uint16 y,
|
|
uint8 color) = 0;
|
|
|
|
uint16 drawStringToShape(U6Shape *shp, const char *str, uint16 x, uint16 y, uint8 color);
|
|
uint8 drawCharToShape(U6Shape *shp, uint8 char_num, uint16 x, uint16 y, uint8 color);
|
|
|
|
virtual uint16 getCharWidth(uint8 c) = 0;
|
|
virtual uint16 getCharHeight() = 0;
|
|
uint16 getStringWidth(const char *str);
|
|
virtual uint16 getStringWidth(const char *str, uint16 string_len);
|
|
|
|
void setOffset(uint16 off) {
|
|
offset = off;
|
|
}
|
|
|
|
protected:
|
|
|
|
uint8 get_char_num(uint8 c);
|
|
|
|
};
|
|
|
|
} // End of namespace Nuvie
|
|
} // End of namespace Ultima
|
|
|
|
#endif
|