scummvm/engines/startrek/rooms/veng0.cpp
Eugene Sandulenko 934fa3d66b
STARTREK: Fix linking on ARM64 macOS
This requires function pointers to be aligned to 64 bits, and
from the other hand, Action struct requires packing on MSVC, otherwise
it produces the following warning:

  Warning    C4121    'StarTrek::RoomAction': alignment of a member was sensitive to packing

This commit adds a dummy member to the Action struct, but in general, this
design is not ideal.
2024-10-24 13:10:40 +02:00

484 lines
17 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "startrek/room.h"
#define OBJECT_BEAM 8
#define OBJECT_9 9
#define OBJECT_10 10
#define HOTSPOT_CREWMAN_1 0x20 // This one lives for a bit
#define HOTSPOT_CHAIR 0x21
#define HOTSPOT_CREWMAN_2 0x22
#define HOTSPOT_COMPUTER_BANK 0x23
#define HOTSPOT_PATTERSON 0x24
#define HOTSPOT_NAV_CONSOLE 0x25
#define HOTSPOT_HELM_CONSOLE 0x26
#define HOTSPOT_VIEWSCREEN 0x27
namespace StarTrek {
extern const RoomAction veng0ActionList[] = {
{ {ACTION_TICK, 1, 0, 0, 0}, &Room::veng0Tick1 },
{ {ACTION_TICK, 10, 0, 0, 0}, &Room::veng0Tick10 },
{ {ACTION_TICK, 50, 0, 0, 0}, &Room::veng0Tick50 },
{ {ACTION_TOUCHED_WARP, 1, 0, 0, 0}, &Room::veng0TouchedDoor },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_COMPUTER_BANK, 0, 0}, &Room::veng0UseSTricorderOnComputerBank },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_CHAIR, 0, 0}, &Room::veng0UseSTricorderOnChair },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_VIEWSCREEN, 0, 0}, &Room::veng0UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0, 0}, &Room::veng0UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_MCCOY, OBJECT_BEAM, 0, 0}, &Room::veng0UseMccoyOnBeam },
{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_BEAM, 0, 0}, &Room::veng0UseSTricorderOnBeam },
{ {ACTION_USE, OBJECT_SPOCK, OBJECT_BEAM, 0, 0}, &Room::veng0UseSTricorderOnBeam },
{ {ACTION_USE, OBJECT_REDSHIRT, OBJECT_BEAM, 0, 0}, &Room::veng0UseRedshirtOnBeam },
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_HELM_CONSOLE, 0, 0}, &Room::veng0UseSpockOnConsole },
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_NAV_CONSOLE, 0, 0}, &Room::veng0UseSpockOnConsole },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_HELM_CONSOLE, 0, 0}, &Room::veng0UseSpockOnConsole },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_NAV_CONSOLE, 0, 0}, &Room::veng0UseSpockOnConsole },
{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_HELM_CONSOLE, 0, 0}, &Room::veng0UseRedshirtOnConsole },
{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_NAV_CONSOLE, 0, 0}, &Room::veng0UseRedshirtOnConsole },
{ {ACTION_USE, OBJECT_IPHASERS, OBJECT_BEAM, 0, 0}, &Room::veng0UsePhaserOnBeam },
{ {ACTION_USE, OBJECT_IPHASERK, OBJECT_BEAM, 0, 0}, &Room::veng0UsePhaserOnBeam },
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_PATTERSON, 0, 0}, &Room::veng0UseMccoyOnDeadCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_PATTERSON, 0, 0}, &Room::veng0UseMccoyOnDeadCrewman },
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_CREWMAN_2, 0, 0}, &Room::veng0UseMccoyOnDeadCrewman },
{ {ACTION_USE, OBJECT_IMEDKIT, HOTSPOT_CREWMAN_2, 0, 0}, &Room::veng0UseMccoyOnDeadCrewman },
{ {ACTION_USE, OBJECT_IMEDKIT, HOTSPOT_PATTERSON, 0, 0}, &Room::veng0UseMccoyOnDeadCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_CREWMAN_2, 0, 0}, &Room::veng0UseMccoyOnDeadCrewman },
{ {ACTION_USE, OBJECT_ILMD, OBJECT_BEAM, 0, 0}, &Room::veng0UseSawOnBeam },
{ {ACTION_DONE_WALK, 1, 0, 0, 0}, &Room::veng0KirkReachedSaw },
{ {ACTION_TIMER_EXPIRED, 0, 0, 0, 0}, &Room::veng0Timer0Expired },
{ {ACTION_DONE_ANIM, 2, 0, 0, 0}, &Room::veng0DoneCuttingBeam },
{ {ACTION_GET, OBJECT_BEAM, 0, 0, 0}, &Room::veng0GetBeam },
{ {ACTION_TALK, OBJECT_KIRK, 0, 0, 0}, &Room::veng0TalkToKirk },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0, 0}, &Room::veng0TalkToMccoy },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0, 0}, &Room::veng0TalkToSpock },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::veng0TalkToRedshirt },
{ {ACTION_LOOK, HOTSPOT_PATTERSON, 0, 0, 0}, &Room::veng0LookAtPatterson },
{ {ACTION_LOOK, HOTSPOT_CREWMAN_2, 0, 0, 0}, &Room::veng0LookAtDeadCrewman2 },
{ {ACTION_LOOK, HOTSPOT_COMPUTER_BANK, 0, 0, 0}, &Room::veng0LookAtComputerBank },
{ {ACTION_LOOK, HOTSPOT_CHAIR, 0, 0, 0}, &Room::veng0LookAtChair },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0, 0}, &Room::veng0LookAtKirk },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0, 0}, &Room::veng0LookAtSpock },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0, 0}, &Room::veng0LookAtMccoy },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::veng0LookAtRedshirt },
{ {ACTION_LOOK, HOTSPOT_VIEWSCREEN, 0, 0, 0}, &Room::veng0LookAtViewscreen },
{ {ACTION_LOOK, HOTSPOT_HELM_CONSOLE, 0, 0, 0}, &Room::veng0LookAtHelmConsole },
{ {ACTION_LOOK, HOTSPOT_NAV_CONSOLE, 0, 0, 0}, &Room::veng0LookAtNavConsole },
{ {ACTION_LOOK, OBJECT_BEAM, 0, 0, 0}, &Room::veng0LookAtBeam },
{ {ACTION_LOOK, 0xff, 0, 0, 0}, &Room::veng0LookAnywhere },
{ {ACTION_LOOK, HOTSPOT_CREWMAN_1, 0, 0, 0}, &Room::veng0LookAtDeadCrewman1 },
{ {ACTION_USE, OBJECT_IMEDKIT, HOTSPOT_CREWMAN_1, 0, 0}, &Room::veng0UseMccoyOnLivingCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_CREWMAN_1, 0, 0}, &Room::veng0UseMccoyOnLivingCrewman },
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_CREWMAN_1, 0, 0}, &Room::veng0UseMccoyOnLivingCrewman },
{ {ACTION_DONE_WALK, 3, 0, 0, 0}, &Room::veng0MccoyReachedCrewman },
{ {ACTION_DONE_ANIM, 1, 0, 0, 0}, &Room::veng0MccoyScannedCrewman },
// Common code
{ {ACTION_TICK, 0xff, 0xff, 0xff, 0}, &Room::vengaTick },
{ {ACTION_USE, OBJECT_IPHASERS, 0xff, 0, 0}, &Room::vengaUsePhaserAnywhere },
{ {ACTION_USE, OBJECT_IPHASERK, 0xff, 0, 0}, &Room::vengaUsePhaserAnywhere },
{ {ACTION_LOOK, OBJECT_IHYPO, 0, 0, 0}, &Room::vengaLookAtHypo },
{ {ACTION_USE, OBJECT_ICOMM, OBJECT_KIRK, 0, 0}, &Room::vengaUseCommunicator },
{ {ACTION_LIST_END, 0, 0, 0, 0}, nullptr }
};
enum veng0TextIds {
TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_SCOTT, TX_SPEAKER_CHEKOV,
TX_SPEAKER_PATTERSON, TX_SPEAKER_KIJE,
TX_VEN0_001, TX_VEN0_002, TX_VEN0_003, TX_VEN0_004, TX_VEN0_005,
TX_VEN0_006, TX_VEN0_007, TX_VEN0_008, TX_VEN0_009, TX_VEN0_010,
TX_VEN0_011, TX_VEN0_012, TX_VEN0_013, TX_VEN0_014, TX_VEN0_015,
TX_VEN0_016, TX_VEN0_017, TX_VEN0_018, TX_VEN0_019, TX_VEN0_020,
TX_VEN0_021, TX_VEN0_022, TX_VEN0_023, TX_VEN0_024, TX_VEN0_025,
TX_VEN0_026, TX_VEN0_027, TX_VEN0_028, TX_VEN0_029, TX_VEN0_030,
TX_VEN0_031, TX_VEN0_033, TX_VEN0_034, TX_VEN0_035, TX_VEN0_036,
TX_VEN0_037, TX_VEN0_038, TX_VEN0_039, TX_VEN0_S12, TX_VEN0_S15,
TX_VEN0_S52, TX_VEN0_S54, TX_VEN2_028, TX_VEN2_066, TX_VEN2_098,
TX_VENA_F32, TX_VENA_F34, TX_VENA_F40, TX_MUD4_018, /*TX_BRIDU146,*/
TX_VEN0N000, TX_VEN0N001, TX_VEN0N002, TX_VEN0N003, TX_VEN0N004,
TX_VEN0N005, TX_VEN0N006, TX_VEN0N007, TX_VEN0N008, TX_VEN0N009,
TX_VEN0N010, TX_VEN0N011, TX_VEN0N012, TX_VEN0N013, TX_VEN0N015,
TX_VEN0N016, TX_VEN0N017, TX_VEN0N018, TX_VEN0N019, /*TX_VEN2U093,*/
TX_VEN4N010, TX_VEN6N007, TX_VEN0_32
};
// TODO: Finish floppy offsets
extern const RoomTextOffsets veng0TextOffsets[] = {
{ TX_SPEAKER_KIRK, 6590, 0, 0, 0 },
{ TX_SPEAKER_MCCOY, 6601, 0, 0, 0 },
{ TX_SPEAKER_SPOCK, 6611, 0, 0, 0 },
{ TX_SPEAKER_SCOTT, 6633, 0, 0, 0 },
{ TX_SPEAKER_CHEKOV, 6661, 0, 0, 0 },
{ TX_SPEAKER_PATTERSON, 6643, 0, 0, 0 },
{ TX_SPEAKER_KIJE, 6621, 0, 0, 0 },
{ TX_VEN0_001, 7593, 0, 0, 0 },
{ TX_VEN0_002, 7952, 0, 0, 0 },
{ TX_VEN0_003, 6809, 0, 0, 0 },
{ TX_VEN0_003, 6809, 0, 0, 0 },
{ TX_VEN0_004, 8768, 0, 0, 0 },
{ TX_VEN0_005, 1235, 0, 0, 0 },
{ TX_VEN0_006, 476, 0, 0, 0 },
{ TX_VEN0_007, 897, 0, 0, 0 },
{ TX_VEN0_008, 661, 0, 0, 0 },
{ TX_VEN0_009, 1392, 0, 0, 0 },
{ TX_VEN0_010, 1675, 0, 0, 0 },
{ TX_VEN0_011, 1600, 0, 0, 0 },
{ TX_VEN0_012, 8886, 0, 0, 0 },
{ TX_VEN0_013, 3075, 0, 0, 0 },
{ TX_VEN0_014, 7754, 0, 0, 0 },
{ TX_VEN0_014, 7754, 0, 0, 0 },
{ TX_VEN0_015, 2512, 0, 0, 0 },
{ TX_VEN0_016, 8838, 0, 0, 0 },
{ TX_VEN0_017, 1757, 0, 0, 0 },
{ TX_VEN0_018, 386, 0, 0, 0 },
{ TX_VEN0_019, 6848, 0, 0, 0 },
{ TX_VEN0_019, 6848, 0, 0, 0 },
{ TX_VEN0_020, 8101, 0, 0, 0 },
{ TX_VEN0_021, 2644, 0, 0, 0 },
{ TX_VEN0_022, 6730, 0, 0, 0 },
{ TX_VEN0_022, 6730, 0, 0, 0 },
{ TX_VEN0_023, 7666, 0, 0, 0 },
{ TX_VEN0_023, 7666, 0, 0, 0 },
{ TX_VEN0_024, 2827, 0, 0, 0 },
{ TX_VEN0_025, 2014, 0, 0, 0 },
{ TX_VEN0_026, 2209, 0, 0, 0 },
{ TX_VEN0_027, 2337, 0, 0, 0 },
{ TX_VEN0_028, 7849, 0, 0, 0 },
{ TX_VEN0_028, 7849, 0, 0, 0 },
{ TX_VEN0_029, 7997, 0, 0, 0 },
{ TX_VEN0_030, 994, 0, 0, 0 },
{ TX_VEN0_031, 8170, 0, 0, 0 },
{ TX_VEN0_033, 8723, 0, 0, 0 },
{ TX_VEN0_034, 9000, 0, 0, 0 },
{ TX_VEN0_035, 8473, 0, 0, 0 },
{ TX_VEN0_036, 7821, 0, 0, 0 },
{ TX_VEN0_036, 7821, 0, 0, 0 },
{ TX_VEN0_037, 2713, 0, 0, 0 },
{ TX_VEN0_038, 2969, 0, 0, 0 },
{ TX_VEN0_039, 1312, 0, 0, 0 },
{ TX_VEN0_32, 8399, 0, 0, 0 },
{ TX_VEN0_S12, 607, 0, 0, 0 },
{ TX_VEN0_S15, 1175, 0, 0, 0 },
{ TX_VEN0_S52, 719, 0, 0, 0 },
{ TX_VEN0_S54, 1535, 0, 0, 0 },
{ TX_VEN2_028, 6128, 0, 0, 0 },
{ TX_VEN2_066, 6206, 0, 0, 0 },
{ TX_VEN2_098, 5016, 0, 0, 0 },
{ TX_VENA_F32, 5246, 0, 0, 0 },
{ TX_VENA_F34, 5516, 0, 0, 0 },
{ TX_VENA_F40, 5111, 0, 0, 0 },
{ TX_MUD4_018, 5820, 0, 0, 0 },
//{ TX_MUD4_018, 5953, 0, 0, 0 },
//{ TX_BRIDU146, 5889, 0, 0, 0 },
{ TX_VEN0N000, 4471, 0, 0, 0 },
{ TX_VEN0N001, 7291, 0, 0, 0 },
{ TX_VEN0N001, 7291, 0, 0, 0 },
{ TX_VEN0N002, 7418, 0, 0, 0 },
{ TX_VEN0N002, 7418, 0, 0, 0 },
{ TX_VEN0N003, 7501, 0, 0, 0 },
{ TX_VEN0N003, 7501, 0, 0, 0 },
{ TX_VEN0N004, 7002, 0, 0, 0 },
{ TX_VEN0N004, 7002, 0, 0, 0 },
{ TX_VEN0N005, 7139, 0, 0, 0 },
{ TX_VEN0N005, 7139, 0, 0, 0 },
{ TX_VEN0N006, 7375, 0, 0, 0 },
{ TX_VEN0N006, 7375, 0, 0, 0 },
{ TX_VEN0N007, 3624, 0, 0, 0 },
{ TX_VEN0N008, 3348, 0, 0, 0 },
{ TX_VEN0N009, 3888, 0, 0, 0 },
{ TX_VEN0N010, 4175, 0, 0, 0 },
{ TX_VEN0N011, 4243, 0, 0, 0 },
{ TX_VEN0N012, 4351, 0, 0, 0 },
{ TX_VEN0N013, 4577, 0, 0, 0 },
{ TX_VEN0N015, 7209, 0, 0, 0 },
{ TX_VEN0N015, 7209, 0, 0, 0 },
{ TX_VEN0N016, 6697, 0, 0, 0 },
{ TX_VEN0N016, 6697, 0, 0, 0 },
{ TX_VEN0N017, 7103, 0, 0, 0 },
{ TX_VEN0N017, 7103, 0, 0, 0 },
{ TX_VEN0N018, 4653, 0, 0, 0 },
{ TX_VEN0N019, 3748, 0, 0, 0 },
//{ TX_VEN2U093, 6021, 0, 0, 0 },
{ TX_VEN4N010, 5670, 0, 0, 0 },
{ TX_VEN6N007, 5735, 0, 0, 0 },
{ -1, 0, 0, 0, 0 }
};
extern const RoomText veng0Texts[] = {
{ -1, Common::UNK_LANG, "" }
};
void Room::veng0Tick1() {
playVoc("VEN0LOOP");
if (_awayMission->veng.beamState != 2)
loadActorAnim2(OBJECT_BEAM, "s7r0bo", 0x28, 0xc6);
else
loadActorAnim2(OBJECT_BEAM, "s7r0bf", 0x0e, 0x9a);
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_S;
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S;
_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_S;
_awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_S;
}
void Room::veng0Tick10() {
// stub
}
void Room::veng0Tick50() {
if (!_awayMission->veng.enteredRoom0FirstTime) {
_awayMission->veng.enteredRoom0FirstTime = true;
showText(TX_SPEAKER_MCCOY, TX_VEN0_018);
showText(TX_SPEAKER_KIRK, TX_VEN0_006);
showText(TX_SPEAKER_SCOTT, TX_VEN0_S12);
showText(TX_SPEAKER_KIRK, TX_VEN0_008);
showText(TX_SPEAKER_SCOTT, TX_VEN0_S52);
showText(TX_SPEAKER_KIRK, TX_VEN0_007);
showText(TX_SPEAKER_SPOCK, TX_VEN0_030);
showText(TX_SPEAKER_SCOTT, TX_VEN0_S15);
showText(TX_SPEAKER_KIRK, TX_VEN0_005);
showText(TX_SPEAKER_CHEKOV, TX_VEN0_039);
showText(TX_SPEAKER_KIRK, TX_VEN0_009);
showText(TX_SPEAKER_SCOTT, TX_VEN0_S54);
showText(TX_SPEAKER_KIRK, TX_VEN0_011);
showText(TX_SPEAKER_KIRK, TX_VEN0_010);
showText(TX_SPEAKER_MCCOY, TX_VEN0_017);
_awayMission->veng.enterpriseLeftForDistressCall = true;
}
}
void Room::veng0TouchedDoor() {
playSoundEffectIndex(kSfxDoor);
showRepublicMap(0, 0);
}
void Room::veng0UseSTricorderOnComputerBank() {
if (!_awayMission->veng.scannedComputerBank) {
_awayMission->veng.scannedComputerBank = true;
_awayMission->veng.field6c = true;
spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_VEN0_028);
showText(TX_SPEAKER_KIRK, TX_VEN0_002);
showText(TX_SPEAKER_SPOCK, TX_VEN0_029);
showText(TX_SPEAKER_MCCOY, TX_VEN0_020);
showText(TX_SPEAKER_SPOCK, TX_VEN0_031);
} else
showText(TX_SPEAKER_SPOCK, TX_VEN0_025);
}
void Room::veng0UseSTricorderOnChair() {
if (!_awayMission->veng.scannedCaptainsChair) {
_awayMission->veng.scannedCaptainsChair = true;
_awayMission->veng.field6b = true;
spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_VEN0_32);
showText(TX_SPEAKER_PATTERSON, TX_VEN0_035);
showText(TX_SPEAKER_SPOCK, TX_VEN0_033);
showText(TX_SPEAKER_KIRK, TX_VEN0_004);
} else
showText(TX_SPEAKER_SPOCK, TX_VEN0_026);
}
void Room::veng0UseSTricorderAnywhere() {
if (!_awayMission->veng.impulseEnginesOn)
spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_VEN0_027);
}
void Room::veng0UseMccoyOnBeam() {
showText(TX_SPEAKER_MCCOY, TX_VEN0_015);
}
void Room::veng0UseSTricorderOnBeam() {
spockScan(DIR_W, TX_SPEAKER_SPOCK, TX_VEN0_034);
showText(TX_SPEAKER_MCCOY, TX_VEN0_021);
}
void Room::veng0UseRedshirtOnBeam() {
showText(TX_SPEAKER_KIJE, TX_VEN0_037);
}
void Room::veng0UseSpockOnConsole() {
showText(TX_SPEAKER_SPOCK, TX_VEN0_024);
}
void Room::veng0UseRedshirtOnConsole() {
showText(TX_SPEAKER_KIJE, TX_VEN0_038);
}
void Room::veng0UsePhaserOnBeam() {
showText(TX_SPEAKER_SPOCK, TX_VEN0_013);
}
void Room::veng0UseMccoyOnDeadCrewman() {
mccoyScan(DIR_S, TX_SPEAKER_MCCOY, TX_VEN0_016);
}
void Room::veng0UseSawOnBeam() {
if (_awayMission->veng.beamState == 1 || _awayMission->veng.beamState == 2)
showDescription(TX_VEN0N008);
else {
_awayMission->disableInput = true;
walkCrewmanC(OBJECT_KIRK, 0x24, 0xc2, &Room::veng0KirkReachedSaw);
}
}
void Room::veng0KirkReachedSaw() {
loadActorAnimC(OBJECT_KIRK, "kcutw", -1, -1, &Room::veng0DoneCuttingBeam);
_awayMission->timers[0] = 8;
}
void Room::veng0Timer0Expired() {
playVoc("MUR3E2");
loadActorAnim2(OBJECT_9, "s7r0s1", 0, 0xc7);
loadActorAnim2(OBJECT_10, "s7r0b1", 0, 0xc7);
playSoundEffectIndex(kSfxPhaser);
}
void Room::veng0DoneCuttingBeam() {
_awayMission->disableInput = false;
loadActorStandAnim(OBJECT_9);
loadActorStandAnim(OBJECT_10);
showDescription(TX_VEN0N007);
_awayMission->veng.beamState = 1;
veng0GetBeam();
}
void Room::veng0GetBeam() {
if (_awayMission->veng.beamState == 1) {
showDescription(TX_VEN0N019);
_awayMission->veng.beamState = 2;
giveItem(OBJECT_IBEAM);
loadActorAnim2(OBJECT_BEAM, "s7r0bf", 0x0e, 0x9a);
} else
showDescription(TX_VEN0N009);
}
void Room::veng0TalkToKirk() {
showText(TX_SPEAKER_KIRK, TX_VEN0_001);
}
void Room::veng0TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, TX_VEN0_014);
}
void Room::veng0TalkToSpock() {
if (_awayMission->veng.scannedComputerBank && _awayMission->veng.scannedCaptainsChair)
showText(TX_SPEAKER_SPOCK, TX_VEN0_012);
else
showText(TX_SPEAKER_SPOCK, TX_VEN0_023);
}
void Room::veng0TalkToRedshirt() {
showText(TX_SPEAKER_KIJE, TX_VEN0_036);
}
void Room::veng0LookAtPatterson() {
showDescription(TX_VEN0N004);
}
void Room::veng0LookAtDeadCrewman2() {
showDescription(TX_VEN0N017);
}
void Room::veng0LookAtComputerBank() {
showDescription(TX_VEN0N005);
}
void Room::veng0LookAtChair() {
showDescription(TX_VEN0N015);
}
void Room::veng0LookAtKirk() {
showDescription(TX_VEN0N001);
}
void Room::veng0LookAtSpock() {
showDescription(TX_VEN0N006);
}
void Room::veng0LookAtMccoy() {
showDescription(TX_VEN0N002);
}
void Room::veng0LookAtRedshirt() {
showDescription(TX_VEN0N003);
}
void Room::veng0LookAtViewscreen() {
showDescription(TX_VEN0N010);
}
void Room::veng0LookAtHelmConsole() {
showDescription(TX_VEN0N011);
}
void Room::veng0LookAtNavConsole() {
showDescription(TX_VEN0N012);
}
void Room::veng0LookAtBeam() {
if (_awayMission->veng.beamState == 1)
showDescription(TX_VEN0N013);
else
showDescription(TX_VEN0N000);
}
void Room::veng0LookAnywhere() {
showDescription(TX_VEN0N018);
}
void Room::veng0LookAtDeadCrewman1() {
showDescription(TX_VEN0N016);
}
void Room::veng0UseMccoyOnLivingCrewman() {
if (!_awayMission->veng.bridgeCrewmanDead) {
_awayMission->disableInput = true;
_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_E;
walkCrewmanC(OBJECT_MCCOY, 0xdc, 0xa0, &Room::veng0MccoyReachedCrewman);
} else
showText(TX_SPEAKER_MCCOY, TX_VEN0_016);
}
void Room::veng0MccoyReachedCrewman() {
_awayMission->veng.bridgeCrewmanDead = true;
_awayMission->veng.field68 = true;
mccoyScan(DIR_E, TX_SPEAKER_MCCOY, TX_VEN0_022);
showText(TX_SPEAKER_KIRK, TX_VEN0_003);
loadActorAnimC(OBJECT_MCCOY, "mscane", -1, -1, &Room::veng0MccoyScannedCrewman);
}
void Room::veng0MccoyScannedCrewman() {
showText(TX_SPEAKER_MCCOY, TX_VEN0_019);
_awayMission->disableInput = false;
}
}