scummvm/engines/startrek/rooms/sins5.cpp
Eugene Sandulenko 934fa3d66b
STARTREK: Fix linking on ARM64 macOS
This requires function pointers to be aligned to 64 bits, and
from the other hand, Action struct requires packing on MSVC, otherwise
it produces the following warning:

  Warning    C4121    'StarTrek::RoomAction': alignment of a member was sensitive to packing

This commit adds a dummy member to the Action struct, but in general, this
design is not ideal.
2024-10-24 13:10:40 +02:00

586 lines
22 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "startrek/room.h"
#define OBJECT_LEFT_COMPUTER_EXPLOSION 8
#define OBJECT_RIGHT_COMPUTER_EXPLOSION 9
#define OBJECT_MIDDLE_COMPUTER_EXPLOSION 10
#define OBJECT_CABLE 11
#define HOTSPOT_RIGHT_COMPUTER 0x20
#define HOTSPOT_LEFT_COMPUTER 0x21
#define HOTSPOT_MIDDLE_COMPUTER 0x22
#define HOTSPOT_NORTH_DOOR 0x23
#define HOTSPOT_LIGHT 0x24
#define HOTSPOT_MISSILE_1 0x25
#define HOTSPOT_MISSILE_2 0x26
#define HOTSPOT_MISSILE_3 0x27
#define HOTSPOT_MISSILE_4 0x28
namespace StarTrek {
extern const RoomAction sins5ActionList[] = {
{ {ACTION_TICK, 1, 0, 0, 0}, &Room::sins5Tick1 },
{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0, 0}, &Room::sins5UseSTricorderAnywhere },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_RIGHT_COMPUTER, 0, 0}, &Room::sins5UseSTricorderOnRightComputer },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LEFT_COMPUTER, 0, 0}, &Room::sins5UseSTricorderOnLeftComputer },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MIDDLE_COMPUTER, 0, 0}, &Room::sins5UseSTricorderOnMiddleComputer },
{ {ACTION_USE, OBJECT_KIRK, HOTSPOT_RIGHT_COMPUTER, 0, 0}, &Room::sins5UseKirkOnRightComputer },
{ {ACTION_USE, OBJECT_KIRK, HOTSPOT_LEFT_COMPUTER, 0, 0}, &Room::sins5UseKirkOnLeftComputer },
{ {ACTION_USE, OBJECT_KIRK, HOTSPOT_MIDDLE_COMPUTER, 0, 0}, &Room::sins5UseKirkOnMiddleComputer },
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_RIGHT_COMPUTER, 0, 0}, &Room::sins5UseMccoyOnComputer },
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_LEFT_COMPUTER, 0, 0}, &Room::sins5UseMccoyOnComputer },
{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_MIDDLE_COMPUTER, 0, 0}, &Room::sins5UseMccoyOnComputer },
{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_RIGHT_COMPUTER, 0, 0}, &Room::sins5UseRedshirtOnComputer },
{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_LEFT_COMPUTER, 0, 0}, &Room::sins5UseRedshirtOnComputer },
{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_MIDDLE_COMPUTER, 0, 0}, &Room::sins5UseRedshirtOnComputer },
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_MIDDLE_COMPUTER, 0, 0}, &Room::sins5UseSpockOnMiddleComputer },
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_RIGHT_COMPUTER, 0, 0}, &Room::sins5UseSpockOnRightComputer },
{ {ACTION_DONE_WALK, 11, 0, 0, 0}, &Room::sins5SpockReachedRightComputer },
{ {ACTION_DONE_ANIM, 13, 0, 0, 0}, &Room::sins5SpockUsedRightComputer },
{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_LEFT_COMPUTER, 0, 0}, &Room::sins5UseSpockOnLeftComputer },
{ {ACTION_DONE_WALK, 10, 0, 0, 0}, &Room::sins5SpockReachedLeftComputer },
{ {ACTION_DONE_ANIM, 12, 0, 0, 0}, &Room::sins5SpockUsedLeftComputer },
{ {ACTION_DONE_WALK, 16, 0, 0, 0}, &Room::sins5CrewmanReadyToBeamOut },
{ {ACTION_TICK, 20, 0, 0, 0}, &Room::sins5Tick20 },
{ {ACTION_USE, OBJECT_ICONECT, HOTSPOT_LEFT_COMPUTER, 0, 0}, &Room::sins5UseWireOnComputer },
{ {ACTION_USE, OBJECT_ICONECT, HOTSPOT_RIGHT_COMPUTER, 0, 0}, &Room::sins5UseWireOnComputer },
{ {ACTION_DONE_WALK, 14, 0, 0, 0}, &Room::sins5KirkOrSpockInPositionToUseWire },
{ {ACTION_DONE_ANIM, 15, 0, 0, 0}, &Room::sins5WireConnected },
{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_LEFT_COMPUTER, 0, 0}, &Room::sins5UseStunPhaserOnComputer },
{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_MIDDLE_COMPUTER, 0, 0}, &Room::sins5UseStunPhaserOnComputer },
{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_RIGHT_COMPUTER, 0, 0}, &Room::sins5UseStunPhaserOnComputer },
{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_LEFT_COMPUTER, 0, 0}, &Room::sins5UseKillPhaserOnLeftComputer },
{ {ACTION_DONE_WALK, 2, 0, 0, 0}, &Room::sins5ReachedPositionToShootLeftComputer },
{ {ACTION_DONE_ANIM, 3, 0, 0, 0}, &Room::sins5DrewPhaserToShootLeftComputer },
{ {ACTION_TIMER_EXPIRED, 0, 0, 0, 0}, &Room::sins5Timer0Expired },
{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_MIDDLE_COMPUTER, 0, 0}, &Room::sins5UseKillPhaserOnMiddleComputer },
{ {ACTION_DONE_WALK, 6, 0, 0, 0}, &Room::sins5ReachedPositionToShootMiddleComputer },
{ {ACTION_DONE_ANIM, 7, 0, 0, 0}, &Room::sins5DrewPhaserToShootMiddleComputer },
{ {ACTION_TIMER_EXPIRED, 1, 0, 0, 0}, &Room::sins5Timer1Expired },
{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_RIGHT_COMPUTER, 0, 0}, &Room::sins5UseKillPhaserOnRightComputer },
{ {ACTION_DONE_WALK, 4, 0, 0, 0}, &Room::sins5ReachedPositionToShootRightComputer },
{ {ACTION_DONE_ANIM, 5, 0, 0, 0}, &Room::sins5DrewPhaserToShootRightComputer },
{ {ACTION_TIMER_EXPIRED, 2, 0, 0, 0}, &Room::sins5Timer2Expired },
{ {ACTION_DONE_ANIM, 1, 0, 0, 0}, &Room::sins5ComputerLaunchesMissiles },
{ {ACTION_TIMER_EXPIRED, 3, 0, 0, 0}, &Room::sins5Timer3Expired },
{ {ACTION_LOOK, 0xff, 0, 0, 0}, &Room::sins5LookAnywhere },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0, 0}, &Room::sins5LookAtKirk },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0, 0}, &Room::sins5LookAtSpock },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0, 0}, &Room::sins5LookAtMccoy },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::sins5LookAtRedshirt },
{ {ACTION_LOOK, HOTSPOT_LIGHT, 0, 0, 0}, &Room::sins5LookAtLight },
{ {ACTION_LOOK, HOTSPOT_LEFT_COMPUTER, 0, 0, 0}, &Room::sins5LookAtLeftComputer },
{ {ACTION_LOOK, HOTSPOT_MIDDLE_COMPUTER, 0, 0, 0}, &Room::sins5LookAtMiddleComputer },
{ {ACTION_LOOK, HOTSPOT_RIGHT_COMPUTER, 0, 0, 0}, &Room::sins5LookAtRightComputer },
{ {ACTION_LOOK, HOTSPOT_MISSILE_1, 0, 0, 0}, &Room::sins5LookAtMissile },
{ {ACTION_LOOK, HOTSPOT_MISSILE_2, 0, 0, 0}, &Room::sins5LookAtMissile },
{ {ACTION_LOOK, HOTSPOT_MISSILE_3, 0, 0, 0}, &Room::sins5LookAtMissile },
{ {ACTION_LOOK, HOTSPOT_MISSILE_4, 0, 0, 0}, &Room::sins5LookAtMissile },
{ {ACTION_LOOK, HOTSPOT_NORTH_DOOR, 0, 0, 0}, &Room::sins5LookAtNorthDoor },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_KIRK, 0, 0}, &Room::sins5UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0, 0}, &Room::sins5UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_MCCOY, 0, 0}, &Room::sins5UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_REDSHIRT, 0, 0}, &Room::sins5UseMedkitOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, 0xff, 0, 0}, &Room::sins5UseMTricorderAnywhere },
{ {ACTION_TALK, OBJECT_KIRK, 0, 0, 0}, &Room::sins5TalkToKirk },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0, 0}, &Room::sins5TalkToSpock },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0, 0}, &Room::sins5TalkToMccoy },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::sins5TalkToRedshirt },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_1, 0, 0}, &Room::sins5UseSTricorderOnMissile },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_2, 0, 0}, &Room::sins5UseSTricorderOnMissile },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_3, 0, 0}, &Room::sins5UseSTricorderOnMissile },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MISSILE_4, 0, 0}, &Room::sins5UseSTricorderOnMissile },
{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_NORTH_DOOR, 0, 0}, &Room::sins5UseSTricorderOnNorthDoor },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0, 0}, &Room::sins5UseMTricorderOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0, 0}, &Room::sins5UseMTricorderOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0, 0}, &Room::sins5UseMTricorderOnCrewman },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0, 0}, &Room::sins5UseMTricorderOnCrewman },
{ {ACTION_LIST_END, 0, 0, 0, 0}, nullptr }
};
enum sins5TextIds {
TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_MOSHER,
TX_SPEAKER_SCOTT, TX_SPEAKER_COMPUTER,
TX_SIN5_001, TX_SIN5_002, TX_SIN5_003, TX_SIN5_004, TX_SIN5_005,
TX_SIN5_006, TX_SIN5_007, TX_SIN5_008, TX_SIN5_009, TX_SIN5_010,
TX_SIN5_011, TX_SIN5_012, TX_SIN5_013, TX_SIN5_014, TX_SIN5_015,
TX_SIN5_016, TX_SIN5_017, TX_SIN5_018, TX_SIN5_019, TX_SIN5_020,
TX_SIN5_021, TX_SIN5_022, TX_SIN5_023, TX_SIN5_024, TX_SIN5_025,
TX_SIN5_026, TX_SIN5_027, TX_SIN5_028, TX_SIN5_029, TX_SIN5_030,
TX_SIN5_031, TX_SIN5_032, TX_SIN5_033, TX_SIN5_034, TX_SIN5_035,
TX_SIN5_036, TX_SIN5_037, TX_SIN5_038, TX_SIN5_039, TX_SIN5_040,
TX_SIN5_041, TX_SIN5_042, TX_SIN5_043, TX_SIN5_044, TX_SIN5_045,
TX_SIN5_046, TX_SIN5_S19, TX_SIN5N000, TX_SIN5N001, TX_SIN5N002,
TX_SIN5N003, TX_SIN5N004, TX_SIN5N005, TX_SIN5N006, TX_SIN5N007,
TX_SIN5N008, TX_SIN5N009, TX_SIN5N010, TX_SIN5N011, TX_SIN5N012,
TX_SIN5N013
};
// TODO: Finish floppy offsets
extern const RoomTextOffsets sins5TextOffsets[] = {
{ TX_SPEAKER_KIRK, 291, 0, 0, 0 },
{ TX_SPEAKER_MCCOY, 302, 0, 0, 0 },
{ TX_SPEAKER_SPOCK, 312, 0, 0, 0 },
{ TX_SPEAKER_MOSHER, 322, 0, 0, 0 },
{ TX_SPEAKER_SCOTT, 346, 0, 0, 0 },
{ TX_SPEAKER_COMPUTER, 356, 0, 0, 0 },
{ TX_SIN5_001, 1654, 0, 0, 0 },
{ TX_SIN5_002, 7449, 0, 0, 0 },
{ TX_SIN5_003, 1470, 0, 0, 0 },
{ TX_SIN5_004, 1562, 0, 0, 0 },
{ TX_SIN5_005, 3254, 0, 0, 0 },
{ TX_SIN5_006, 3938, 0, 0, 0 },
{ TX_SIN5_007, 4382, 0, 0, 0 },
{ TX_SIN5_008, 3069, 0, 0, 0 },
{ TX_SIN5_009, 5927, 0, 0, 0 },
{ TX_SIN5_010, 7984, 0, 0, 0 },
{ TX_SIN5_011, 8427, 0, 0, 0 },
{ TX_SIN5_012, 8584, 0, 0, 0 },
{ TX_SIN5_013, 803, 0, 0, 0 },
{ TX_SIN5_014, 8958, 0, 0, 0 },
{ TX_SIN5_015, 1751, 0, 0, 0 },
{ TX_SIN5_016, 7310, 0, 0, 0 },
{ TX_SIN5_017, 7201, 0, 0, 0 },
{ TX_SIN5_018, 7924, 0, 0, 0 },
{ TX_SIN5_019, 7818, 0, 0, 0 },
{ TX_SIN5_020, 3843, 0, 0, 0 },
{ TX_SIN5_021, 4169, 0, 0, 0 },
{ TX_SIN5_022, 5697, 0, 0, 0 },
{ TX_SIN5_023, 7621, 0, 0, 0 },
{ TX_SIN5_024, 8754, 0, 0, 0 },
{ TX_SIN5_025, 2638, 0, 0, 0 },
{ TX_SIN5_026, 3341, 0, 0, 0 },
{ TX_SIN5_027, 2019, 0, 0, 0 },
{ TX_SIN5_028, 1287, 0, 0, 0 },
{ TX_SIN5_029, 1119, 0, 0, 0 },
{ TX_SIN5_030, 942, 0, 0, 0 },
{ TX_SIN5_031, 5819, 0, 0, 0 },
{ TX_SIN5_032, 4269, 0, 0, 0 },
{ TX_SIN5_033, 7722, 0, 0, 0 },
{ TX_SIN5_034, 8228, 0, 0, 0 },
{ TX_SIN5_035, 9061, 0, 0, 0 },
{ TX_SIN5_036, 3673, 0, 0, 0 },
{ TX_SIN5_037, 4034, 0, 0, 0 },
{ TX_SIN5_038, 7529, 0, 0, 0 },
{ TX_SIN5_039, 2234, 0, 0, 0 },
{ TX_SIN5_040, 2785, 0, 0, 0 },
{ TX_SIN5_041, 2499, 0, 0, 0 },
{ TX_SIN5_042, 1887, 0, 0, 0 },
{ TX_SIN5_043, 4758, 0, 0, 0 },
{ TX_SIN5_044, 3551, 0, 0, 0 },
{ TX_SIN5_045, 9305, 0, 0, 0 },
{ TX_SIN5_046, 8108, 0, 0, 0 },
{ TX_SIN5_S19, 3149, 0, 0, 0 },
{ TX_SIN5N000, 6129, 0, 0, 0 },
{ TX_SIN5N001, 6373, 0, 0, 0 },
{ TX_SIN5N002, 6462, 0, 0, 0 },
{ TX_SIN5N003, 6964, 0, 0, 0 },
{ TX_SIN5N004, 4647, 0, 0, 0 },
{ TX_SIN5N005, 6017, 0, 0, 0 },
{ TX_SIN5N006, 6268, 0, 0, 0 },
{ TX_SIN5N007, 6524, 0, 0, 0 },
{ TX_SIN5N008, 6709, 0, 0, 0 },
{ TX_SIN5N009, 6839, 0, 0, 0 },
{ TX_SIN5N010, 6609, 0, 0, 0 },
{ TX_SIN5N011, 7092, 0, 0, 0 },
{ TX_SIN5N012, 5352, 0, 0, 0 },
{ TX_SIN5N013, 5579, 0, 0, 0 },
{ -1, 0, 0, 0, 0 }
};
extern const RoomText sins5Texts[] = {
{ -1, Common::UNK_LANG, "" }
};
void Room::sins5Tick1() {
playVoc("SIN5LOOP");
if (!_awayMission->sins.enteredRoom5FirstTime)
_awayMission->disableInput = 2;
if (_awayMission->sins.wireConnected1 && _awayMission->sins.wireConnected2)
loadActorAnim2(OBJECT_CABLE, "s5cabl", 0, 0);
if (!_awayMission->sins.playedMusicUponEnteringRoom5FirstTime) {
// NOTE: The music gets drowned out due to a different track being played
// immediately after.
playMidiMusicTracks(MIDITRACK_0);
_awayMission->sins.playedMusicUponEnteringRoom5FirstTime = true;
}
playMidiMusicTracks(MIDITRACK_27, kLoopTypeRepeat);
}
void Room::sins5UseSTricorderAnywhere() {
spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_SIN5_013);
}
void Room::sins5UseSTricorderOnRightComputer() {
if (!_awayMission->sins.gotPointsForScanningRightComputer) {
_awayMission->sins.missionScore += 1;
_awayMission->sins.gotPointsForScanningRightComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
}
spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_SIN5_030);
_awayMission->sins.scannedAndUsedComputers |= 2;
sins5CheckGatheredAllClues();
}
void Room::sins5UseSTricorderOnLeftComputer() {
if (!_awayMission->sins.gotPointsForScanningLeftComputer) {
_awayMission->sins.missionScore += 1;
_awayMission->sins.gotPointsForScanningLeftComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
}
spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_SIN5_029);
_awayMission->sins.scannedAndUsedComputers |= 1;
sins5CheckGatheredAllClues();
}
void Room::sins5UseSTricorderOnMiddleComputer() {
spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_SIN5_028);
}
void Room::sins5UseKirkOnRightComputer() {
showText(TX_SPEAKER_KIRK, TX_SIN5_003);
sins5UseSpockOnRightComputer();
}
void Room::sins5UseKirkOnLeftComputer() {
showText(TX_SPEAKER_KIRK, TX_SIN5_004);
sins5UseSpockOnLeftComputer();
}
void Room::sins5UseKirkOnMiddleComputer() {
showText(TX_SPEAKER_KIRK, TX_SIN5_001);
}
void Room::sins5UseMccoyOnComputer() {
showText(TX_SPEAKER_MCCOY, TX_SIN5_015);
}
void Room::sins5UseRedshirtOnComputer() {
showText(TX_SPEAKER_MOSHER, TX_SIN5_042);
}
void Room::sins5UseSpockOnMiddleComputer() {
showText(TX_SPEAKER_SPOCK, TX_SIN5_027);
}
void Room::sins5UseSpockOnRightComputer() {
if (!_awayMission->sins.gotPointsForUsingRightComputer) {
_awayMission->sins.missionScore += 1;
_awayMission->sins.gotPointsForUsingRightComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
}
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S;
_awayMission->disableInput = true;
walkCrewmanC(OBJECT_SPOCK, 0xe1, 0xb3, &Room::sins5SpockReachedRightComputer);
}
void Room::sins5SpockReachedRightComputer() {
loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::sins5SpockUsedRightComputer);
}
void Room::sins5SpockUsedRightComputer() {
_awayMission->disableInput = false;
showText(TX_SPEAKER_COMPUTER, TX_SIN5_039);
_awayMission->sins.scannedAndUsedComputers |= 8;
sins5CheckGatheredAllClues();
}
void Room::sins5UseSpockOnLeftComputer() {
if (!_awayMission->sins.gotPointsForUsingLeftComputer) {
_awayMission->sins.missionScore += 1;
_awayMission->sins.gotPointsForUsingLeftComputer = true; // BUGFIX: add this line to prevent infinite score mechanism
}
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S;
_awayMission->disableInput = true;
walkCrewmanC(OBJECT_SPOCK, 0x40, 0xb3, &Room::sins5SpockReachedLeftComputer);
}
void Room::sins5SpockReachedLeftComputer() {
loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::sins5SpockUsedLeftComputer);
}
void Room::sins5SpockUsedLeftComputer() {
if (_awayMission->sins.wireConnected1 && _awayMission->sins.wireConnected2) {
showText(TX_SPEAKER_COMPUTER, TX_SIN5_041);
showText(TX_SPEAKER_SPOCK, TX_SIN5_025);
walkCrewmanC(OBJECT_KIRK, 0x8c, 0xb5, &Room::sins5CrewmanReadyToBeamOut);
walkCrewmanC(OBJECT_SPOCK, 0x82, 0xab, &Room::sins5CrewmanReadyToBeamOut);
walkCrewmanC(OBJECT_MCCOY, 0x96, 0xab, &Room::sins5CrewmanReadyToBeamOut);
walkCrewmanC(OBJECT_REDSHIRT, 0x91, 0xa1, &Room::sins5CrewmanReadyToBeamOut);
} else {
_awayMission->disableInput = false;
showText(TX_SPEAKER_COMPUTER, TX_SIN5_040);
_awayMission->sins.scannedAndUsedComputers |= 4;
sins5CheckGatheredAllClues();
}
}
void Room::sins5CrewmanReadyToBeamOut() {
if (++_roomVar.sins.numCrewmenReadyToBeamOut == 4) {
showText(TX_SPEAKER_KIRK, TX_SIN5_008);
showText(TX_SPEAKER_SCOTT, TX_SIN5_S19);
showText(TX_SPEAKER_KIRK, TX_SIN5_005);
_awayMission->sins.missionScore += 19;
endMission(_awayMission->sins.missionScore, 28, 0);
}
}
void Room::sins5Tick20() {
if (!_awayMission->sins.enteredRoom5FirstTime) {
_awayMission->disableInput = false;
showText(TX_SPEAKER_SPOCK, TX_SIN5_026);
_awayMission->sins.enteredRoom5FirstTime = true;
}
}
// Checks whether both computers have been scanned and interacted with
void Room::sins5CheckGatheredAllClues() {
if (_awayMission->sins.scannedAndUsedComputers == 0xf && !_awayMission->sins.discoveredComputersOutOfSync) {
_awayMission->sins.discoveredComputersOutOfSync = true;
showText(TX_SPEAKER_MOSHER, TX_SIN5_044);
showText(TX_SPEAKER_SPOCK, TX_SIN5_036);
showText(TX_SPEAKER_MCCOY, TX_SIN5_020);
showText(TX_SPEAKER_SPOCK, TX_SIN5_035);
showText(TX_SPEAKER_KIRK, TX_SIN5_006);
showText(TX_SPEAKER_SPOCK, TX_SIN5_037);
showText(TX_SPEAKER_MCCOY, TX_SIN5_021);
showText(TX_SPEAKER_SPOCK, TX_SIN5_032);
showText(TX_SPEAKER_KIRK, TX_SIN5_007);
}
}
void Room::sins5UseWireOnComputer() {
walkCrewmanC(OBJECT_SPOCK, 0x60, 0xab, &Room::sins5KirkOrSpockInPositionToUseWire);
walkCrewmanC(OBJECT_KIRK, 0xbc, 0xab, &Room::sins5KirkOrSpockInPositionToUseWire);
_awayMission->disableInput = true;
}
void Room::sins5KirkOrSpockInPositionToUseWire() {
if (++_roomVar.sins.numCrewmenInPositionForWire == 2) {
loadActorAnimC(OBJECT_SPOCK, "suselw", -1, -1, &Room::sins5WireConnected);
loadActorAnim2(OBJECT_KIRK, "kusele");
}
}
void Room::sins5WireConnected() {
if (!_awayMission->sins.wireConnected1) {
_awayMission->sins.wireConnected1 = true;
_awayMission->sins.wireConnected2 = true;
loadActorAnim2(OBJECT_CABLE, "s5cabl", 0, 0);
showDescription(TX_SIN5N004);
loseItem(OBJECT_ICONECT);
playMidiMusicTracks(MIDITRACK_30);
}
_awayMission->disableInput = false;
}
void Room::sins5UseStunPhaserOnComputer() {
showText(TX_SPEAKER_MOSHER, TX_SIN5_043);
}
void Room::sins5UseKillPhaserOnLeftComputer() {
_awayMission->disableInput = true;
walkCrewmanC(OBJECT_KIRK, 0x84, 0xbc, &Room::sins5ReachedPositionToShootLeftComputer);
}
void Room::sins5ReachedPositionToShootLeftComputer() {
loadActorAnimC(OBJECT_KIRK, "kdraww", -1, -1, &Room::sins5DrewPhaserToShootLeftComputer);
}
void Room::sins5DrewPhaserToShootLeftComputer() {
loadActorAnimC(OBJECT_LEFT_COMPUTER_EXPLOSION, "s5phal", 0, 0xaf, &Room::sins5ComputerLaunchesMissiles);
playSoundEffectIndex(kSfxPhaser);
_awayMission->timers[3] = 10;
_awayMission->timers[0] = 24;
}
void Room::sins5Timer0Expired() {
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W;
loadActorStandAnim(OBJECT_KIRK);
_awayMission->disableInput = false;
}
void Room::sins5UseKillPhaserOnMiddleComputer() {
_awayMission->disableInput = true;
walkCrewmanC(OBJECT_KIRK, 0x8b, 0xbc, &Room::sins5ReachedPositionToShootMiddleComputer);
}
void Room::sins5ReachedPositionToShootMiddleComputer() {
loadActorAnimC(OBJECT_KIRK, "kfiren", -1, -1, &Room::sins5DrewPhaserToShootMiddleComputer);
}
void Room::sins5DrewPhaserToShootMiddleComputer() {
loadActorAnimC(OBJECT_MIDDLE_COMPUTER_EXPLOSION, "s5phac", 0, 0x8c, &Room::sins5ComputerLaunchesMissiles);
playSoundEffectIndex(kSfxPhaser);
_awayMission->timers[3] = 10;
_awayMission->timers[1] = 24;
}
void Room::sins5Timer1Expired() {
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
loadActorStandAnim(OBJECT_KIRK);
_awayMission->disableInput = false;
}
void Room::sins5UseKillPhaserOnRightComputer() {
_awayMission->disableInput = true;
walkCrewmanC(OBJECT_KIRK, 0x9e, 0xbc, &Room::sins5ReachedPositionToShootRightComputer);
}
void Room::sins5ReachedPositionToShootRightComputer() {
loadActorAnimC(OBJECT_KIRK, "kdrawe", -1, -1, &Room::sins5DrewPhaserToShootRightComputer);
}
void Room::sins5DrewPhaserToShootRightComputer() {
loadActorAnimC(OBJECT_RIGHT_COMPUTER_EXPLOSION, "s5phar", 0, 0xaf, &Room::sins5ComputerLaunchesMissiles);
playSoundEffectIndex(kSfxPhaser);
_awayMission->timers[3] = 10;
_awayMission->timers[2] = 24;
}
void Room::sins5Timer2Expired() {
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_E;
loadActorStandAnim(OBJECT_KIRK);
_awayMission->disableInput = false;
}
void Room::sins5ComputerLaunchesMissiles() {
playMidiMusicTracks(MIDITRACK_2);
showDescription(TX_SIN5N012);
showDescription(TX_SIN5N013);
showGameOverMenu();
}
void Room::sins5Timer3Expired() {
}
void Room::sins5LookAnywhere() {
showDescription(TX_SIN5N005);
}
void Room::sins5LookAtKirk() {
showDescription(TX_SIN5N000);
}
void Room::sins5LookAtSpock() {
showDescription(TX_SIN5N006);
}
void Room::sins5LookAtMccoy() {
showDescription(TX_SIN5N001);
}
void Room::sins5LookAtRedshirt() {
showDescription(TX_SIN5N002);
}
void Room::sins5LookAtLight() {
showDescription(TX_SIN5N007);
}
void Room::sins5LookAtLeftComputer() {
showDescription(TX_SIN5N010);
}
void Room::sins5LookAtMiddleComputer() {
showDescription(TX_SIN5N008);
}
void Room::sins5LookAtRightComputer() {
showDescription(TX_SIN5N009);
}
void Room::sins5LookAtMissile() {
showDescription(TX_SIN5N003);
}
void Room::sins5LookAtNorthDoor() {
showDescription(TX_SIN5N011);
}
void Room::sins5UseMedkitOnCrewman() {
showText(TX_SPEAKER_MCCOY, TX_SIN5_017);
}
void Room::sins5UseMTricorderAnywhere() {
mccoyScan(DIR_S, TX_SPEAKER_MCCOY, TX_SIN5_016);
if (!_awayMission->sins.gotPointsForScanningRoom5) {
_awayMission->sins.missionScore += 1;
_awayMission->sins.gotPointsForScanningRoom5 = true; // BUGFIX: add this line to prevent infinite score mechanism
}
}
void Room::sins5TalkToKirk() {
showText(TX_SPEAKER_KIRK, TX_SIN5_002);
}
void Room::sins5TalkToSpock() {
showText(TX_SPEAKER_SPOCK, TX_SIN5_038);
showText(TX_SPEAKER_MCCOY, TX_SIN5_023);
showText(TX_SPEAKER_SPOCK, TX_SIN5_033);
showText(TX_SPEAKER_MCCOY, TX_SIN5_019);
}
void Room::sins5TalkToMccoy() {
showText(TX_SPEAKER_MCCOY, TX_SIN5_018);
showText(TX_SPEAKER_KIRK, TX_SIN5_010);
}
void Room::sins5TalkToRedshirt() {
showText(TX_SPEAKER_MOSHER, TX_SIN5_046);
showText(TX_SPEAKER_SPOCK, TX_SIN5_034);
showText(TX_SPEAKER_MOSHER, TX_SIN5_045);
showText(TX_SPEAKER_KIRK, TX_SIN5_011);
}
void Room::sins5UseSTricorderOnMissile() {
spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_SIN5_012);
}
void Room::sins5UseSTricorderOnNorthDoor() {
spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_SIN5_024);
}
void Room::sins5UseMTricorderOnCrewman() {
mccoyScan(DIR_S, TX_SPEAKER_SPOCK, TX_SIN5_014);
}
}