mirror of
https://github.com/scummvm/scummvm.git
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121 lines
3.3 KiB
C++
121 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/tetraedge.h"
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#include "tetraedge/game/application.h"
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#include "tetraedge/game/game.h"
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#include "tetraedge/game/gallery_menu.h"
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namespace Tetraedge {
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static const char *AMBIENT_SND_BIKE = "sounds/Ambiances/b_automatebike.ogg";
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static const char *AMBIENT_SND_ENGR = "sounds/Ambiances/b_engrenagebg.ogg";
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GalleryMenu::GalleryMenu() {
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}
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bool GalleryMenu::onLockVideoButtonValidated() {
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onSkipVideoButtonValidated();
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return false;
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}
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bool GalleryMenu::onSkipVideoButtonValidated() {
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Application *app = g_engine->getApplication();
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app->music().play();
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Game *game = g_engine->getGame();
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game->stopSound(AMBIENT_SND_BIKE);
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game->playSound(AMBIENT_SND_BIKE, -1, 0.1f);
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game->stopSound(AMBIENT_SND_ENGR);
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game->playSound(AMBIENT_SND_ENGR, -1, 0.09f);
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TeSpriteLayout *video = spriteLayoutChecked("video");
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video->stop();
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video->setVisible(false);
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buttonLayoutChecked("videoBackgroundButton")->setVisible(false);
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buttonLayoutChecked("skipVideoButton")->setVisible(false);
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_music.stop();
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return false;
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}
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bool GalleryMenu::onQuitButton() {
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Application *app = g_engine->getApplication();
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app->captureFade();
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leave();
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app->mainMenu().enter();
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app->fade();
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return true;
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}
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bool GalleryMenu::onVideoFinished() {
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if (_loaded) {
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Application *app = g_engine->getApplication();
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app->captureFade();
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onSkipVideoButtonValidated();
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app->music().play();
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app->fade();
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}
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return false;
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}
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void GalleryMenu::enter() {
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Application *app = g_engine->getApplication();
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Game *game = g_engine->getGame();
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load("menus/galleryMenu/galleryMenu.lua");
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TeLayout *menu = layoutChecked("galleryMenu");
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app->frontLayout().addChild(menu);
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game->stopSound(AMBIENT_SND_BIKE);
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game->playSound(AMBIENT_SND_BIKE, -1, 0.1f);
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game->stopSound(AMBIENT_SND_ENGR);
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game->playSound(AMBIENT_SND_ENGR, -1, 0.09f);
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TeButtonLayout *btn = buttonLayoutChecked("quitButton");
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btn->onMouseClickValidated().add(this, &GalleryMenu::onQuitButton);
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//TeLayout *list = layoutChecked("galleryList");
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error("TODO: Finish GalleryMenu::enter");
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}
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void GalleryMenu::leave() {
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if (!_loaded)
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return;
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Game *game = g_engine->getGame();
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game->stopSound(AMBIENT_SND_BIKE);
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game->stopSound(AMBIENT_SND_ENGR);
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unload();
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for (GalleryBtnObject *btn : _btnObjects) {
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delete btn;
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}
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_btnObjects.clear();
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}
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bool GalleryMenu::GalleryBtnObject::onValidated() {
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error("TODO: Implement GalleryMenu::GalleryBtnObject::onValidated");
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}
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} // end namespace Tetraedge
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