scummvm/engines/tetraedge/game/cellphone.h
2023-01-16 17:36:43 +01:00

81 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_GAME_CELLPHONE_H
#define TETRAEDGE_GAME_CELLPHONE_H
#include "common/array.h"
#include "common/callback.h"
#include "common/str.h"
#include "common/formats/xmlparser.h"
#include "tetraedge/te/te_layout.h"
#include "tetraedge/te/te_text_layout.h"
#include "tetraedge/te/te_lua_gui.h"
namespace Tetraedge {
class Cellphone : public TeLayout {
public:
Cellphone();
virtual ~Cellphone() {}
bool addNumber(const Common::String &num);
void currentPage(int offset);
void enter();
void leave();
void load();
void loadFromBackup(const Common::XMLParser::ParserNode *node);
bool onCallNumberValidated();
bool onCloseButtonValidated();
bool onNextNumber();
bool onPreviousNumber();
void saveToBackup(Common::XMLParser::ParserNode *xmlnode);
void setVisible(bool visible);
TeSignal1Param<Common::String> &onCallNumber() {
return _onCallNumberSignal;
}
void unload();
Common::Error syncState(Common::Serializer &s);
TeLuaGUI &gui() { return _gui; }
private:
int _nextNumber;
Common::Array<TeTextLayout*> _textLayoutArray;
Common::Array<Common::String> _addedNumbers;
TeSignal1Param<Common::String> _onCallNumberSignal;
TeLuaGUI _gui;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_GAME_CELLPHONE_H