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167 lines
4.7 KiB
C++
167 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/game/scene_lights_xml_parser.h"
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#include "tetraedge/te/te_light.h"
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namespace Tetraedge {
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bool SceneLightsXmlParser::parserCallback_Global(ParserNode *node) {
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_parent = ParentGlobal;
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return true;
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}
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bool SceneLightsXmlParser::parserCallback_Ambient(ParserNode *node) {
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// can appear under either global or light
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TeColor col;
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if (!parseCol(node, col))
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return false;
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if (_parent == ParentGlobal) {
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TeLight::setGlobalAmbient(col);
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} else {
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_lights->back()->setAmbient(col);
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}
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return true;
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}
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bool SceneLightsXmlParser::parserCallback_Lights(ParserNode *node) {
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// Nothing to do, data handled in the child keys.
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return true;
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}
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bool SceneLightsXmlParser::parserCallback_Light(ParserNode *node) {
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_parent = ParentLight;
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_lights->push_back(Common::SharedPtr<TeLight>(TeLight::makeInstance()));
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TeLightType ltype = TeLightType::LightTypeDirectional;
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if (node->values["Type"] == "Spot")
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ltype = TeLightType::LightTypeSpot;
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else if (node->values["Type"] == "Point")
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ltype = TeLightType::LightTypePoint;
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_lights->back()->setType(ltype);
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return true;
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}
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bool SceneLightsXmlParser::parserCallback_Position(ParserNode *node) {
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_lights->back()->setPosition3d(parsePoint(node));
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return true;
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}
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bool SceneLightsXmlParser::parserCallback_Direction(ParserNode *node) {
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float h = (float)((parseDouble(node, "h") * M_PI) / 180.0);
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float v = (float)((parseDouble(node, "v") * M_PI) / 180.0);
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_lights->back()->setPositionRadial(TeVector2f32(h, v));
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return true;
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}
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bool SceneLightsXmlParser::parserCallback_Diffuse(ParserNode *node) {
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TeColor col;
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if (!parseCol(node, col))
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return false;
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_lights->back()->setDiffuse(col);
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return true;
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}
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bool SceneLightsXmlParser::parserCallback_Specular(ParserNode *node) {
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TeColor col;
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if (!parseCol(node, col))
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return false;
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_lights->back()->setSpecular(col);
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return true;
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}
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bool SceneLightsXmlParser::parserCallback_Attenuation(ParserNode *node) {
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float c = parseDouble(node, "constant");
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float l = parseDouble(node, "linear");
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float q = parseDouble(node, "quadratic");
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if (c < 0 || l < 0 || q < 0)
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warning("Loaded invalid lighting attenuation vals %f %f %f", c, l, q);
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_lights->back()->setConstAtten(c);
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_lights->back()->setLinearAtten(l);
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_lights->back()->setQuadraticAtten(q);
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return true;
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}
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bool SceneLightsXmlParser::parserCallback_Cutoff(ParserNode *node) {
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float cutoff = parseDouble(node);
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if (cutoff < 0.0f || (cutoff > 90.0f && cutoff != 180.0f))
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warning("Loaded invalid lighting cutoff value %f", cutoff);
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_lights->back()->setCutoff((cutoff * M_PI) / 180.0);
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return true;
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}
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bool SceneLightsXmlParser::parserCallback_Exponent(ParserNode *node) {
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float expon = parseDouble(node);
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if (expon < 0.0f || expon > 128.0f) {
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// Print debug but don't bother warning - the value is not used anyway.
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debug("Loaded invalid lighting exponent value %f, default to 1.0", expon);
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expon = 1.0;
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}
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_lights->back()->setExponent(expon);
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return true;
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}
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bool SceneLightsXmlParser::parserCallback_DisplaySize(ParserNode *node) {
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_lights->back()->setDisplaySize(parseDouble(node));
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return true;
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}
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bool SceneLightsXmlParser::parserCallback_Shadow(ParserNode *node) {
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_parent = ParentShadow;
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return true;
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}
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bool SceneLightsXmlParser::parserCallback_SourceLight(ParserNode *node) {
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// Note: must be signed, -1 to disable shadows.
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_shadowLightNo = atoi(node->values["number"].c_str());
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return true;
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}
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bool SceneLightsXmlParser::parserCallback_Fov(ParserNode *node) {
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_shadowFov = parseDouble(node);
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return true;
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}
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bool SceneLightsXmlParser::parserCallback_NearPlane(ParserNode *node) {
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_shadowNearPlane = parseDouble(node);
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return true;
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}
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bool SceneLightsXmlParser::parserCallback_FarPlane(ParserNode *node) {
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_shadowFarPlane = parseDouble(node);
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return true;
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}
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bool SceneLightsXmlParser::parserCallback_Color(ParserNode *node) {
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TeColor col;
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if (parseCol(node, col)) {
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_shadowColor = col;
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return true;
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}
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return false;
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}
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}
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// end namespace Tetraedge
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