scummvm/engines/twine/scene/extra.h

139 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TWINE_SCENE_EXTRA_H
#define TWINE_SCENE_EXTRA_H
#include "common/scummsys.h"
#include "common/rect.h"
#include "twine/scene/actor.h"
namespace TwinE {
#define EXTRA_MAX_ENTRIES 50
#define EXTRA_SPECIAL_MASK 0x8000
struct ShapeData {
int16 x;
int16 z;
};
struct ExtraShape {
int n;
const ShapeData *data;
};
enum ExtraType {
TIME_OUT = 1 << 0, // 0x0001
FLY = 1 << 1, // 0x0002
END_OBJ = 1 << 2, // 0x0004
END_COL = 1 << 3, // 0x0008
STOP_COL = 1 << 4, // 0x0010
TAKABLE = 1 << 5, // 0x0020
FLASH = 1 << 6, // 0x0040
SEARCH_OBJ = 1 << 7, // 0x0080
IMPACT = 1 << 8, // 0x0100
MAGIC_BALL_KEY = 1 << 9, // 0x0200
TIME_IN = 1 << 10, // 0x0400
ONE_FRAME = 1 << 11, // 0x0800
EXPLOSION = 1 << 12, // 0x1000 EXTRA_EXPLO
WAIT_NO_COL = 1 << 13, // 0x2000 EXTRA_WAIT_NO_COL
WAIT_SOME_TIME = 1 << 14, // 0x4000
COMPUTE_TRAJ = 1 << 15 // 0x8000 used in dotemu enhanced to render the magic ball trajectories
};
struct ExtraListStruct {
int16 sprite = 0; /**< a value of -1 indicates that this instance is free to use */
IVec3 pos;
IVec3 lastPos;
IVec3 destPos;
RealValue trackActorMove;
uint16 type = 0; /**< ExtraType bitmask */
int16 angle = 0; // weight
int32 spawnTime = 0; // memo timer 50hz
union payload { // field_ 1C
int16 lifeTime;
int16 actorIdx;
int16 extraIdx;
int16 unknown;
} payload{0};
int16 strengthOfHit = 0; // apply damage if != 0
int16 info1 = 0; // various - number for zone giver
};
class TwinEEngine;
class Extra {
private:
TwinEEngine *_engine;
void initFly(ExtraListStruct *extra, int32 xAngle, int32 yAngle, int32 x, int32 extraAngle);
void bounceExtra(ExtraListStruct *extra, int32 x, int32 y, int32 z);
int32 searchBonusKey() const;
int32 extraSearchKey(int32 actorIdx, int32 x, int32 y, int32 z, int32 spriteIdx, int32 extraIdx);
void aff2DShape(const ExtraShape &shapeTable, int32 x, int32 y, int32 color, int32 angle, int32 zoom, Common::Rect &renderRect);
public:
Extra(TwinEEngine *engine);
ExtraListStruct _extraList[EXTRA_MAX_ENTRIES];
int32 extraSearch(int32 actorIdx, int32 x, int32 y, int32 z, int32 spriteIdx, int32 targetActor, int32 maxSpeed, int32 strengthOfHit);
/**
* Add extra explosion
* @param x Explosion X coordinate
* @param y Explosion Y coordinate
* @param z Explosion Z coordinate
*/
int32 addExtraExplode(int32 x, int32 y, int32 z);
inline int32 extraExplo(const IVec3 &pos) {
return addExtraExplode(pos.x, pos.y, pos.z);
}
/** Reset all used extras */
void clearExtra();
int32 initSpecial(int32 x, int32 y, int32 z, ExtraSpecialType type);
int32 addExtraBonus(int32 x, int32 y, int32 z, int32 xAngle, int32 yAngle, int32 type, int32 bonusAmount);
inline int32 addExtraBonus(const IVec3 &pos, int32 xAngle, int32 yAngle, int32 type, int32 bonusAmount) {
return addExtraBonus(pos.x, pos.y, pos.z, xAngle, yAngle, type, bonusAmount);
}
int32 throwExtra(int32 actorIdx, int32 x, int32 y, int32 z, int32 spriteIdx, int32 xAngle, int32 yAngle, int32 xRotPoint, int32 extraAngle, int32 strengthOfHit);
int32 addExtraAiming(int32 actorIdx, int32 x, int32 y, int32 z, int32 spriteIdx, int32 targetActorIdx, int32 finalAngle, int32 strengthOfHit);
void addExtraThrowMagicball(int32 x, int32 y, int32 z, int32 xAngle, int32 yAngle, int32 xRotPoint, int32 extraAngle);
void affSpecial(int32 extraIdx, int32 x, int32 y, Common::Rect &renderRect);
int getBonusSprite(BonusParameter bonusParameter) const;
/** Process extras */
void gereExtras();
};
} // namespace TwinE
#endif