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Most places which previously used a Path, I actually wanted to record an FSNode for better cross-platform compatibility.
57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/path.h"
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#include "tetraedge/tetraedge.h"
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#include "tetraedge/game/application.h"
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#include "tetraedge/game/owner_error_menu.h"
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#include "tetraedge/te/te_layout.h"
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#include "tetraedge/te/te_text_layout.h"
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namespace Tetraedge {
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OwnerErrorMenu::OwnerErrorMenu() : _entered(false) {
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}
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void OwnerErrorMenu::enter() {
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_entered = true;
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load("menus/ownerError/ownerError.lua");
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Application *app = g_engine->getApplication();
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TeLayout *menuLayout = layoutChecked("menu");
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app->frontLayout().addChild(menuLayout);
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TeTextLayout *txt = dynamic_cast<TeTextLayout*>(layoutChecked("ownerMenuText"));
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if (!txt)
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error("Couldn't get ownerMenuText layout");
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const Common::String *locname = app->loc().value(txt->name());
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txt->setText(value("textAttributs").toString() + (locname ? *locname : txt->name()));
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}
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void OwnerErrorMenu::leave() {
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Application *app = g_engine->getApplication();
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app->captureFade();
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TeLuaGUI::unload();
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_entered = false;
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app->mainMenu().enter();
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app->fade();
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}
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} // end namespace Tetraedge
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