scummvm/engines/startrek/rooms/veng1.cpp
Eugene Sandulenko 934fa3d66b
STARTREK: Fix linking on ARM64 macOS
This requires function pointers to be aligned to 64 bits, and
from the other hand, Action struct requires packing on MSVC, otherwise
it produces the following warning:

  Warning    C4121    'StarTrek::RoomAction': alignment of a member was sensitive to packing

This commit adds a dummy member to the Action struct, but in general, this
design is not ideal.
2024-10-24 13:10:40 +02:00

483 lines
17 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "startrek/room.h"
// OBJECT_DEBRIS, OBJECT_PANEL, and HOTSPOT_PANEL are all just about the same thing, in
// different contexts. It's OBJECT_PANEL before being opened, OBJECT_DEBRIS after being
// opened, and OBJECT_PANEL again after clearing the debris. Confusingly, HOTSPOT_PANEL is
// always selectable if you click the top or right edge of the panel, but one of the other
// objects always seems to be on top of it.
#define OBJECT_DOOR 8
#define OBJECT_DEBRIS 9
#define OBJECT_SAW 10
#define OBJECT_DEAD_GUY 11
#define OBJECT_PANEL 12 // Closed panel
#define HOTSPOT_DOOR 0x20
#define HOTSPOT_PANEL 0x21 // Opened panel
#define HOTSPOT_VENT 0x22
namespace StarTrek {
extern const RoomAction veng1ActionList[] = {
{ {ACTION_TICK, 1, 0, 0, 0}, &Room::veng1Tick1 },
{ {ACTION_WALK, HOTSPOT_DOOR, 0, 0, 0}, &Room::veng1WalkToDoor },
{ {ACTION_WALK, OBJECT_DOOR, 0, 0, 0}, &Room::veng1WalkToDoor },
{ {ACTION_TOUCHED_HOTSPOT, 0, 0, 0, 0}, &Room::veng1TouchedHotspot0 },
{ {ACTION_DONE_WALK, 2, 0, 0, 0}, &Room::veng1ReachedDoor },
{ {ACTION_DONE_ANIM, 1, 0, 0, 0}, &Room::veng1ReachedDoor },
{ {ACTION_TOUCHED_WARP, 1, 0, 0, 0}, &Room::veng1TouchedTurbolift },
{ {ACTION_LOOK, OBJECT_DEAD_GUY, 0, 0, 0}, &Room::veng1LookAtDeadGuy },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_VENT, 0, 0}, &Room::veng1UseSTricorderOnVent },
{ {ACTION_LOOK, HOTSPOT_VENT, 0, 0, 0}, &Room::veng1UseSTricorderOnVent },
{ {ACTION_LOOK, OBJECT_PANEL, 0, 0, 0}, &Room::veng1LookAtPanel },
{ {ACTION_LOOK, HOTSPOT_PANEL, 0, 0, 0}, &Room::veng1LookAtPanel },
{ {ACTION_LOOK, OBJECT_DOOR, 0, 0, 0}, &Room::veng1LookAtDoor },
{ {ACTION_LOOK, HOTSPOT_DOOR, 0, 0, 0}, &Room::veng1LookAtDoor },
{ {ACTION_LOOK, OBJECT_SAW, 0, 0, 0}, &Room::veng1LookAtSaw },
{ {ACTION_LOOK, OBJECT_DEBRIS, 0, 0, 0}, &Room::veng1LookAtDebris },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0, 0}, &Room::veng1LookAtKirk },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0, 0}, &Room::veng1LookAtMccoy },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0, 0}, &Room::veng1LookAtSpock },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::veng1LookAtRedshirt },
{ {ACTION_LOOK, 0xff, 0, 0, 0}, &Room::veng1LookAnywhere },
{ {ACTION_TALK, OBJECT_KIRK, 0, 0, 0}, &Room::veng1TalkToKirk },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0, 0}, &Room::veng1TalkToSpock },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0, 0}, &Room::veng1TalkToMccoy },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::veng1TalkToRedshirt },
{ {ACTION_USE, OBJECT_IPHASERK, OBJECT_DOOR, 0, 0}, &Room::veng1UsePhaserOnDoor },
{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_DOOR, 0, 0}, &Room::veng1UsePhaserOnDoor },
{ {ACTION_USE, OBJECT_IPHASERS, OBJECT_DOOR, 0, 0}, &Room::veng1UsePhaserOnDoor },
{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_DOOR, 0, 0}, &Room::veng1UsePhaserOnDoor },
{ {ACTION_USE, OBJECT_IPHASERS, OBJECT_PANEL, 0, 0}, &Room::veng1UsePhaserOnPanel },
{ {ACTION_USE, OBJECT_IPHASERK, OBJECT_PANEL, 0, 0}, &Room::veng1UsePhaserOnPanel }, // BUGFIX: IPHASERK, not IPHASERS again
{ {ACTION_USE, OBJECT_IPHASERS, OBJECT_DEBRIS, 0, 0}, &Room::veng1UsePhaserOnPanel },
{ {ACTION_USE, OBJECT_IPHASERK, OBJECT_DEBRIS, 0, 0}, &Room::veng1UsePhaserOnPanel },
{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_PANEL, 0, 0}, &Room::veng1UsePhaserOnPanel },
{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_PANEL, 0, 0}, &Room::veng1UsePhaserOnPanel },
{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_SAW, 0, 0}, &Room::veng1UseSTricorderOnSaw },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_DOOR, 0, 0}, &Room::veng1UseSTricorderOnDoor },
{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_DOOR, 0, 0}, &Room::veng1UseSTricorderOnDoor },
{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_PANEL, 0, 0}, &Room::veng1UseSTricorderOnPanel },
{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_DEBRIS, 0, 0}, &Room::veng1UseSTricorderOnPanel },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_PANEL, 0, 0}, &Room::veng1UseSTricorderOnPanel },
{ {ACTION_GET, OBJECT_PANEL, 0, 0, 0}, &Room::veng1GetPanel },
{ {ACTION_USE, OBJECT_KIRK, OBJECT_PANEL, 0, 0}, &Room::veng1GetPanel },
{ {ACTION_DONE_WALK, 9, 0, 0, 0}, &Room::veng1KirkReachedPanel },
{ {ACTION_DONE_ANIM, 10, 0, 0, 0}, &Room::veng1KirkAccessedPanel },
{ {ACTION_USE, OBJECT_ILMD, HOTSPOT_PANEL, 0, 0}, &Room::veng1UseSawOnPanel },
{ {ACTION_USE, OBJECT_ILMD, OBJECT_DOOR, 0, 0}, &Room::veng1UseSawOnDoor },
{ {ACTION_USE, OBJECT_ILMD, HOTSPOT_DOOR, 0, 0}, &Room::veng1UseSawOnDoor },
{ {ACTION_USE, OBJECT_IDRILL, OBJECT_DEBRIS, 0, 0}, &Room::veng1UseDrillOnDebris },
{ {ACTION_USE, OBJECT_ILMD, OBJECT_DEBRIS, 0, 0}, &Room::veng1UseSawOnDebris },
{ {ACTION_USE, OBJECT_IDRILL, OBJECT_PANEL, 0, 0}, &Room::veng1UseDrillOnPanel },
{ {ACTION_DONE_WALK, 5, 0, 0, 0}, &Room::veng1KirkReachedPanelToDrill },
{ {ACTION_DONE_ANIM, 6, 0, 0, 0}, &Room::veng1KirkDoneDrillingPanel },
{ {ACTION_USE, OBJECT_IHYPO, OBJECT_DEBRIS, 0, 0}, &Room::veng1UseHypoOnDebris },
{ {ACTION_DONE_WALK, 7, 0, 0, 0}, &Room::veng1KirkReachedDebris },
{ {ACTION_DONE_ANIM, 8, 0, 0, 0}, &Room::veng1KirkUsedHypoOnDebris },
{ {ACTION_GET, OBJECT_SAW, 0, 0, 0}, &Room::veng1GetSaw },
{ {ACTION_DONE_WALK, 3, 0, 0, 0}, &Room::veng1ReachedSaw },
{ {ACTION_DONE_ANIM, 4, 0, 0, 0}, &Room::veng1PickedUpSaw },
{ {ACTION_GET, OBJECT_DEBRIS, 0, 0, 0}, &Room::veng1GetDebris },
{ {ACTION_DONE_WALK, 11, 0, 0, 0}, &Room::veng1ReachedDebrisToGet },
{ {ACTION_DONE_ANIM, 12, 0, 0, 0}, &Room::veng1TriedToGetDebris },
// Common code
{ {ACTION_TICK, 0xff, 0xff, 0xff, 0}, &Room::vengaTick },
{ {ACTION_USE, OBJECT_IPHASERS, 0xff, 0, 0}, &Room::vengaUsePhaserAnywhere },
{ {ACTION_USE, OBJECT_IPHASERK, 0xff, 0, 0}, &Room::vengaUsePhaserAnywhere },
{ {ACTION_LOOK, OBJECT_IHYPO, 0, 0, 0}, &Room::vengaLookAtHypo },
{ {ACTION_USE, OBJECT_ICOMM, OBJECT_KIRK, 0, 0}, &Room::vengaUseCommunicator },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_DEAD_GUY, 0, 0}, &Room::vengaUseMccoyOnDeadGuy },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_DEAD_GUY, 0, 0}, &Room::vengaUseMccoyOnDeadGuy },
{ {ACTION_USE, OBJECT_MCCOY, OBJECT_DEAD_GUY, 0, 0}, &Room::vengaUseMccoyOnDeadGuy },
{ {ACTION_LIST_END, 0, 0, 0, 0}, nullptr }
};
enum veng1TextIds {
TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_KIJE,
TX_VEN0_016, TX_VEN1_001, TX_VEN1_002, TX_VEN1_004, TX_VEN1_005,
TX_VEN1_006, TX_VEN1_007, TX_VEN1_008, TX_VEN1_009, TX_VEN1_010,
TX_VEN1_011, TX_VEN1_012, TX_VEN1_013, TX_VEN1_014, TX_VEN1_015,
TX_VEN1_016, TX_VEN1_F33, TX_VEN2_028, TX_VEN2_066, TX_VEN2_098,
TX_VEN4_016, TX_VENA_F32, TX_VENA_F34, TX_VENA_F40, TX_DEM3_019,
TX_MUD4_018, /*TX_BRIDU146,*/ TX_VEN1N000, TX_VEN1N001, TX_VEN1N002,
TX_VEN1N003, TX_VEN1N004, TX_VEN1N005, TX_VEN1N006, TX_VEN1N007,
TX_VEN1N008, TX_VEN1N009, TX_VEN1N010, TX_VEN1N011, TX_VEN1N012,
TX_VEN1N013, TX_VEN1N014, TX_VEN1N015, TX_VEN1N016, TX_VEN1N017,
TX_VEN1N018, TX_VEN1N019, TX_VEN1N020, TX_VEN1N021, TX_VEN1N022,
TX_VEN1N023, TX_VEN2U093, TX_VEN4N010, TX_VEN4N014, TX_VEN6N007
};
// TODO: Finish floppy offsets
extern const RoomTextOffsets veng1TextOffsets[] = {
{ TX_SPEAKER_KIRK, 7612, 0, 0, 0 },
{ TX_SPEAKER_MCCOY, 7623, 0, 0, 0 },
{ TX_SPEAKER_SPOCK, 7633, 0, 0, 0 },
{ TX_SPEAKER_KIJE, 7643, 0, 0, 0 },
{ TX_VEN0_016, 7429, 0, 0, 0 },
//{ TX_VEN0_016, 7370, 0, 0, 0 }, // ignore duplicate line
{ TX_VEN1_001, 2202, 0, 0, 0 },
{ TX_VEN1_002, 2602, 0, 0, 0 },
{ TX_VEN1_004, 2493, 0, 0, 0 },
{ TX_VEN1_005, 2415, 0, 0, 0 },
{ TX_VEN1_006, 3777, 0, 0, 0 },
{ TX_VEN1_007, 3415, 0, 0, 0 },
{ TX_VEN1_008, 3016, 0, 0, 0 },
{ TX_VEN1_009, 3501, 0, 0, 0 },
{ TX_VEN1_010, 3889, 0, 0, 0 },
{ TX_VEN1_011, 938, 0, 0, 0 },
{ TX_VEN1_012, 3195, 0, 0, 0 },
{ TX_VEN1_013, 2293, 0, 0, 0 },
{ TX_VEN1_014, 3640, 0, 0, 0 },
{ TX_VEN1_015, 2777, 0, 0, 0 },
{ TX_VEN1_016, 2677, 0, 0, 0 },
{ TX_VEN1_F33, 4328, 0, 0, 0 },
{ TX_VEN2_028, 6888, 0, 0, 0 },
{ TX_VEN2_066, 6966, 0, 0, 0 },
{ TX_VEN2_098, 5776, 0, 0, 0 },
{ TX_VEN4_016, 7184, 0, 0, 0 },
{ TX_VENA_F32, 6006, 0, 0, 0 },
{ TX_VENA_F34, 6276, 0, 0, 0 },
{ TX_VENA_F40, 5871, 0, 0, 0 },
{ TX_DEM3_019, 7133, 0, 0, 0 },
//{ TX_G_014, 7256, 0, 0, 0 },
//{ TX_G_014, 7313, 0, 0, 0 },
{ TX_MUD4_018, 6580, 0, 0, 0 },
//{ TX_MUD4_018, 6713, 0, 0, 0 }, // ignore duplicate line
//{ TX_BRIDU146, 6649, 0, 0, 0 },
{ TX_VEN1N000, 1545, 0, 0, 0 },
{ TX_VEN1N001, 1453, 0, 0, 0 },
{ TX_VEN1N002, 1626, 0, 0, 0 },
{ TX_VEN1N003, 1840, 0, 0, 0 },
{ TX_VEN1N004, 1753, 0, 0, 0 },
{ TX_VEN1N005, 2002, 0, 0, 0 },
{ TX_VEN1N006, 5529, 0, 0, 0 },
{ TX_VEN1N007, 549, 0, 0, 0 },
{ TX_VEN1N008, 4906, 0, 0, 0 },
{ TX_VEN1N009, 4587, 0, 0, 0 },
{ TX_VEN1N010, 1284, 0, 0, 0 },
{ TX_VEN1N011, 5638, 0, 0, 0 },
{ TX_VEN1N012, 5108, 0, 0, 0 },
{ TX_VEN1N013, 4408, 0, 0, 0 },
{ TX_VEN1N014, 4500, 0, 0, 0 },
{ TX_VEN1N015, 5158, 0, 0, 0 },
{ TX_VEN1N016, 4074, 0, 0, 0 },
{ TX_VEN1N017, 4202, 0, 0, 0 },
{ TX_VEN1N018, 4680, 0, 0, 0 },
{ TX_VEN1N019, 1200, 0, 0, 0 },
{ TX_VEN1N020, 2108, 0, 0, 0 },
{ TX_VEN1N021, 1382, 0, 0, 0 },
{ TX_VEN1N022, 1100, 0, 0, 0 },
{ TX_VEN1N023, 5326, 0, 0, 0 },
{ TX_VEN2U093, 6781, 0, 0, 0 },
{ TX_VEN4N010, 6430, 0, 0, 0 },
{ TX_VEN4N014, 777, 0, 0, 0 },
{ TX_VEN6N007, 6495, 0, 0, 0 },
{ -1, 0, 0, 0, 0 }
};
extern const RoomText veng1Texts[] = {
{ -1, Common::UNK_LANG, "" }
};
void Room::veng1Tick1() {
playVoc("VEN1LOOP");
loadActorAnim2(OBJECT_DOOR, "s7r1d1c", 0xa1, 0x7e);
loadActorAnim2(OBJECT_DEAD_GUY, "s7r1c1", 0x103, 0xa2);
if (!_awayMission->veng.tookMolecularSaw)
loadActorAnim2(OBJECT_SAW, "s7r1md", 0x3d, 0x9f);
loadActorAnim2(OBJECT_PANEL, "s7r1p1", 0xd1, 0x6a);
if (_awayMission->veng.openedPanel) {
loadActorAnim2(OBJECT_DEBRIS, "s7r1p2", 0xd1, 0x6a);
loadActorStandAnim(OBJECT_PANEL);
}
if (_awayMission->veng.removedPanelDebris) {
loadActorAnim2(OBJECT_PANEL, "s7r1p3", 0xd1, 0x6a);
loadActorStandAnim(OBJECT_DEBRIS);
}
}
void Room::veng1WalkToDoor() {
if (_awayMission->veng.removedPanelDebris) {
_awayMission->disableInput = true;
walkCrewmanC(OBJECT_KIRK, 0xa0, 0x82, &Room::veng1ReachedDoor);
_roomVar.veng.walkingToDoor = true;
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
} else
showDescription(TX_VEN1N007);
}
void Room::veng1TouchedHotspot0() {
if (_roomVar.veng.walkingToDoor) {
loadActorAnimC(OBJECT_DOOR, "s7r1d1", 0xa1, 0x7e, &Room::veng1ReachedDoor);
loadActorAnim2(OBJECT_PANEL, "s7r1g1", 0xd8, 0x79);
playSoundEffectIndex(kSfxDoor);
}
}
void Room::veng1ReachedDoor() {
if (++_roomVar.veng.doorOpenCounter == 2)
loadRoomIndex(2, 1);
}
void Room::veng1TouchedTurbolift() {
playSoundEffectIndex(kSfxDoor);
showRepublicMap(1, 0);
}
void Room::veng1LookAtDeadGuy() {
showDescription(TX_VEN4N014);
}
void Room::veng1UseSTricorderOnVent() {
spockScan(DIR_W, TX_SPEAKER_SPOCK, TX_VEN1_011);
}
void Room::veng1LookAtPanel() {
if (!_awayMission->veng.openedPanel)
showDescription(TX_VEN1N022);
else if (!_awayMission->veng.removedPanelDebris)
showDescription(TX_VEN1N019);
else
showDescription(TX_VEN1N010);
}
void Room::veng1LookAtDoor() {
showDescription(TX_VEN1N021);
}
void Room::veng1LookAtSaw() {
showDescription(TX_VEN1N001);
}
void Room::veng1LookAtDebris() {
showDescription(TX_VEN1N000);
}
void Room::veng1LookAtKirk() {
showDescription(TX_VEN1N002);
}
void Room::veng1LookAtMccoy() {
showDescription(TX_VEN1N004);
}
void Room::veng1LookAtSpock() {
showDescription(TX_VEN1N003);
}
void Room::veng1LookAtRedshirt() {
showDescription(TX_VEN1N005);
}
void Room::veng1LookAnywhere() {
showDescription(TX_VEN1N020);
}
void Room::veng1TalkToKirk() {
showText(TX_SPEAKER_KIRK, TX_VEN1_001);
}
void Room::veng1TalkToSpock() {
showText(TX_SPEAKER_SPOCK, TX_VEN1_013);
showText(TX_SPEAKER_MCCOY, TX_VEN1_005);
}
void Room::veng1TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, TX_VEN1_004);
showText(TX_SPEAKER_KIRK, TX_VEN1_002);
}
void Room::veng1TalkToRedshirt() {
showText(TX_SPEAKER_KIJE, TX_VEN1_016);
}
void Room::veng1UsePhaserOnDoor() {
showText(TX_SPEAKER_KIJE, TX_VEN1_015);
}
void Room::veng1UsePhaserOnPanel() {
showText(TX_SPEAKER_SPOCK, TX_VEN1_008);
}
void Room::veng1UseSTricorderOnSaw() {
spockScan(DIR_W, TX_SPEAKER_SPOCK, TX_VEN1_012);
}
void Room::veng1UseSTricorderOnDoor() {
if (_awayMission->veng.removedPanelDebris)
spockScan(DIR_N, TX_SPEAKER_SPOCK, TX_VEN1_009);
else
spockScan(DIR_N, TX_SPEAKER_SPOCK, TX_VEN1_007);
}
void Room::veng1UseSTricorderOnPanel() {
if (!_awayMission->veng.clearedPanelDebris)
spockScan(DIR_E, TX_SPEAKER_SPOCK, TX_VEN1_014);
else if (!_awayMission->veng.removedPanelDebris)
spockScan(DIR_E, TX_SPEAKER_SPOCK, TX_VEN1_006);
else
spockScan(DIR_E, TX_SPEAKER_SPOCK, TX_VEN1_010);
}
void Room::veng1GetPanel() {
walkCrewmanC(OBJECT_KIRK, 0xd3, 0x84, &Room::veng1KirkReachedPanel);
_awayMission->disableInput = true;
}
void Room::veng1KirkReachedPanel() {
loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::veng1KirkAccessedPanel);
}
void Room::veng1KirkAccessedPanel() {
_awayMission->disableInput = false;
if (!_awayMission->veng.clearedPanelDebris) {
showDescription(TX_VEN1N016);
} else if (!_awayMission->veng.openedPanel) {
_awayMission->veng.openedPanel = true;
showDescription(TX_VEN1N017);
loadActorAnim2(OBJECT_DEBRIS, "s7r1p2", 0xd1, 0x6a);
loadActorStandAnim(OBJECT_PANEL);
} else
showDescription(TX_VEN1_F33);
walkCrewman(OBJECT_KIRK, 0xc9, 0x98);
}
void Room::veng1UseSawOnPanel() {
showDescription(TX_VEN1N013);
}
void Room::veng1UseSawOnDoor() {
showDescription(TX_VEN1N014);
}
void Room::veng1UseDrillOnDebris() {
showDescription(TX_VEN1N009);
}
void Room::veng1UseSawOnDebris() {
showDescription(TX_VEN1N018);
}
void Room::veng1UseDrillOnPanel() {
_awayMission->disableInput = true;
walkCrewmanC(OBJECT_KIRK, 0xd3, 0x84, &Room::veng1KirkReachedPanelToDrill);
}
void Room::veng1KirkReachedPanelToDrill() {
loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::veng1KirkDoneDrillingPanel);
playVoc("MADR7E2A");
}
void Room::veng1KirkDoneDrillingPanel() {
walkCrewman(OBJECT_KIRK, 0xc9, 0x98);
_awayMission->disableInput = false;
if (!_awayMission->veng.clearedPanelDebris) {
_awayMission->veng.clearedPanelDebris = true;
showDescription(TX_VEN1N008);
}
}
void Room::veng1UseHypoOnDebris() {
_awayMission->disableInput = true;
walkCrewmanC(OBJECT_KIRK, 0xd3, 0x84, &Room::veng1KirkReachedDebris);
}
void Room::veng1KirkReachedDebris() {
loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::veng1KirkUsedHypoOnDebris);
}
void Room::veng1KirkUsedHypoOnDebris() {
walkCrewman(OBJECT_KIRK, 0xc9, 0x98);
_awayMission->disableInput = false;
if (!_awayMission->veng.oilInHypo)
showDescription(TX_VEN1N012);
else {
_awayMission->veng.loosenedDebrisWithOil = true;
showDescription(TX_VEN1N015);
}
}
void Room::veng1GetSaw() {
_awayMission->disableInput = true;
walkCrewmanC(OBJECT_KIRK, 0x32, 0xa4, &Room::veng1ReachedSaw);
}
void Room::veng1ReachedSaw() {
loadActorAnimC(OBJECT_KIRK, "kuseln", -1, -1, &Room::veng1PickedUpSaw);
}
void Room::veng1PickedUpSaw() {
loadActorStandAnim(OBJECT_SAW);
showDescription(TX_VEN1N023);
giveItem(OBJECT_ILMD);
_awayMission->veng.tookMolecularSaw = true;
_awayMission->disableInput = false;
}
void Room::veng1GetDebris() {
_awayMission->disableInput = true;
walkCrewmanC(OBJECT_KIRK, 0xd3, 0x84, &Room::veng1ReachedDebrisToGet);
}
void Room::veng1ReachedDebrisToGet() {
loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::veng1TriedToGetDebris);
}
void Room::veng1TriedToGetDebris() {
walkCrewman(OBJECT_KIRK, 0xc9, 0x98);
_awayMission->disableInput = false;
if (!_awayMission->veng.loosenedDebrisWithOil)
showDescription(TX_VEN1N006);
else {
loadActorStandAnim(OBJECT_DEBRIS);
loadActorAnim2(OBJECT_PANEL, "s7r1p3", 0xd1, 0x6a);
showDescription(TX_VEN1N011);
_awayMission->veng.removedPanelDebris = true;
}
}
}