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122 lines
3.2 KiB
C++
122 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWINE_DEBUG_SCENE_H
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#define TWINE_DEBUG_SCENE_H
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#include "common/array.h"
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#include "common/rect.h"
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#include "common/scummsys.h"
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#include "twine/debugger/ringbuffer.h"
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#include "twine/shared.h"
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#include <cstdarg>
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namespace TwinE {
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class TwinEEngine;
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class DebugState {
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private:
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TwinEEngine *_engine;
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void projectBoundingBoxPoints(IVec3 *point3d, IVec3 *point3dProjected);
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bool checkZoneType(ZoneType type) const;
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bool displayZones();
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bool displayActors();
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bool displayTracks();
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struct ScenePositionsProjected {
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IVec3 frontBottomLeftPoint;
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IVec3 frontBottomRightPoint;
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IVec3 frontTopLeftPoint;
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IVec3 frontTopRightPoint;
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IVec3 backBottomLeftPoint;
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IVec3 backBottomRightPoint;
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IVec3 backTopLeftPoint;
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IVec3 backTopRightPoint;
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IVec3 frontBottomLeftPoint2D;
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IVec3 frontBottomRightPoint2D;
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IVec3 frontTopLeftPoint2D;
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IVec3 frontTopRightPoint2D;
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IVec3 backBottomLeftPoint2D;
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IVec3 backBottomRightPoint2D;
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IVec3 backTopLeftPoint2D;
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IVec3 backTopRightPoint2D;
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};
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ScenePositionsProjected calculateBoxPositions(const IVec3 &mins, const IVec3 &maxs);
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bool drawBox(const ScenePositionsProjected &positions, uint8 color);
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/** Change scenario camera positions */
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void changeGridCamera();
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public:
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DebugState(TwinEEngine *engine);
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bool _showingZones = false;
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bool _showingActors = false;
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bool _showingTracks = false;
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bool _showingClips = false;
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bool _godMode = false;
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unsigned int _typeZones = 127; // all zones on as default
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int16 _onlyLoadActor = -1;
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const char *_openPopup = nullptr;
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bool _holomapFlagsWindow = false;
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bool _gameFlagsWindow = false;
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bool _menuTextWindow = false;
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bool _sceneDetailsWindow = false;
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bool _actorDetailsWindow = true;
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bool _sceneFlagsWindow = false;
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bool _paletteWindow = false;
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bool _loggerWindow = false;
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bool _frameTimeWindow = false;
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bool _frameDataRecording = true;
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bool _playFoundItemAnimation = false;
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bool _useFreeCamera = false;
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bool _disableGridRendering = false;
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TextBankId _textBankId = TextBankId::Inventory_Intro_and_Holomap;
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void renderDebugView();
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void drawClip(const Common::Rect &rect);
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struct FrameData {
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uint32 frameTime;
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int32 waitMillis;
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uint32 maxDelay;
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};
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using FrameDataBuffer = RingBuffer<FrameData, 256>;
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FrameDataBuffer _frameData;
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void addFrameData(uint32 frameTime, int32 waitMillis, uint32 maxDelay);
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void update();
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};
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} // namespace TwinE
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#endif
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