scummvm/engines/tetraedge/game/objectif.h

71 lines
2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_GAME_OBJECTIF_H
#define TETRAEDGE_GAME_OBJECTIF_H
#include "tetraedge/te/te_vector2f32.h"
#include "tetraedge/te/te_lua_gui.h"
namespace Tetraedge {
class Objectif {
public:
struct Task {
Common::String _headTask;
Common::String _subTask;
bool _taskFlag;
};
Objectif();
void createChildLayout(TeLayout *layout, Common::String const &taskId, bool isSubTask);
void enter();
bool hideBouton();
bool isMouseIn(const TeVector2s32 &mousept);
bool isVisibleObjectif();
void deleteObjectif(Common::String const &head, Common::String const &sub);
void leave();
void load();
bool onHelpButtonValidated();
void pushObjectif(Common::String const &head, Common::String const &sub);
void reattachLayout(TeLayout *layout);
void removeChildren();
// void save()
void setVisibleButtonHelp(bool visible);
void setVisibleObjectif(bool visible);
void unload();
void update();
TeLuaGUI &gui1() { return _gui1; }
private:
TeLuaGUI _gui1;
TeLuaGUI _gui2;
Common::Array<Task> _tasks;
bool _helpButtonVisible;
static bool _layoutsDirty;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_GAME_OBJECTIF_H