scummvm/engines/tetraedge/game/bonus_menu.h
2023-12-24 13:19:25 +01:00

76 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_GAME_BONUS_MENU_H
#define TETRAEDGE_GAME_BONUS_MENU_H
#include "common/array.h"
#include "common/str.h"
#include "tetraedge/te/te_layout.h"
#include "tetraedge/te/te_lua_gui.h"
#include "tetraedge/te/te_vector2s32.h"
namespace Tetraedge {
class BonusMenu : public TeLuaGUI {
public:
BonusMenu();
// This is called a "save button", but actually it's used for
// bonus artwork in this context. Bad naming is copied from
// the original.
class SaveButton : public TeLayout {
public:
SaveButton(TeButtonLayout *btn, const Common::String &name, BonusMenu *owner);
// another confusing name - actually just shows the bonus artwork
bool onLoadSave();
Common::String path() const;
BonusMenu *_menu;
};
virtual void enter() override;
virtual void enter(const Common::Path &scriptName);
void leave() override;
void loadGame(Common::String &name) {
_gameName = name;
}
bool onLeftButton();
bool onMouseMove(const Common::Point &pt);
bool onPictureButton();
bool onQuitButton();
bool onRightButton();
bool onSlideButtonDown();
// empty? bool onLoadGameConfirmed() { };
private:
Common::Array<SaveButton *> _saveButtons;
TeVector2s32 _slideBtnStartMousePos;
Common::String _gameName;
int _pageNo;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_GAME_BONUS_MENU_H