scummvm/engines/tetraedge/game/owner_error_menu.cpp
Matthew Duggan fc86b54e75 TETRAEDGE: Refactor to use FSNode instead of Path
Most places which previously used a Path, I actually wanted to record an FSNode
for better cross-platform compatibility.
2023-02-05 08:02:12 +09:00

57 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/path.h"
#include "tetraedge/tetraedge.h"
#include "tetraedge/game/application.h"
#include "tetraedge/game/owner_error_menu.h"
#include "tetraedge/te/te_layout.h"
#include "tetraedge/te/te_text_layout.h"
namespace Tetraedge {
OwnerErrorMenu::OwnerErrorMenu() : _entered(false) {
}
void OwnerErrorMenu::enter() {
_entered = true;
load("menus/ownerError/ownerError.lua");
Application *app = g_engine->getApplication();
TeLayout *menuLayout = layoutChecked("menu");
app->frontLayout().addChild(menuLayout);
TeTextLayout *txt = dynamic_cast<TeTextLayout*>(layoutChecked("ownerMenuText"));
if (!txt)
error("Couldn't get ownerMenuText layout");
const Common::String *locname = app->loc().value(txt->name());
txt->setText(value("textAttributs").toString() + (locname ? *locname : txt->name()));
}
void OwnerErrorMenu::leave() {
Application *app = g_engine->getApplication();
app->captureFade();
TeLuaGUI::unload();
_entered = false;
app->mainMenu().enter();
app->fade();
}
} // end namespace Tetraedge