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This requires function pointers to be aligned to 64 bits, and from the other hand, Action struct requires packing on MSVC, otherwise it produces the following warning: Warning C4121 'StarTrek::RoomAction': alignment of a member was sensitive to packing This commit adds a dummy member to the Action struct, but in general, this design is not ideal.
484 lines
17 KiB
C++
484 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "startrek/room.h"
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#define OBJECT_BEAM 8
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#define OBJECT_9 9
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#define OBJECT_10 10
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#define HOTSPOT_CREWMAN_1 0x20 // This one lives for a bit
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#define HOTSPOT_CHAIR 0x21
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#define HOTSPOT_CREWMAN_2 0x22
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#define HOTSPOT_COMPUTER_BANK 0x23
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#define HOTSPOT_PATTERSON 0x24
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#define HOTSPOT_NAV_CONSOLE 0x25
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#define HOTSPOT_HELM_CONSOLE 0x26
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#define HOTSPOT_VIEWSCREEN 0x27
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namespace StarTrek {
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extern const RoomAction veng0ActionList[] = {
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{ {ACTION_TICK, 1, 0, 0, 0}, &Room::veng0Tick1 },
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{ {ACTION_TICK, 10, 0, 0, 0}, &Room::veng0Tick10 },
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{ {ACTION_TICK, 50, 0, 0, 0}, &Room::veng0Tick50 },
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{ {ACTION_TOUCHED_WARP, 1, 0, 0, 0}, &Room::veng0TouchedDoor },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_COMPUTER_BANK, 0, 0}, &Room::veng0UseSTricorderOnComputerBank },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_CHAIR, 0, 0}, &Room::veng0UseSTricorderOnChair },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_VIEWSCREEN, 0, 0}, &Room::veng0UseSTricorderAnywhere },
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{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0, 0}, &Room::veng0UseSTricorderAnywhere },
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{ {ACTION_USE, OBJECT_MCCOY, OBJECT_BEAM, 0, 0}, &Room::veng0UseMccoyOnBeam },
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{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_BEAM, 0, 0}, &Room::veng0UseSTricorderOnBeam },
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{ {ACTION_USE, OBJECT_SPOCK, OBJECT_BEAM, 0, 0}, &Room::veng0UseSTricorderOnBeam },
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{ {ACTION_USE, OBJECT_REDSHIRT, OBJECT_BEAM, 0, 0}, &Room::veng0UseRedshirtOnBeam },
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{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_HELM_CONSOLE, 0, 0}, &Room::veng0UseSpockOnConsole },
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{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_NAV_CONSOLE, 0, 0}, &Room::veng0UseSpockOnConsole },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_HELM_CONSOLE, 0, 0}, &Room::veng0UseSpockOnConsole },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_NAV_CONSOLE, 0, 0}, &Room::veng0UseSpockOnConsole },
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{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_HELM_CONSOLE, 0, 0}, &Room::veng0UseRedshirtOnConsole },
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{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_NAV_CONSOLE, 0, 0}, &Room::veng0UseRedshirtOnConsole },
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{ {ACTION_USE, OBJECT_IPHASERS, OBJECT_BEAM, 0, 0}, &Room::veng0UsePhaserOnBeam },
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{ {ACTION_USE, OBJECT_IPHASERK, OBJECT_BEAM, 0, 0}, &Room::veng0UsePhaserOnBeam },
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{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_PATTERSON, 0, 0}, &Room::veng0UseMccoyOnDeadCrewman },
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{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_PATTERSON, 0, 0}, &Room::veng0UseMccoyOnDeadCrewman },
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{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_CREWMAN_2, 0, 0}, &Room::veng0UseMccoyOnDeadCrewman },
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{ {ACTION_USE, OBJECT_IMEDKIT, HOTSPOT_CREWMAN_2, 0, 0}, &Room::veng0UseMccoyOnDeadCrewman },
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{ {ACTION_USE, OBJECT_IMEDKIT, HOTSPOT_PATTERSON, 0, 0}, &Room::veng0UseMccoyOnDeadCrewman },
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{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_CREWMAN_2, 0, 0}, &Room::veng0UseMccoyOnDeadCrewman },
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{ {ACTION_USE, OBJECT_ILMD, OBJECT_BEAM, 0, 0}, &Room::veng0UseSawOnBeam },
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{ {ACTION_DONE_WALK, 1, 0, 0, 0}, &Room::veng0KirkReachedSaw },
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{ {ACTION_TIMER_EXPIRED, 0, 0, 0, 0}, &Room::veng0Timer0Expired },
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{ {ACTION_DONE_ANIM, 2, 0, 0, 0}, &Room::veng0DoneCuttingBeam },
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{ {ACTION_GET, OBJECT_BEAM, 0, 0, 0}, &Room::veng0GetBeam },
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{ {ACTION_TALK, OBJECT_KIRK, 0, 0, 0}, &Room::veng0TalkToKirk },
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{ {ACTION_TALK, OBJECT_MCCOY, 0, 0, 0}, &Room::veng0TalkToMccoy },
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{ {ACTION_TALK, OBJECT_SPOCK, 0, 0, 0}, &Room::veng0TalkToSpock },
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{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::veng0TalkToRedshirt },
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{ {ACTION_LOOK, HOTSPOT_PATTERSON, 0, 0, 0}, &Room::veng0LookAtPatterson },
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{ {ACTION_LOOK, HOTSPOT_CREWMAN_2, 0, 0, 0}, &Room::veng0LookAtDeadCrewman2 },
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{ {ACTION_LOOK, HOTSPOT_COMPUTER_BANK, 0, 0, 0}, &Room::veng0LookAtComputerBank },
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{ {ACTION_LOOK, HOTSPOT_CHAIR, 0, 0, 0}, &Room::veng0LookAtChair },
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{ {ACTION_LOOK, OBJECT_KIRK, 0, 0, 0}, &Room::veng0LookAtKirk },
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{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0, 0}, &Room::veng0LookAtSpock },
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{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0, 0}, &Room::veng0LookAtMccoy },
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{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::veng0LookAtRedshirt },
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{ {ACTION_LOOK, HOTSPOT_VIEWSCREEN, 0, 0, 0}, &Room::veng0LookAtViewscreen },
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{ {ACTION_LOOK, HOTSPOT_HELM_CONSOLE, 0, 0, 0}, &Room::veng0LookAtHelmConsole },
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{ {ACTION_LOOK, HOTSPOT_NAV_CONSOLE, 0, 0, 0}, &Room::veng0LookAtNavConsole },
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{ {ACTION_LOOK, OBJECT_BEAM, 0, 0, 0}, &Room::veng0LookAtBeam },
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{ {ACTION_LOOK, 0xff, 0, 0, 0}, &Room::veng0LookAnywhere },
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{ {ACTION_LOOK, HOTSPOT_CREWMAN_1, 0, 0, 0}, &Room::veng0LookAtDeadCrewman1 },
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{ {ACTION_USE, OBJECT_IMEDKIT, HOTSPOT_CREWMAN_1, 0, 0}, &Room::veng0UseMccoyOnLivingCrewman },
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{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_CREWMAN_1, 0, 0}, &Room::veng0UseMccoyOnLivingCrewman },
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{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_CREWMAN_1, 0, 0}, &Room::veng0UseMccoyOnLivingCrewman },
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{ {ACTION_DONE_WALK, 3, 0, 0, 0}, &Room::veng0MccoyReachedCrewman },
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{ {ACTION_DONE_ANIM, 1, 0, 0, 0}, &Room::veng0MccoyScannedCrewman },
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// Common code
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{ {ACTION_TICK, 0xff, 0xff, 0xff, 0}, &Room::vengaTick },
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{ {ACTION_USE, OBJECT_IPHASERS, 0xff, 0, 0}, &Room::vengaUsePhaserAnywhere },
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{ {ACTION_USE, OBJECT_IPHASERK, 0xff, 0, 0}, &Room::vengaUsePhaserAnywhere },
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{ {ACTION_LOOK, OBJECT_IHYPO, 0, 0, 0}, &Room::vengaLookAtHypo },
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{ {ACTION_USE, OBJECT_ICOMM, OBJECT_KIRK, 0, 0}, &Room::vengaUseCommunicator },
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{ {ACTION_LIST_END, 0, 0, 0, 0}, nullptr }
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};
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enum veng0TextIds {
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TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_SCOTT, TX_SPEAKER_CHEKOV,
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TX_SPEAKER_PATTERSON, TX_SPEAKER_KIJE,
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TX_VEN0_001, TX_VEN0_002, TX_VEN0_003, TX_VEN0_004, TX_VEN0_005,
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TX_VEN0_006, TX_VEN0_007, TX_VEN0_008, TX_VEN0_009, TX_VEN0_010,
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TX_VEN0_011, TX_VEN0_012, TX_VEN0_013, TX_VEN0_014, TX_VEN0_015,
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TX_VEN0_016, TX_VEN0_017, TX_VEN0_018, TX_VEN0_019, TX_VEN0_020,
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TX_VEN0_021, TX_VEN0_022, TX_VEN0_023, TX_VEN0_024, TX_VEN0_025,
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TX_VEN0_026, TX_VEN0_027, TX_VEN0_028, TX_VEN0_029, TX_VEN0_030,
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TX_VEN0_031, TX_VEN0_033, TX_VEN0_034, TX_VEN0_035, TX_VEN0_036,
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TX_VEN0_037, TX_VEN0_038, TX_VEN0_039, TX_VEN0_S12, TX_VEN0_S15,
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TX_VEN0_S52, TX_VEN0_S54, TX_VEN2_028, TX_VEN2_066, TX_VEN2_098,
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TX_VENA_F32, TX_VENA_F34, TX_VENA_F40, TX_MUD4_018, /*TX_BRIDU146,*/
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TX_VEN0N000, TX_VEN0N001, TX_VEN0N002, TX_VEN0N003, TX_VEN0N004,
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TX_VEN0N005, TX_VEN0N006, TX_VEN0N007, TX_VEN0N008, TX_VEN0N009,
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TX_VEN0N010, TX_VEN0N011, TX_VEN0N012, TX_VEN0N013, TX_VEN0N015,
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TX_VEN0N016, TX_VEN0N017, TX_VEN0N018, TX_VEN0N019, /*TX_VEN2U093,*/
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TX_VEN4N010, TX_VEN6N007, TX_VEN0_32
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};
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// TODO: Finish floppy offsets
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extern const RoomTextOffsets veng0TextOffsets[] = {
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{ TX_SPEAKER_KIRK, 6590, 0, 0, 0 },
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{ TX_SPEAKER_MCCOY, 6601, 0, 0, 0 },
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{ TX_SPEAKER_SPOCK, 6611, 0, 0, 0 },
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{ TX_SPEAKER_SCOTT, 6633, 0, 0, 0 },
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{ TX_SPEAKER_CHEKOV, 6661, 0, 0, 0 },
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{ TX_SPEAKER_PATTERSON, 6643, 0, 0, 0 },
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{ TX_SPEAKER_KIJE, 6621, 0, 0, 0 },
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{ TX_VEN0_001, 7593, 0, 0, 0 },
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{ TX_VEN0_002, 7952, 0, 0, 0 },
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{ TX_VEN0_003, 6809, 0, 0, 0 },
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{ TX_VEN0_003, 6809, 0, 0, 0 },
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{ TX_VEN0_004, 8768, 0, 0, 0 },
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{ TX_VEN0_005, 1235, 0, 0, 0 },
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{ TX_VEN0_006, 476, 0, 0, 0 },
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{ TX_VEN0_007, 897, 0, 0, 0 },
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{ TX_VEN0_008, 661, 0, 0, 0 },
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{ TX_VEN0_009, 1392, 0, 0, 0 },
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{ TX_VEN0_010, 1675, 0, 0, 0 },
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{ TX_VEN0_011, 1600, 0, 0, 0 },
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{ TX_VEN0_012, 8886, 0, 0, 0 },
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{ TX_VEN0_013, 3075, 0, 0, 0 },
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{ TX_VEN0_014, 7754, 0, 0, 0 },
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{ TX_VEN0_014, 7754, 0, 0, 0 },
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{ TX_VEN0_015, 2512, 0, 0, 0 },
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{ TX_VEN0_016, 8838, 0, 0, 0 },
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{ TX_VEN0_017, 1757, 0, 0, 0 },
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{ TX_VEN0_018, 386, 0, 0, 0 },
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{ TX_VEN0_019, 6848, 0, 0, 0 },
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{ TX_VEN0_019, 6848, 0, 0, 0 },
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{ TX_VEN0_020, 8101, 0, 0, 0 },
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{ TX_VEN0_021, 2644, 0, 0, 0 },
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{ TX_VEN0_022, 6730, 0, 0, 0 },
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{ TX_VEN0_022, 6730, 0, 0, 0 },
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{ TX_VEN0_023, 7666, 0, 0, 0 },
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{ TX_VEN0_023, 7666, 0, 0, 0 },
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{ TX_VEN0_024, 2827, 0, 0, 0 },
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{ TX_VEN0_025, 2014, 0, 0, 0 },
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{ TX_VEN0_026, 2209, 0, 0, 0 },
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{ TX_VEN0_027, 2337, 0, 0, 0 },
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{ TX_VEN0_028, 7849, 0, 0, 0 },
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{ TX_VEN0_028, 7849, 0, 0, 0 },
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{ TX_VEN0_029, 7997, 0, 0, 0 },
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{ TX_VEN0_030, 994, 0, 0, 0 },
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{ TX_VEN0_031, 8170, 0, 0, 0 },
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{ TX_VEN0_033, 8723, 0, 0, 0 },
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{ TX_VEN0_034, 9000, 0, 0, 0 },
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{ TX_VEN0_035, 8473, 0, 0, 0 },
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{ TX_VEN0_036, 7821, 0, 0, 0 },
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{ TX_VEN0_036, 7821, 0, 0, 0 },
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{ TX_VEN0_037, 2713, 0, 0, 0 },
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{ TX_VEN0_038, 2969, 0, 0, 0 },
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{ TX_VEN0_039, 1312, 0, 0, 0 },
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{ TX_VEN0_32, 8399, 0, 0, 0 },
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{ TX_VEN0_S12, 607, 0, 0, 0 },
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{ TX_VEN0_S15, 1175, 0, 0, 0 },
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{ TX_VEN0_S52, 719, 0, 0, 0 },
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{ TX_VEN0_S54, 1535, 0, 0, 0 },
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{ TX_VEN2_028, 6128, 0, 0, 0 },
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{ TX_VEN2_066, 6206, 0, 0, 0 },
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{ TX_VEN2_098, 5016, 0, 0, 0 },
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{ TX_VENA_F32, 5246, 0, 0, 0 },
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{ TX_VENA_F34, 5516, 0, 0, 0 },
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{ TX_VENA_F40, 5111, 0, 0, 0 },
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{ TX_MUD4_018, 5820, 0, 0, 0 },
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//{ TX_MUD4_018, 5953, 0, 0, 0 },
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//{ TX_BRIDU146, 5889, 0, 0, 0 },
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{ TX_VEN0N000, 4471, 0, 0, 0 },
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{ TX_VEN0N001, 7291, 0, 0, 0 },
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{ TX_VEN0N001, 7291, 0, 0, 0 },
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{ TX_VEN0N002, 7418, 0, 0, 0 },
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{ TX_VEN0N002, 7418, 0, 0, 0 },
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{ TX_VEN0N003, 7501, 0, 0, 0 },
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{ TX_VEN0N003, 7501, 0, 0, 0 },
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{ TX_VEN0N004, 7002, 0, 0, 0 },
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{ TX_VEN0N004, 7002, 0, 0, 0 },
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{ TX_VEN0N005, 7139, 0, 0, 0 },
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{ TX_VEN0N005, 7139, 0, 0, 0 },
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{ TX_VEN0N006, 7375, 0, 0, 0 },
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{ TX_VEN0N006, 7375, 0, 0, 0 },
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{ TX_VEN0N007, 3624, 0, 0, 0 },
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{ TX_VEN0N008, 3348, 0, 0, 0 },
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{ TX_VEN0N009, 3888, 0, 0, 0 },
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{ TX_VEN0N010, 4175, 0, 0, 0 },
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{ TX_VEN0N011, 4243, 0, 0, 0 },
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{ TX_VEN0N012, 4351, 0, 0, 0 },
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{ TX_VEN0N013, 4577, 0, 0, 0 },
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{ TX_VEN0N015, 7209, 0, 0, 0 },
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{ TX_VEN0N015, 7209, 0, 0, 0 },
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{ TX_VEN0N016, 6697, 0, 0, 0 },
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{ TX_VEN0N016, 6697, 0, 0, 0 },
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{ TX_VEN0N017, 7103, 0, 0, 0 },
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{ TX_VEN0N017, 7103, 0, 0, 0 },
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{ TX_VEN0N018, 4653, 0, 0, 0 },
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{ TX_VEN0N019, 3748, 0, 0, 0 },
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//{ TX_VEN2U093, 6021, 0, 0, 0 },
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{ TX_VEN4N010, 5670, 0, 0, 0 },
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{ TX_VEN6N007, 5735, 0, 0, 0 },
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{ -1, 0, 0, 0, 0 }
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};
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extern const RoomText veng0Texts[] = {
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{ -1, Common::UNK_LANG, "" }
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};
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void Room::veng0Tick1() {
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playVoc("VEN0LOOP");
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if (_awayMission->veng.beamState != 2)
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loadActorAnim2(OBJECT_BEAM, "s7r0bo", 0x28, 0xc6);
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else
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loadActorAnim2(OBJECT_BEAM, "s7r0bf", 0x0e, 0x9a);
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_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_S;
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_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S;
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_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_S;
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_awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_S;
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}
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void Room::veng0Tick10() {
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// stub
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}
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void Room::veng0Tick50() {
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if (!_awayMission->veng.enteredRoom0FirstTime) {
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_awayMission->veng.enteredRoom0FirstTime = true;
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showText(TX_SPEAKER_MCCOY, TX_VEN0_018);
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showText(TX_SPEAKER_KIRK, TX_VEN0_006);
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showText(TX_SPEAKER_SCOTT, TX_VEN0_S12);
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showText(TX_SPEAKER_KIRK, TX_VEN0_008);
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showText(TX_SPEAKER_SCOTT, TX_VEN0_S52);
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showText(TX_SPEAKER_KIRK, TX_VEN0_007);
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showText(TX_SPEAKER_SPOCK, TX_VEN0_030);
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showText(TX_SPEAKER_SCOTT, TX_VEN0_S15);
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showText(TX_SPEAKER_KIRK, TX_VEN0_005);
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showText(TX_SPEAKER_CHEKOV, TX_VEN0_039);
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showText(TX_SPEAKER_KIRK, TX_VEN0_009);
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showText(TX_SPEAKER_SCOTT, TX_VEN0_S54);
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showText(TX_SPEAKER_KIRK, TX_VEN0_011);
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showText(TX_SPEAKER_KIRK, TX_VEN0_010);
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showText(TX_SPEAKER_MCCOY, TX_VEN0_017);
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_awayMission->veng.enterpriseLeftForDistressCall = true;
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}
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}
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void Room::veng0TouchedDoor() {
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playSoundEffectIndex(kSfxDoor);
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showRepublicMap(0, 0);
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}
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void Room::veng0UseSTricorderOnComputerBank() {
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if (!_awayMission->veng.scannedComputerBank) {
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_awayMission->veng.scannedComputerBank = true;
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_awayMission->veng.field6c = true;
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spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_VEN0_028);
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showText(TX_SPEAKER_KIRK, TX_VEN0_002);
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showText(TX_SPEAKER_SPOCK, TX_VEN0_029);
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showText(TX_SPEAKER_MCCOY, TX_VEN0_020);
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showText(TX_SPEAKER_SPOCK, TX_VEN0_031);
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} else
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showText(TX_SPEAKER_SPOCK, TX_VEN0_025);
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}
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void Room::veng0UseSTricorderOnChair() {
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if (!_awayMission->veng.scannedCaptainsChair) {
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_awayMission->veng.scannedCaptainsChair = true;
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_awayMission->veng.field6b = true;
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spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_VEN0_32);
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showText(TX_SPEAKER_PATTERSON, TX_VEN0_035);
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showText(TX_SPEAKER_SPOCK, TX_VEN0_033);
|
|
showText(TX_SPEAKER_KIRK, TX_VEN0_004);
|
|
} else
|
|
showText(TX_SPEAKER_SPOCK, TX_VEN0_026);
|
|
}
|
|
|
|
void Room::veng0UseSTricorderAnywhere() {
|
|
if (!_awayMission->veng.impulseEnginesOn)
|
|
spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_VEN0_027);
|
|
}
|
|
|
|
void Room::veng0UseMccoyOnBeam() {
|
|
showText(TX_SPEAKER_MCCOY, TX_VEN0_015);
|
|
}
|
|
|
|
void Room::veng0UseSTricorderOnBeam() {
|
|
spockScan(DIR_W, TX_SPEAKER_SPOCK, TX_VEN0_034);
|
|
showText(TX_SPEAKER_MCCOY, TX_VEN0_021);
|
|
}
|
|
|
|
void Room::veng0UseRedshirtOnBeam() {
|
|
showText(TX_SPEAKER_KIJE, TX_VEN0_037);
|
|
}
|
|
|
|
void Room::veng0UseSpockOnConsole() {
|
|
showText(TX_SPEAKER_SPOCK, TX_VEN0_024);
|
|
}
|
|
|
|
void Room::veng0UseRedshirtOnConsole() {
|
|
showText(TX_SPEAKER_KIJE, TX_VEN0_038);
|
|
}
|
|
|
|
void Room::veng0UsePhaserOnBeam() {
|
|
showText(TX_SPEAKER_SPOCK, TX_VEN0_013);
|
|
}
|
|
|
|
void Room::veng0UseMccoyOnDeadCrewman() {
|
|
mccoyScan(DIR_S, TX_SPEAKER_MCCOY, TX_VEN0_016);
|
|
}
|
|
|
|
void Room::veng0UseSawOnBeam() {
|
|
if (_awayMission->veng.beamState == 1 || _awayMission->veng.beamState == 2)
|
|
showDescription(TX_VEN0N008);
|
|
else {
|
|
_awayMission->disableInput = true;
|
|
walkCrewmanC(OBJECT_KIRK, 0x24, 0xc2, &Room::veng0KirkReachedSaw);
|
|
}
|
|
}
|
|
|
|
void Room::veng0KirkReachedSaw() {
|
|
loadActorAnimC(OBJECT_KIRK, "kcutw", -1, -1, &Room::veng0DoneCuttingBeam);
|
|
_awayMission->timers[0] = 8;
|
|
}
|
|
|
|
void Room::veng0Timer0Expired() {
|
|
playVoc("MUR3E2");
|
|
loadActorAnim2(OBJECT_9, "s7r0s1", 0, 0xc7);
|
|
loadActorAnim2(OBJECT_10, "s7r0b1", 0, 0xc7);
|
|
playSoundEffectIndex(kSfxPhaser);
|
|
}
|
|
|
|
void Room::veng0DoneCuttingBeam() {
|
|
_awayMission->disableInput = false;
|
|
loadActorStandAnim(OBJECT_9);
|
|
loadActorStandAnim(OBJECT_10);
|
|
|
|
showDescription(TX_VEN0N007);
|
|
|
|
_awayMission->veng.beamState = 1;
|
|
veng0GetBeam();
|
|
}
|
|
|
|
void Room::veng0GetBeam() {
|
|
if (_awayMission->veng.beamState == 1) {
|
|
showDescription(TX_VEN0N019);
|
|
_awayMission->veng.beamState = 2;
|
|
giveItem(OBJECT_IBEAM);
|
|
loadActorAnim2(OBJECT_BEAM, "s7r0bf", 0x0e, 0x9a);
|
|
} else
|
|
showDescription(TX_VEN0N009);
|
|
}
|
|
|
|
void Room::veng0TalkToKirk() {
|
|
showText(TX_SPEAKER_KIRK, TX_VEN0_001);
|
|
}
|
|
|
|
void Room::veng0TalkToMccoy() {
|
|
showText(TX_SPEAKER_MCCOY, TX_VEN0_014);
|
|
}
|
|
|
|
void Room::veng0TalkToSpock() {
|
|
if (_awayMission->veng.scannedComputerBank && _awayMission->veng.scannedCaptainsChair)
|
|
showText(TX_SPEAKER_SPOCK, TX_VEN0_012);
|
|
else
|
|
showText(TX_SPEAKER_SPOCK, TX_VEN0_023);
|
|
}
|
|
|
|
void Room::veng0TalkToRedshirt() {
|
|
showText(TX_SPEAKER_KIJE, TX_VEN0_036);
|
|
}
|
|
|
|
void Room::veng0LookAtPatterson() {
|
|
showDescription(TX_VEN0N004);
|
|
}
|
|
|
|
void Room::veng0LookAtDeadCrewman2() {
|
|
showDescription(TX_VEN0N017);
|
|
}
|
|
|
|
void Room::veng0LookAtComputerBank() {
|
|
showDescription(TX_VEN0N005);
|
|
}
|
|
|
|
void Room::veng0LookAtChair() {
|
|
showDescription(TX_VEN0N015);
|
|
}
|
|
|
|
void Room::veng0LookAtKirk() {
|
|
showDescription(TX_VEN0N001);
|
|
}
|
|
|
|
void Room::veng0LookAtSpock() {
|
|
showDescription(TX_VEN0N006);
|
|
}
|
|
|
|
void Room::veng0LookAtMccoy() {
|
|
showDescription(TX_VEN0N002);
|
|
}
|
|
|
|
void Room::veng0LookAtRedshirt() {
|
|
showDescription(TX_VEN0N003);
|
|
}
|
|
|
|
void Room::veng0LookAtViewscreen() {
|
|
showDescription(TX_VEN0N010);
|
|
}
|
|
|
|
void Room::veng0LookAtHelmConsole() {
|
|
showDescription(TX_VEN0N011);
|
|
}
|
|
|
|
void Room::veng0LookAtNavConsole() {
|
|
showDescription(TX_VEN0N012);
|
|
}
|
|
|
|
void Room::veng0LookAtBeam() {
|
|
if (_awayMission->veng.beamState == 1)
|
|
showDescription(TX_VEN0N013);
|
|
else
|
|
showDescription(TX_VEN0N000);
|
|
}
|
|
|
|
void Room::veng0LookAnywhere() {
|
|
showDescription(TX_VEN0N018);
|
|
}
|
|
|
|
void Room::veng0LookAtDeadCrewman1() {
|
|
showDescription(TX_VEN0N016);
|
|
}
|
|
|
|
void Room::veng0UseMccoyOnLivingCrewman() {
|
|
if (!_awayMission->veng.bridgeCrewmanDead) {
|
|
_awayMission->disableInput = true;
|
|
_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_E;
|
|
walkCrewmanC(OBJECT_MCCOY, 0xdc, 0xa0, &Room::veng0MccoyReachedCrewman);
|
|
} else
|
|
showText(TX_SPEAKER_MCCOY, TX_VEN0_016);
|
|
}
|
|
|
|
void Room::veng0MccoyReachedCrewman() {
|
|
_awayMission->veng.bridgeCrewmanDead = true;
|
|
_awayMission->veng.field68 = true;
|
|
|
|
mccoyScan(DIR_E, TX_SPEAKER_MCCOY, TX_VEN0_022);
|
|
showText(TX_SPEAKER_KIRK, TX_VEN0_003);
|
|
loadActorAnimC(OBJECT_MCCOY, "mscane", -1, -1, &Room::veng0MccoyScannedCrewman);
|
|
}
|
|
|
|
void Room::veng0MccoyScannedCrewman() {
|
|
showText(TX_SPEAKER_MCCOY, TX_VEN0_019);
|
|
_awayMission->disableInput = false;
|
|
}
|
|
|
|
}
|