scummvm/engines/tetraedge/game/scene_lights_xml_parser.cpp
Matthew Duggan 171cdc2afb TETRAEDGE: Improve initialization pattern for XML parsers
Also fixes some coverity warnings as a bonus.
2023-03-11 19:38:20 +09:00

167 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "tetraedge/game/scene_lights_xml_parser.h"
#include "tetraedge/te/te_light.h"
namespace Tetraedge {
bool SceneLightsXmlParser::parserCallback_Global(ParserNode *node) {
_parent = ParentGlobal;
return true;
}
bool SceneLightsXmlParser::parserCallback_Ambient(ParserNode *node) {
// can appear under either global or light
TeColor col;
if (!parseCol(node, col))
return false;
if (_parent == ParentGlobal) {
TeLight::setGlobalAmbient(col);
} else {
_lights->back()->setAmbient(col);
}
return true;
}
bool SceneLightsXmlParser::parserCallback_Lights(ParserNode *node) {
// Nothing to do, data handled in the child keys.
return true;
}
bool SceneLightsXmlParser::parserCallback_Light(ParserNode *node) {
_parent = ParentLight;
_lights->push_back(Common::SharedPtr<TeLight>(TeLight::makeInstance()));
TeLightType ltype = TeLightType::LightTypeDirectional;
if (node->values["Type"] == "Spot")
ltype = TeLightType::LightTypeSpot;
else if (node->values["Type"] == "Point")
ltype = TeLightType::LightTypePoint;
_lights->back()->setType(ltype);
return true;
}
bool SceneLightsXmlParser::parserCallback_Position(ParserNode *node) {
_lights->back()->setPosition3d(parsePoint(node));
return true;
}
bool SceneLightsXmlParser::parserCallback_Direction(ParserNode *node) {
float h = (float)((parseDouble(node, "h") * M_PI) / 180.0);
float v = (float)((parseDouble(node, "v") * M_PI) / 180.0);
_lights->back()->setPositionRadial(TeVector2f32(h, v));
return true;
}
bool SceneLightsXmlParser::parserCallback_Diffuse(ParserNode *node) {
TeColor col;
if (!parseCol(node, col))
return false;
_lights->back()->setDiffuse(col);
return true;
}
bool SceneLightsXmlParser::parserCallback_Specular(ParserNode *node) {
TeColor col;
if (!parseCol(node, col))
return false;
_lights->back()->setSpecular(col);
return true;
}
bool SceneLightsXmlParser::parserCallback_Attenuation(ParserNode *node) {
float c = parseDouble(node, "constant");
float l = parseDouble(node, "linear");
float q = parseDouble(node, "quadratic");
if (c < 0 || l < 0 || q < 0)
warning("Loaded invalid lighting attenuation vals %f %f %f", c, l, q);
_lights->back()->setConstAtten(c);
_lights->back()->setLinearAtten(l);
_lights->back()->setQuadraticAtten(q);
return true;
}
bool SceneLightsXmlParser::parserCallback_Cutoff(ParserNode *node) {
float cutoff = parseDouble(node);
if (cutoff < 0.0f || (cutoff > 90.0f && cutoff != 180.0f))
warning("Loaded invalid lighting cutoff value %f", cutoff);
_lights->back()->setCutoff((cutoff * M_PI) / 180.0);
return true;
}
bool SceneLightsXmlParser::parserCallback_Exponent(ParserNode *node) {
float expon = parseDouble(node);
if (expon < 0.0f || expon > 128.0f) {
// Print debug but don't bother warning - the value is not used anyway.
debug("Loaded invalid lighting exponent value %f, default to 1.0", expon);
expon = 1.0;
}
_lights->back()->setExponent(expon);
return true;
}
bool SceneLightsXmlParser::parserCallback_DisplaySize(ParserNode *node) {
_lights->back()->setDisplaySize(parseDouble(node));
return true;
}
bool SceneLightsXmlParser::parserCallback_Shadow(ParserNode *node) {
_parent = ParentShadow;
return true;
}
bool SceneLightsXmlParser::parserCallback_SourceLight(ParserNode *node) {
// Note: must be signed, -1 to disable shadows.
_shadowLightNo = atoi(node->values["number"].c_str());
return true;
}
bool SceneLightsXmlParser::parserCallback_Fov(ParserNode *node) {
_shadowFov = parseDouble(node);
return true;
}
bool SceneLightsXmlParser::parserCallback_NearPlane(ParserNode *node) {
_shadowNearPlane = parseDouble(node);
return true;
}
bool SceneLightsXmlParser::parserCallback_FarPlane(ParserNode *node) {
_shadowFarPlane = parseDouble(node);
return true;
}
bool SceneLightsXmlParser::parserCallback_Color(ParserNode *node) {
TeColor col;
if (parseCol(node, col)) {
_shadowColor = col;
return true;
}
return false;
}
}
// end namespace Tetraedge