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76 lines
2.1 KiB
C++
76 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_GAME_BONUS_MENU_H
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#define TETRAEDGE_GAME_BONUS_MENU_H
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#include "common/array.h"
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#include "common/str.h"
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#include "tetraedge/te/te_layout.h"
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#include "tetraedge/te/te_lua_gui.h"
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#include "tetraedge/te/te_vector2s32.h"
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namespace Tetraedge {
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class BonusMenu : public TeLuaGUI {
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public:
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BonusMenu();
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// This is called a "save button", but actually it's used for
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// bonus artwork in this context. Bad naming is copied from
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// the original.
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class SaveButton : public TeLayout {
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public:
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SaveButton(TeButtonLayout *btn, const Common::String &name, BonusMenu *owner);
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// another confusing name - actually just shows the bonus artwork
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bool onLoadSave();
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Common::String path() const;
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BonusMenu *_menu;
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};
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virtual void enter() override;
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virtual void enter(const Common::Path &scriptName);
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void leave() override;
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void loadGame(Common::String &name) {
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_gameName = name;
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}
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bool onLeftButton();
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bool onMouseMove(const Common::Point &pt);
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bool onPictureButton();
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bool onQuitButton();
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bool onRightButton();
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bool onSlideButtonDown();
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// empty? bool onLoadGameConfirmed() { };
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private:
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Common::Array<SaveButton *> _saveButtons;
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TeVector2s32 _slideBtnStartMousePos;
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Common::String _gameName;
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int _pageNo;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_GAME_BONUS_MENU_H
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