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67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tinsel/noir/sysreel.h"
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#include "common/scummsys.h"
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#include "tinsel/cursor.h"
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#include "tinsel/pid.h"
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#include "tinsel/tinsel.h"
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namespace Tinsel {
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/**
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* Returns the handle to the sysreel at the given index.
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*
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* @param index reel to get the handle to
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*/
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SCNHANDLE SystemReel::get(SysReel index) {
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assert((int)index >= 0 && (int)index < MAX_SYSREELS);
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return _reels[(int)index];
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}
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/**
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* Stores a reel at an index and if the index is a cursor
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*
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* @param index where to store the reel
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* @param reel handle to the reel
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*/
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void SystemReel::set(int32 index, SCNHANDLE reel) {
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assert(index >= 0 && index < MAX_SYSREELS);
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if (index == (int)SysReel::LOADSCREEN) {
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if (CoroScheduler.getCurrentPID() != PID_SCENE) {
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return;
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}
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}
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_reels[index] = reel;
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// Noir actually calls a function specifically for doing DwInitCursor on
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// system reel 11.
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if (index == (int)SysReel::CURSOR && reel != 0) {
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_vm->_cursor->DwInitCursor(reel);
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}
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}
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} // End of namespace Tinsel
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