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81 lines
1.9 KiB
C++
81 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWINE_SCENE_BUGGY_H
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#define TWINE_SCENE_BUGGY_H
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#include "common/scummsys.h"
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#include "twine/input.h"
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#include "twine/scene/actor.h"
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#define BUGGY_PRESENT 0x80
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#define NUM_BUGGY ((uint8)(NumBuggy & ~(BUGGY_PRESENT)))
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#define IsBuggyPresent() (NumBuggy & BUGGY_PRESENT)
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namespace TwinE {
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class Buggy {
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private:
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TwinEEngine *_engine;
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int32 Gear = 0;
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int32 TimerGear;
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public:
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#define MAX_BUGGYS 2
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struct S_ONE_WHEEL {
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int32 Angle;
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int32 X;
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int32 Y;
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int32 Z;
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};
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typedef struct {
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int32 X;
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int32 Y;
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int32 Z;
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int32 Cube;
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int32 Beta;
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int32 Alpha;
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int32 Gamma;
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S_ONE_WHEEL Wheel[4];
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int32 BetaWheel;
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int32 SpeedInc;
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int32 SpeedRot;
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int32 Speed;
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int32 LastTimer;
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} S_BUGGY;
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// TODO: rename and hide
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S_BUGGY ListBuggy[MAX_BUGGYS];
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uint8 NumBuggy;
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Buggy(TwinEEngine *engine) : _engine(engine) {}
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void initBuggy(uint8 numobj, uint32 flaginit);
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void resetBuggy();
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void takeBuggy();
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void leaveBuggy(HeroBehaviourType behaviour);
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void doAnimBuggy(ActorStruct *ptrobj);
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void moveBuggy(ActorStruct *ptrobj);
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};
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} // namespace TwinE
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#endif
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