scummvm/engines/tetraedge/game/game_sound.cpp

56 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "tetraedge/game/game_sound.h"
#include "tetraedge/game/syberia_game.h"
#include "tetraedge/tetraedge.h"
#include "tetraedge/te/te_lua_thread.h"
namespace Tetraedge {
GameSound::GameSound() {
}
bool GameSound::onSoundStopped() {
SyberiaGame *game = dynamic_cast<SyberiaGame *>(g_engine->getGame());
if (!game || !game->luaContext().isCreated())
return false;
Common::Array<SyberiaGame::YieldedCallback> &callbacks = game->yieldedCallbacks();
for (uint i = 0; i < callbacks.size(); i++) {
if (callbacks[i]._luaFnName == "OnFreeSoundFinished" && callbacks[i]._luaParam == _name) {
TeLuaThread *thread = callbacks[i]._luaThread;
callbacks.remove_at(i);
if (thread) {
thread->resume();
return false;
}
break;
}
}
game->luaScript().execute("OnFreeSoundFinished", _name);
game->luaScript().execute("OnCellFreeSoundFinished", _name);
return false;
}
} // end namespace Tetraedge